Fortnite: Save the World

Fortnite: Save the World Dev Tracker




16 Jan


15 Jan

Comment

Originally posted by MaDuBt702

This is every subclass in Xbox right now, anytime a ability or turret or some little thing is deployed the game freezes. I main an outlander and I normally am stuck with a walkie talkie stuck in my hand, until I stand still or find myself knocked. The game is very unplayable at times right now and we really need a fix! u/Magyst

Yep! We have performance team members digging into this as we speak. All the data posted on this sub is fed over to our performance team. We're breaking down each of the logs to pinpoint where the outliers are.

Comment

Originally posted by bebet0z

I was hyped among other things when i saw this from patch note :

Separate targeting, scope, and gamepad building sensitivity settings are now shared between Save the World and Battle Royale.

and finally hoping for the same feeling/sens between both gamemode but the main issue is still here, sensitivity is still not fixed in STW.

If you don't know what i'm talking about, you can check this thread, it has a video explaining the problem : https://www.reddit.com/r/FORTnITE/comments/a0f5zz/inconsistencies_within_br_and_stw_sensitivites/

You can also check by yourself using creative mod and compare it when you are in your stormshield doing slow vs fast swipe with your mouse. Note that it is mostly noticeable if you use a mouse with 1000hz polling rate (most know gaming mice brands) and less noticea...

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Hey there! We have some people looking into this one.

Comment

Originally posted by Haveireddit

Important Links

v7.20 Patch Notes Patch Notes

v7.20 Patch Notes Patch Notes (Reddit)

Hi all! Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:

 

**Explanation**:

**Evidence**:

**If  replicable, how**:

**Platform**:

 

By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's alr...

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Hey everyone,

We're aware that players are still being impacted by the Tab bug. We have our team looking into it. In the meantime, those that are impacted should DM me their account name / email. I'll work on getting them resolved until this bug is fixed.

Comment

Hey everyone,

Our testing has shown that this is just a UI issue. Players should be getting the Perk-UP and Re-Perk added to their inventories.

We have a bug in place for this and we'll work on getting this resolved.

Comment

I love the title of this post.. Catstructor!

But real talk.. Can you check your DMs. I need some information from you so that we can pull your client logs.

Comment

Originally posted by DBRichard

After the large amounts of edits on my earlier write up, I decided to do a full write up with the changes included in the main post to keep formatting cleaner.

This post includes all changes to Armor Reset Eligible schematics, and ALL schematics when recycled which now also give Perk Materials due to a new Threshold that I will call the Perk Threshold.

The Perk Threshold is 2x Grey Perk, 2x Green Perk, and 1x Blue Perk.

  • All Schematics give Re-Perk and Perk-Up when recycled now as long as they are above the Perk Threshold, any perks above will be converted to Re-Perk and Perk-Up during recycling.

Example: This untouched schematic without any armor perks has 2 blue perks, this is 1 perk more than the threshold mentioned before so you receive Perk-Up and Rare Re-Perk for 1 Blue perk which gets set back to a Green perk.

  • Schematics wit...
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" According to u/reekus818 Recycling schematics gained after the update do not give Re-Perk, it may be limited to schematics before the update. "

This is correct! From our Item Reset Post, any item that was had before the update was assumed to be upgraded.. meaning it will give you perk up and re-perk. Any item obtained AFTER this mornings update will not assumed to be upg...

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Comment

Originally posted by zenn0001

Do it while it lasts! /s

This is definitely intended. It's a feature that we've wanted to bring to everyone for quite a while. You can read about the other item changes from our Design Chat Post.

Comment

Originally posted by [deleted]

Should they be? Iirc we currently do not have any means of acquiring them through any form of Transformation. Only via Llamas / Research.

I would very much like to be able to Transform with a chance at getting them.

Thanks to this thread, this is currently under discussion internally.