Fortnite: Creative

Fortnite: Creative Dev Tracker




26 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

You can now get a personalized view of your Fortnite island's Discover performance. Once your island surpasses 5,000 daily impressions in Discover, the Discover Performance Snapshot will be available in your Publishing tab the next day. This snapshot provides key engagement and attraction metrics that influence your island’s discoverability, helping you spot trends and identify areas to optimize.

For more information and to check out other recent improvements to Creator Portal, visit

https://create.fortnite.com...

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Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by ThijmenMan

Please give us a toggle for this. Higher tick rate is really useful

If you're a member, be sure to post this on the Feedback & Requests forum. :)

https://forums.unrealengine.com/tags/c/general/feedback-requests/50/fortnite

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We’re investigating the increased server tick rate experienced across Creative and UEFN islands. This can surface as sped-up animations or sensitive user controls, among other symptoms.

We’ll report back once it’s been fixed.

A fix is in place—server tick rates are no longer increased across islands.


25 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We are investigating an issue on Creative and UEFN islands where players entering a Changing Booth will be forced to exit the booth.

We will let you know when we have more information or a fix.

This issue on Creative and UEFN islands with players being ejected from the Changing Booth has been fixed.

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re investigating the increased server tick rate experienced across Creative and UEFN islands. This can surface as sped-up animations or sensitive user controls, among other symptoms.

We’ll report back once it’s been fixed.

Post
    /u/iFlak on Reddit - Thread - Direct

This template features three adventure-style character classes. Each class includes a demo level linked to a quest system, showing you how to incorporate story-driven elements into your games or build distinct character classes.

To learn more, check out the documentation at: https://dev.epicgames.com/documentation/uefn/lego-action-adventure-in-unreal-editor-for-fortnite

There’s so much to explore and discover, check our latest blog for more! ...

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Post
    /u/iFlak on Reddit - Thread - Direct

You can now create your own island based on The Walking Dead Universe! Explore ‘The Prison’ Starter Island template, check out the new Shiva Shotgun & Lucille Melee weapons, and bring Walker NPCs into your UEFN island.

You’ll also find some Prefabs and Galleries to get you on your way. ‘The Prison’ is a dark and dangerous place that players will need to survive if they want to complete their objectives.

Navigate to the Brands tab in the UEFN Project Browser to find the The Walking Dead Universe templates.

Head over to the blog to get all of the details and documentation links! ...

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Comment
    /u/iFlak on Reddit - Thread - Direct

We are investigating an issue on Creative and UEFN islands where players entering a Changing Booth will be forced to exit the booth.

We will let you know when we have more information or a fix.

Post
    /u/iFlak on Reddit - Thread - Direct

Starting at around 9 AM ET today, you can create islands with assets and content from The Walking Dead Universe using Unreal Editor for Fortnite (UEFN) and Fortnite Creative.

The update gives you access to two templates for UEFN (Prison Starter and Walker NPC) to get you started, as well as Walker NPCs, plus unique Walking Dead Universe-themed weapons, Prefabs, Galleries and the comic book-inspired Heavy Linework post processing effect for both UEFN and Creative.

You’ll also find the LEGO® Action Adventure Template. This template has demo areas that introduce character classes, custom Verse devices, and more.

You can now use a wide range of templates to start your island with brand-specific content. Create your starter island from the Island Templates section and use the Brand Selection dropdown to choose from brands currently in Fortnite.

The update also adds Crime City Prefabs and Galleries based on Fortnite Battle Royale’s “LAWLESS” Season. Plu...

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24 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

We’ve updated the Fortnite Creator Roadmap and we are shifting the release windows for a few key upcoming features:

* Scene Graph Beta - Q2 2025

* Enable Creation of Custom Data-driven UI Widgets - Q4 2025

- Previously titled: Enabling HUD and Passive UI

* Custom UI Widget Capabilities - now split between two set of features

- Improved Custom UI Widget Features - Shipped

- Enable Creation of Custom Interactive UI Widgets - Q4 2025

We want to deliver a solid experience when we put these features in your hands and remove the Experimental tag from Scene Graph. We also want to make sure you have continued visibility throughout development so you can make decisions that are right for you when building your islands. Thank you for your patience.

You can get the latest information on the Fortnite Creator Roadmap ...

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20 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Discover rows are once again updating normally.

Thank you for your patience while we got them moving again.

Comment
    /u/iFlak on Reddit - Thread - Direct

We are seeing that Discover rows are updating slowly again. 

We are investigating and we’ll update you when we have more information or a fix.

Comment

Originally posted by iFlak

We’re aware of an issue preventing creators from viewing their analytic data in the creator portal and slowing updates to Discover rows.

We are investigating and we'll update you when we have more information or a fix.

Discover rows are now updating as intended and analytic data is viewable in creator portal.

Engagement Payout Estimates are behind by a day, and we're working to resolve this as soon as possible.


19 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue preventing creators from viewing their analytic data in the creator portal and slowing updates to Discover rows.

We are investigating and we'll update you when we have more information or a fix.


18 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

We've fixed an issue with the default Chug Jug that was causing crashes in various Fortnite experiences, and it has been re-enabled.


14 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Creators using interface fields in UEFN are currently unable to publish their islands.

We’re currently working on a fix and will update you when we have more info.


13 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware that creators may be experiencing an error when they attempt to open the Fab Store via UEFN.

We're working on it and will let you know when we have more information or a fix.

Comment
    /u/iFlak on Reddit - Thread - Direct

Oops! It looks like the quality-of-life updates to the Assembly Device in UEFN did not assemble in the latest update.

These changes will be included in 34.20, which is coming soon.


12 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

Audience metrics are getting an upgrade! We’ve added Clickthrough Rate (CTR) and a CTR trend over time. Plus, the Impressions and Clicks charts now feature three new filters – Sources, Countries, and Platforms. You can better understand where players are seeing and clicking on your thumbnails from, the countries they play from, and the platforms they use.

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Comment
    /u/iFlak on Reddit - Thread - Direct

We have temporarily disabled the Rejoin button on UEFN and Fortnite Creative islands because of an issue where players may get a matchmaking or join-session error.

We are investigating and will let you know when it is re-enabled.