Forager

Forager Dev Tracker




21 Jan

Post
    Trello on Trello - Thread - Direct

when objZap is created, create a surface do the draw routine to that surface, and then just draw the surface instead

Post
    Trello on Trello - Thread - Direct

This is all unlocked with the Carpentry Skill

Post
    Trello on Trello - Thread - Direct

-Timer on screen

-Leaderboards (tied with Steamworks)

-The game automatically ends once the Completionist feat is unlocked, displaying the current time it took and compares it to the global leaderboards

Post
    Trello on Trello - Thread - Direct

-The goal is to reach max level and to have all Gear items and upgrades

Post
    Trello on Trello - Thread - Direct

Gameplay effects for this system:

-Rain: Waters crops and speeds up their growth rate, puts out fires (instances with the buff Burn)

-Lightning: Occasionally hits structures, powering them with the Industrious buff (Application example in objChooseBoon User Event 0, at line 21)

-Snow:

-Dust:

-Fire/Smoke:

-Coin Rain: Should be super rare, something like 1% chance. Affects all biomes, while active coins randomly spawn on the map and players have the Greedy potion buff

Post
    Trello on Trello - Thread - Direct

When clicking on a new empty save slot, players should be prompted to choose a game mode:

-Classic -Speedrun -Single Island Challenge

Should be a modular system, since more will be added with content updates in the future. Also should probably feature different images for each game mode