Forager

Forager Dev Tracker




01 Feb

Comment
    RyrnBru on Steam Forums - Thread - Direct
A recent issue we've come across tied to FPS drops seems to have been sorted by the recent Windows update, have you tried that?

30 Jan

Comment
    Nommiin on Steam Forums - Thread - Direct
Forager v4.0.6
Bug Fixes/Stability
  • Museum chest no longer crashes when opened with full inventory
  • Speedrun modes will now properly upload scores
  • Saves with mods enabled will now be coloured purple

Additions/Mod API
  • Mods no longer block Steam achievements from being unlocked
  • Added new "OnChatMessage( message )" event
  • Added "clean up" instance event
  • Exposed all virtual key constants to API (vk_left, vk_right, etc)
  • Added SpawnEdit to API
  • Structures with 2 sprites now have a "topSprite" variable
  • "buffer_write" function now works with strings/non-number datatypes
  • Fixed event arguments for "OnStructureInteract"

29 Jan

Comment
    HopFrog on Steam Forums - Thread - Direct
Sorry about this problem! I am currently looking into it, will probably have a fix soon-ish :winter2019happybulb:

28 Jan

Comment
    RyrnBru on Steam Forums - Thread - Direct
Originally posted by Yinside: How did you arrive at this statement? Have you performed regression tests verifying that the function is working on your machines? Or better, have you interacted with Steam support yourself to try and understand why it's happening to the affected players?
Multiple users are reporting to have the same problem here and the developer claims "it's not our fault" without any supporting info and calls it a day... Seriously, I love this game and can't stop playing it but if this is the way you are going to deal with problems I will very gladly uninstall/refund and never look back.

We have no code within Forager that handles the cloud, none of this is on our end and there isn't anything we can do ... Read more

27 Jan

Comment
    RyrnBru on Steam Forums - Thread - Direct
Hey! Now this is a rough one as this sort of stuff is actually out of our control. This sort of stuff is primarily to do with the users hardware, drivers, GameMaker itself, all I can suggest is to make sure all drivers are updated, to keep minimal things open in the background, check your hardware to make sure nothing up.

I've personally got this issue happening too and I know by far it isn't my PC as my specs are rather high. If you've got cheats enabled on your savefile, you could also try changing the room speed with /gml room_speed (number), 60 is the base which it is always set to so I'd recommend around 69-70 as that worked for me and set the frames up to 65.

EDIT: There is also this mod (If you've got those enabled) that sets room_speed onLoad of the game. ... Read more
Comment
    RyrnBru on Steam Forums - Thread - Direct
I'm afraid we have nothing to do with the Steam cloud not working for Forager, this is an issue on Steams end and you'd need to contact support regarding it. We have no say or influence in how it works.
Comment
    RyrnBru on Steam Forums - Thread - Direct
Hey, I've reported this issue + thread to our programmers! Hopefully we can get this sorted for you all.

25 Jan

Comment
    Nommiin on Steam Forums - Thread - Direct
Forager v4.0.5
Bug Fixes/Stability
  • Later void levels no longer freeze the game
  • Druid's wardrobe no longer crashes when using controller
  • Nuclear Structures no longer crash on controller and are usable
  • Droids no longer push the void chest around
  • Void portal shouldn't spawn outside of the level anymore
  • Gear is no longer double crafted by Nuclear structures
  • Fixed some seeds being unable to be planted adjacent to other seeds
  • Fixed some seeds crashing when planted
  • Void resource count is now capped after level 150 to reduce lag
  • Archaeologist quest tracking now recognizes if you have the seal

Additions/Mod API
  • objModStructure HP is now properly scaled
  • Added new API events
    • OnDrawEnd - Is called after WorldControl's draw event has finished
      ...
Read more

22 Jan

Comment
    RyrnBru on Steam Forums - Thread - Direct
Forager v4.0.4
Bug Fixes/Stability
  • Sigil bosses will no longer be spawnable within buildings.
  • Droids will no longer stop attacking resources/enemies.
  • Droids will no longer be stuck until the object they are targeting is destroyed.
  • Achievements will now be unlocked on Steam even if the user does not use the Steam Overlay.
  • Steam achievements will no longer be automatically given upon loading a Single island/Speed run game.
  • Droids no longer automatically destroy crops upon planting.
  • Extinguished small chests will once again be able to be opened.
  • Fixes the issue where the HopFrog NPC's dialogue is covered by black bars.
  • Irrigator feat will once again count seeds planted in spots dug by the Water Shovel and above.
  • Flower seeds can no longer be placed on top of each other.
  • Corrupt saves will no longer crash...
Read more
Comment
    RyrnBru on Steam Forums - Thread - Direct
Originally posted by EnderSword: Yeah, I guess I only got the game a couple weeks ago, so I probably only experienced the fast build rates.

So it definitely feels really weird that the main function of this update was to include specific mechanics to make things faster, but even after implementing the 'speed up' mechanics, it's slower than it was before the update...

Just kind of reverses a feeling of progress you had as a player. I can collect resources hundreds of times faster than i could possibly consume them.

EDIT: Another point too btw is the spirit orbs, I'm not sure if Im missing how, but I wish there was a way to use like all spirit orbs without clicking 1000+ times because you get a lot of them by the e...
Read more
Comment
    RyrnBru on Steam Forums - Thread - Direct
Hey, this actually is the intention. On release on 4.0.0, we had an issue with crafting being way too fast and it was set back to how it was at 3.0.0, people either don't like it or don't remember it!

There's always ways to speed up the crafting though, power plants, building scroll, shrine buff, lightning rod! Also nuclear structures give x2 output on crafting too!

We are going to monitor this though and consider lowering the length of crafting.

21 Jan

Post
    Trello on Trello - Thread - Direct

############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object parResource:

REAL argument is unset ############################################################################################ ——————————————————————————————– called from - gml_Object_parResource_Step_0 (line 46)

Post
    Trello on Trello - Thread - Direct

############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object objExplosion:

object_is_ancestor argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ ——————————————————————————————– called from - gml_Object_objExplosion_Step_0 (line 82)