When you destroy floor, that you are standing on, with obliterator you can stand on water
Submitted by uwo
I don’t seem to be able to make bread, cooked meat, cooked fish, and some low-level potions and scrolls. Their spots in furnaces/cauldrons/inscription tables are filled with question marks as if I didn’t unlock them. I have every skill in the bottom half of the skill tree, which should have unlocked them.
Submitted by NitroDash
Museum collection icons are all mixed up
Submitted by (N/a)
number abbreviations doesn’t affect large crafting tasks https://cdn.discordapp.com/attachments/535866137230049309/624130978138554388/unknown.png
Submitted by Kyo-chan the 🐍(59)
skeleton archers attack the sign post in the skeleton island. It’s not my sign (crafted by me), it’s the sign of the bells puzzle
Submitted by Totefm [93,00%]
It’s possible the process of randomly producing Poop items is not being processed when the entities are deactivated offscreen
The progress wheels on Spirit Forges only update when they’re onscreen. This doesn’t affect the actual progress towards making the item, just makes it look like there’s less.
Submitted by NitroDash
Thunder Elemental(The lightning boss) inside the Void World do not appear to have any AI what-so-ever. They simply sit still til they die.
Submitted by Iks
arrow becomes crazy when you enter the portal, and keeps going up and down until the next level loads
Submitted by Arkame
The description of royal steel is “Like steel, but more shin!” but should probably be “Like steel, but more shiny!”
Submitted by NitroDash
If you dig up more than one floor with the same shovel use, the floors next to it don’t update their image.
Submitted by NitroDash
The Fish Net says it makes fishing traps “collect themselves”, but it just makes them dump their items on the ground instead of you having to open them manually. I’m assuming this is a bug because the Automation skill makes crafted items “collect themselves”, which puts them straight into your inventory.
Submitted by NitroDash
If you get close enough to the fairy queen (thus bringing up the prompt to talk to her) while she despawns in the morning, the onscreen prompt never goes away.
Submitted by NitroDash
A minor visual bug with vaults: When you get an item, the corresponding slot in your inventory does a little animation. When an item goes to a vault, the spot it goes to does the animation in every vault. For example, if iron ingots are in the top right of a vault and you collect an iron ingot, the top right slot of every vault menu (even the vaults which don’t have the iron) does the animation.
Submitted by NitroDash
Items sent to vault are always sent to the first vault the game checks, even if there is a stack of that item in a different vault. This results in most things I send to vault to not stacking.
Submitted by NitroDash