Originally Posted by XavynDefinitely a possibility. I haven't seen any other reports similar to this. Foxy, did you experience any kind of server hiccup during your match?
latency issue
Originally Posted by XavynDefinitely a possibility. I haven't seen any other reports similar to this. Foxy, did you experience any kind of server hiccup during your match?
latency issue
If you buy the gryphon hero pass it re locks him after you close the game
Did this just happen for you? If you wouldn't mind, could you provide me with the following info:
Estimated time you made the purchase:
Platform: Steam/Epic/Uplay/XBX/PS
Purchased: In-game or via Third Party store?Thanks!
If you buy the gryphon hero pass it re locks him after you close the game
Did this just happen for you? If you wouldn't mind, could you provide me with the following info:
Estimated time you made the purchase:
Platform:
Purchased: In-game or via Third Party store?
Thanks!
Read morePeacekeeper:
- Guardbreak damage is still untouched, needs to be toned down from 38.
- Unblockable heavy damage + bleed is 36, 49 if counting the bleed to get the unblockable. Also needs adjustments.
- Dodge heavies have 1000ms recovery, that is problematic for her as she loses the ability to chase in teamfights due to being punished quite heavily for it.
Warden:
- Unblockable finishers do 35 side, 34 top. Damage doesn't need to be toned down too much but sides doing more is weird.
Shugoki:
- Demon's Embrace recovery is still awful and now the move can be zone option selected, it's not very great without the Hyper Armour.
Nobushi:
- Kick needs to be sped up to 500ms to make her on par with other characters.
- Her old dodge cancel recoveries I believe should be brought back to make her flow even better in combat...
Happy holidays Liam!
Hello Ubilnsulin! I like most of the TG changes and even completed the survey and send my feedback. I dont want to be intrusive but can i have a question? What are the future plans for Aramusha and Shinobi? Aramusha really needs buffing and Shinobi a rework. Thank you foward for your answer.
Not intrusive at all! I'd be more shocked if people didn't ask questions about our balance plans.
I'm not able to provide concrete news on those two. That being said, they're clear stand-outs for me in terms of the amount of feedback we're getting and the memes ("better nerf Shinobi again", "they gave Aramusha cinder blocks" etc.). The dev team is aware that they're perceived as having problems. I can't give much further info than that, as for right now we need to focus on Gryphon + the current set of Testing Grounds heroes.
We're currently investigating this, once I have more information i'll update you all. Thanks for your patience!
Originally Posted by MrBdurGlad to hear you're enjoying the Next-Gen features!
OHHHHHHH MAAHHHHHHHH GAAAWWWWRRRRRDD!!!!!
The upgrade is amazing... it honestly feels just like (or very close to) playing For Honor on PC.
The input latency is very much improved and the framerate is awesome!!
I am so happy I managed to get an Xbox Series X.
Gryphon is cool. Haven't tried the testing grounds reworks yet. I'm already ecstatic enough about the upgrade. I CAN SEE!!!
I can actually parry light attacks again!!
Hey y'all, we should be back to normal: https://twitter.com/ForHonorGame/status/1337145238792654850
Shugoki is nothing but a staller now. There's no aggression pressure with him.
His Dash melee is nothing more than his headbutt which still guarantees nothing besides the worst stun in game with no actual damage. It can also only be done from side dashes... I was hoping for a forward dash bash similar to Warlord or BP for that pressure, but unfortunately that's not the case.
The dash forward heavy has the trademark of all samurai which is minimal tracking, unfientable, with no armor frame or recovery canceling properties. Much like Hito and Kensei.
Hug tracking was also altered on top of its armor frame removal and it is atrocious.
In order to play this character now you're basically waiting for guard breaks.
I'm open for change, but deep in my lil'Shugo heart I feel as though this is not the way. If you're reading this Ubi thank you for continuing to support For Honor through thick and thin!
Thanks Grizzly_Spirit! Appreciate you for sticking with us.
Goki hug loses to option selects now :(. If it could be feintable as well, have hyper armor, lose its healing property, and reduce recovery even more, he’d be a fairly balanced hero to fight and play.
Warden’s finisher heavies are a bit too strong, maybe have them toned down a few points.
No complaints about pk, she’s f**kin strong now.
Can Nobushi get 500ms kick now? It would make her mixup that much stronger.
Have a great day my dude.
Thanks twelve-lights, enjoy the new season. <3
Hi Warriors! Send us your feedback on the Testing Grounds changes here in this thread, once you've played a few matches. We'll be reading through your feedback! Also: feel free to post more than once as ideas come to you. :)
Please also take the time to respond to this survey once you've had time to play: ubi.li/2ioOF !
Read all about the Testing Grounds changes in the article located here: ubi.li/ieRVe
Read more External link →