Fortnite: Save the World

Fortnite: Save the World Dev Tracker




07 Dec

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This is not a subreddit for Battle Royale. However you want to check out Nvidia Highlights and turn that off, by default it records a lot of things. It's in the game settings, but I don't remember where specifically.


01 Dec

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Originally posted by funnyghostman

It's probably because STW dailies are 1 per day and give their own XP which conflicts in every possible way with this system

Not just this, it's a pretty much separate framework unlike all these new experiences.


24 Nov

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Not the best build, but here's what I'm using:

TP: Happy Holidays

- Explosive rounds
- Quick Scope
- Survivalist
- Sure Shot
- Cupid's Arrow

This build is tailored for quick mobility as well as bows, since your phase shift is going to recharge real quick, makes it moving around and exploring in zones with large elevation changes a bliss.

I'm using this with Vacuum Tube bow, Compression Burster and third weapon rotates, but most commonly this is Dragonfly, all three weapons specced in 2x crit rating + 1x critdamage.

Vacuum Tube is basic crowd control, Compression Burster is mainly used to pop the shielder domes – if you aim for the whitish top of the shielder dome, it will nuke the shielder husk, its host and usually whoever else is near the middle of the bubble. It's a also a good weapon to fling around smashers, deal with riot huskies and crowd control under some circumstances - it's not as good as vacuum tube in that ...

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16 Nov

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Actually still rather good in the new mission with the right soldier build

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Originally posted by Menace2G

3 Gold crit ratings should equate to 114% crit hit chance I believe. In game that 38% is not stacking individually. I think I see what you’re saying now.

You're making an incorrect assumption, "crit rating" here does not directly equate to % of crit chance, this is why it says "crit rating", when the legacy perks were for "crit chance" The way this specific system works you'll never have a 100% crit chance. Here's a thread that shows how rating corresponds to actual % values: https://www.reddit.com/r/FORTnITE/comments/8k5s55/crit_rating_crit_chance_values/

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Originally posted by Menace2G

Unfortunately, i’m still at a loss for understanding. Why would 3 reload perks not be faster than 2? Are you saying that 3 reloads is faster than 2 but the speed that 3 reloads provide, is barely faster?

Exactly. The added benefit is so small, you're pretty much wasting the slot.


15 Nov

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- The storm circle is hard to see when you're not inside it
- It looks like the actual collision box used for Titan navigation is somewhat smaller than the model. In Canny valley this sometimes leads to titan walking up to the a cliff or rock and positioning himself in such a manner that his hand crystal is completely inside that cliff or rock.
- Beehive lobbers as mentioned in the other comments need balancing. In some cases there's too many of them and the usual counter anti-air trap is largely impossible here, unless you're in luck and you have some cliffs around the final fight area.

- Would be interesting to see more mist monster variety and more variety in titan's modifiers.


13 Nov

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This has been the case for over a year. If the turret has not been activated by a husk projectile, it ignores the arrows. But as soon as it's been triggered once, they will also shoot the player arrows. It's really annoying as they can take down arrow before it reaches the target


02 Nov

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Nope, been there since early online tests


31 Oct

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Originally posted by General_Bottle3300

Yeah ik save the world hasn't got lumen I was asking if you modded the .ini graphics settings to achieve it. Anyway really impressing graphics I'm jealous of them since I'm on ps5 😭

What I meant is that these screenshots are from ~mid 2018, so nearly 6 years old. Just max settings on a PC with 970 GTX

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Originally posted by General_Bottle3300

Is this lumen?

No, this way before Lumen, this was still on UE4

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These shots were taken using first person screen with HUD turned off. Zoomed shots were achieved by using ADS on some sniper rifle.

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Structures need to be properly tagged to count for this quest. Looks like a lot of structures in the Fall biome are missing the tags altogether.


30 Oct

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Originally posted by Deyruu

Okay, so the problem here is you already had an Epic account linked. It's literally impossible to play without one, so if you don't link one when you start playing on console, the game automatically creates and links a sort of ghost "nameless" account to hold all of your items.

You were supposed to follow the instructions here to upgrade your "nameless" account to a fully-functional Epic account.

By making a new Epic account separately on your own and then linking your Xbox to it, you overwrote the original account and everything on it, since automatic "nameless" accounts have a lower priority.

This is not exactly correct. It's true that Xbox Live account is merely a method to login into an Epic account that stores the data. Linking that Xbox Live to a different Epic account doesn't overwrite anything, just the original nameless account remains unlinked. What OP needs is to contact Epic support and provide information on what they did, the name of the Xbox account and support should be able to help restore access.

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"after weapons have been crafted, with the right resources they can be upgraded"

:facepalm:

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Originally posted by Pizzatuna

The fact that this was written by the covered bridges guy makes it even better

Lol, I immediately remembered this one


21 Oct

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Blaster gave it an evil look