Forge of Empires

Forge of Empires Dev Tracker




17 Feb

Post
    Juber on Forums - Thread - Direct
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​ Hello Forge Fans!

Exciting news from the great expanse of history! Our latest Forge of Empires adventure is setting sail towards the illustrious Polynesia!

This addition marks more than just a new settlement. We are embarking on a comprehensive enhancement of the Cultural Settlements feature. This first series of upgrades, set to roll out with Polynesia, aims to enrich your strategic experience.

Prepare for Impactful Changes

As we gear up for the launch, we'd like to share that all existing cultural settlement buildings will receive substantial buffs. Our Emissaries, too, are getting an upgrade to bolster their contributions to your city.

An overview of the detailed changes can be found ... Read more
Post
    Juber on Forums - Thread - Direct
newlogo1.png In this update we are implementing technical improvements, bug fixes and adding content for future events. You can find highlights of these changes down below.

Bugfixes
  • The Filter popup in the Event History window (Town Hall >> News >> Event History >> Click on the button in the top left corner) was misaligned slightly. We brought it back to order.
  • If you played the Mughal Empire Settlement, you might've encountered an error when trying to remove a chained building from the Embassy. This will no longer happen, and the buildings will unchain willingly.
  • Certain offers could be reflected incorrectly in the buff bar on the right side of the screen, duplicating the offer icon unnecessarily. Now every icon you click should represent a unique offer.
  • ...
Read more

14 Feb

Comment
    Juber on Forums - Thread - Direct
Dear Adventurer,
starting with the second Incursion, we are going to do some balancing adjustments.
  • The starting resources have been increased:
    • Quantum :coins: : 100 000 -> 150 000
    • Quantum :supplies: : 10 000 -> 15 000
    • All Quantum :goods: : 10 -> 20
  • Fighting against Iron Age units now provides a lot more battle points
  • The production time for the Town Hall has been reduced from 22h to 20h
  • The scaling of goods costs for buying :size: has been adjusted, making early expansions (way) cheaper and the last ones more expensive...
Read more

08 Feb

Post
newlogo1.png
​ Dear Battleground Champions!

The latest Championship has concluded, and the battle rages on with the next phase already underway!

We're thrilled to reveal the Championship reward: The Wyverntide Spire of Victory!

GBGSeasons_LakeCastle_lvl_1%20Kopie.png GBGSeasons_LakeCastle_lvl_2%20Kopie.png


Earn your glory in the Diamond League:... Read more

02 Feb

Comment
    Leones on Forums - Thread - Direct
Friday:
Browser/General
  • Some nodes were shown as open in the Quantum Incursions while the previous ones weren't completed yet
Beta-App
  • :x: No player related changes
 

31 Jan

Comment
    Leones on Forums - Thread - Direct
Thursday:
Browser/General
  • :guild: It was not possible to dissolve a guild
Beta-App
  • :x: No player related changes
 
Comment
    Leones on Forums - Thread - Direct
Wednesday:
Browser/General
  • :x: No player related changes
Beta-App
  • :x: No player related changes
 
Post
    Leones on Forums - Thread - Direct
guild-raids-logo3.png
The first-ever Quantum Incursion season starts on the 1st of February!

Lasting 14 days each, six seasons will constitute a Championship, starting a new adventure for you and your Guild. As you compete with other players for a spot in the Quantum Ranking, you will be able to:

- choose a Quantum Officer and have them guide your Guild through different encounters on the QI map
- coordinate with your Guild to decide which path is more beneficial for your current goals
- fight weak and strong enemies alike, and defeat big bad bosses at the end
- chip in to donate resources, units, and Goods to negotiate your way out of encounters
- pave your way through up to 10 Incursion difficulties
- manage ... Read more

30 Jan

Comment
    Leones on Forums - Thread - Direct
Tuesday:
Browser/General
  • :x: No player related changes
Beta-App
  • :fragment: Some fragment names were missing in building tooltips
 
Post
    Leones on Forums - Thread - Direct
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This time we have a bigger update prepared, we only have put the highlights here. The full version of the release notes can be viewed here: ... Read more

29 Jan

Post
    Leones on Forums - Thread - Direct
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Hello everyone,

I'm excited to share with you our plans for the future of Forge of Empires, especially our focus for 2024. Our approach aligns with InnoGames' strategic vision, and for Forge of Empir... Read more
Comment
    Leones on Forums - Thread - Direct
Monday:
Browser/General
  • :quests: Improved the requirement text of one of the St. Patrick rival quests
Beta-App
  • :x: No update today.
 
Post
    Leones on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

27 Jan

Comment
    Leones on Forums - Thread - Direct
Friday:
Browser/General
  • Fixed a small issue with the position of the event overview menu.
  • All quests would leave the screen and re-enter after aborting or completing one.
Beta-App
  • :x: No player related changes
 

24 Jan

Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • :settlements: Removing a chain building in the Mughal Empire Settlement could cause an error. This no longer happens.
Beta-App
  • :ranking: Long guild names did not fit in the ranking overview. We made them fit!
 
Comment
    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • :quests: The 12th Quest of the St. Patrick's Day Event referred to the Druid Hut as this years Grand Prize special reward. This is incorrect and has been adjusted.
  • :antiques_dealer: Some item names were too long for the Antiques Dealer window. They no longer overlap with the amount.
  • :att_def_attacker: Going to the next age did not correctly update the army stats of the Autumn Vineyard. It will now always provide the displayed stats.
  • :ranking:...
Read more
Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 

22 Jan

Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • :reconstructionmode: Avatars from the Wildlife Event were named incorrectly. The names now fit the avatar. Also only on beta, the assets were mixed around. This change has been reverted, so only the names are different.
Beta-App
  • :population: Upgrading a building did not always update the provided population correctly, leading to errors when you had too little population left. This no longer happens.
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } GvGpostpone_topnews2.png

Dear Kings and Queens,

Time for the final heads-up! Today marks ONE WEEK before the official shutdown of GvG, which will happen on

Monday, January 29th, 2024
... Read more