Forager

Forager Dev Tracker




21 Jan

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    Trello on Trello - Thread - Direct

This is all unlocked with the Carpentry Skill

Post
    Trello on Trello - Thread - Direct

-Timer on screen

-Leaderboards (tied with Steamworks)

-The game automatically ends once the Completionist feat is unlocked, displaying the current time it took and compares it to the global leaderboards

Post
    Trello on Trello - Thread - Direct

-The goal is to reach max level and to have all Gear items and upgrades

Post
    Trello on Trello - Thread - Direct

Gameplay effects for this system:

-Rain: Waters crops and speeds up their growth rate, puts out fires (instances with the buff Burn)

-Lightning: Occasionally hits structures, powering them with the Industrious buff (Application example in objChooseBoon User Event 0, at line 21)

-Snow:

-Dust:

-Fire/Smoke:

-Coin Rain: Should be super rare, something like 1% chance. Affects all biomes, while active coins randomly spawn on the map and players have the Greedy potion buff

Post
    Trello on Trello - Thread - Direct

When clicking on a new empty save slot, players should be prompted to choose a game mode:

-Classic -Speedrun -Single Island Challenge

Should be a modular system, since more will be added with content updates in the future. Also should probably feature different images for each game mode

Post
    Trello on Trello - Thread - Direct

There appears to be a 10 Fish Trap per Island limit - which is preventing resource spawns. Resources stop spawing when you have only 1 island ONCE you build 10 Fish Traps You can destroy the 10th Fish Trap and resources will start spawning again Additionally.. If you buy a 2nd island (and keep 10 Fish Traps total) stuff will start spawning If you then build an additional 10 Fish Traps (20 total) stuff will, believe it or not, STOP spawning