Fortnite: Creative

Fortnite: Creative Dev Tracker




02 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by icelz

Still no ice cliff fix?

What is the issue?

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by ChungLing

Can we get an Epic thread specifically dedicated to a bug fix if we have to do something ourselves to get rid of it? This bug totally breaks the creative mode and I know I'm personally desperate for a fix that doesn't include deleting my hard work. I really can't delete 10K worth of stuff without losing parts that took a long time to put together. A single, centralized place where bug fixes/workarounds can be reported would be a really good start to figuring this out.

If you let me know exactly what is happening I'll put in a bug report.

Comment
    /u/iFlak on Reddit - Thread - Direct

I know where I'm droppin'!

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Originally posted by Efelo75

Memory increase/variation bug is still here. Memory goes up and down, but more frequently up, for my island and many others. This has been weeks, maybe one month and it's very difficult ad frustrating having to deal with this EVERY SESSION just to work on my island, honestly after reporting it like 10 times, updates not fixing it I'm startig to get reall tired of this.

Evidence: https://streamable.com/ckii4

Took a look at your map. Looks like you're about 40k over budget probably from there's a bug currently that if the budget is over as you delete it gives budget back that you can then reuse, you'll still be over budget. How long have you been working on that island? We changed some costs a while back which probably put your map way over budget and then have been suffering from this other bug. To figure out your actual budget, delete about 10k of stuff, go to the hub switch islands, switch back, go back in and the memory will update. Do this until you're under budget. Sorry for the hassle we should be seeing less of these types of issues going forward.

Post
    /u/iFlak on Reddit - Thread - Direct

Use a new set of Galleries to add even more unique shapes to your creations in the v8.20 Content Update! https://www.epicgames.com/fortnite/patch-notes/v8-20-content-update

External link →

01 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

That looks awesome! Great atmosphere.

Post
    /u/iFlak on Reddit - Thread - Direct

The v8.20 Content Update arrives tomorrow, April 2 at 8AM ET(1200 UTC). No download or downtime required. Ready your bows!

External link →
Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by goldninjaI

Terrain tools.

Are there any specific issues you're having?


30 Mar

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Thanks for bringing this to our attention, I'm sending you a quick message for more information now.

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Originally posted by bagel8point0

Ah, I see. Thank you for responding!

I understand the AMA is over but I'll just try just in case you wouldn't mind answering so I was wondering if our islands could
1) Have a bigger / taller UI so it doesn't feel so crammed when scrolling through islands

2) Instead of giving us X of grass island, X of block island, X of Snow island, is there any possible future in having the system so that instead of giving us new islands we can't add or delete, make an island creation system where we go through the process of giving it a name and then choosing the type (black glass, grass, the block, etc), and then giving each player a max of say like 20 islands if having too many islands is a problem. I feel this would be good because there are many islands I'm not sure I need right now like Frosty Fortress and black glass and I would like to use more block islands but I also would like to use Frosty Fortress and Black Glass in the future so having a create island feature wou...

Read more

Yes, the island management will be redesigned entirely. The intent is not to limit creators, and to make it easy to make copies, name things and use whichever template you’d like. Stay tuned.

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Originally posted by thegaminbellend

Thank you for replying. Also, if you have time please answer this as well:

Will we get options to add and remove inventory slots and choose which items are allowed for each slot?

For example: we can change it so that you’re only allowed to hold weapons in slot 1 and 2, so that you’re only allowed grenades in slot 3 and you’re only allowed healing items in slot 4 and 5.

That's the first I've heard of this idea. It's a good suggestion and I definitely see where you're going with it, as far as restrictive inventory. I'll bring it up to the team and see what they think. Thanks!

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Originally posted by Stefanbats

My idea is pretty simple, you mark beginning of length and end of length, beginning of width and ending of width, beginning of hight and end of hight, but i think it has to be a special item to do that, because i think that's gonna be confusing for the console players

It's a good suggestion! We prototyped a version like that and it was as you expected, a bit confusing sometimes. We call this "volume selection". The first version we release will not be like that, but we plan to add it later.

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Originally posted by boopitypoopity

I hope this is a priority as there is a massive demand for this! Love to hear it's in the works!

It is a priority!

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Originally posted by RayBenefield

Awesome thanks for the response. I'm already crazy impressed by all the options available and the approach that has been taken as I understand a lot of features grow incrementally, like multiple colored prefabs of a gallery until a coloration feature becomes available. The power of starting inventory/per team rulesets is also super powerful and opens up so much. Keep up the great work and thanks for everything you folks are doing. <3

Will do, thanks for the kind words!

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Originally posted by erezivanir

Thank you so much for answering❤️

You're welcome! Thanks for participating in the AMA.

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Originally posted by TheSpaghetti1

I do think there might be some problems with traps, but maybe it could be possible to resize them as well?

I'm sure we could figure out traps. But what's the value to the creator if they can resize a 1-tile wall to be only either 4-tiles or 16-tiles? (I don't think we'd go up to 256 tiles!) If it's just to save time when filling space, we have features planned to allow you to fill space more easily.

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Originally posted by samosey

Is this because when the storm comes in it has already surrounded all the islands or places around the main battle island?

Sort of. The current storm system is highly configurable -- we switch it up for various LTMs and it can do a lot of things. But it can't work with multiple islands on a single server, so we're working on fixing that. Remember, your friend could be testing his/her BR on their island, waiting on their Battle Bus to jump while you are already in the final storm safe zone on your own island playing with other friends. It's a different architecture that we need for storms to make it work how creators expect.

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Originally posted by working4buddha

I kind of like having them in the world but there are a lot of obvious drawbacks. Fallout 4 uses the menu system in their settlement building mode, I'm sure you guys are aware of this. It is a bit clunky esp as the menu items increase with mods. I find your method easier to use but it gets easily cluttered. Having both types of interfaces available would be helpful.

Thanks for the feedback. I think we will always have Galleries -- we like them too.