Fortnite: Save the World

Fortnite: Save the World Dev Tracker




12 Jan


11 Jan

Comment

Originally posted by Epic_Jason

In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.

 

Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assu...

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These changes are very exciting! However, I just want to make sure that everyone is aware that only items that undergo significant balance changes are going to be tagged for the item resets.

 

"In update 7.20 we are going to flag all weapon schematics and heroes with armor perks as being eligible for a reset, due to the recent replacement of damage resistance perks with armor perks"

 

Those that have Heroes they want to reset, that have not been impacted by the v7.10 Armor change, will need to wait until the Hero Loadout launches. PLEASE do not accidentally recycle your heroes thinking they will go back to level 1.

Comment

Originally posted by mbit90

These are fantastic changes! As a reminder, when recycling an item currently we get 90% of the Level-up XP back and none of the XP for Evolution. /u/Epic_Jason , when you say we will get back 100% of the XP spent, does this include Evo XP too? That would be great.

While you're changing these systems, could you please take a look at the few known items with errors in their evo/recycle data ? Namely,

  • Rare Ceiling Drop Trap: recycling give a base of 2500 Schematic XP, while all other rare traps give 750 XP.
  • Mythic Survivors Joel and Karolina have wrong evolution requirements. See this forum post.
  • Founder's Nocturno (Legendary) Evo costs are the same as for Epic schematics.

It will return 100% of the XP spent on both level-up and evolution.

 

I can't speak to those specific items, but in general we fix evolution recipe errors as we find them. I'll pass the ones you listed along to QA for investigation.

Comment

Originally posted by [deleted]

Additionally, we’re improving the resources returned when you recycle/retire a Schematic, Hero, or other item type. They will be consistent with the amount given by the new reset function, which means you will receive 100% of the XP back, as well as the RE-Perk and Perk-UP for any upgraded perks on the schematic. Evolution materials and designs/manuals were already being fully returned, so that functionality will not change.

Will this work with Transformations too?

Transformations will now return full XP, evolution materials, and perk materials.

The only difference between Recycle and Transform is in the manuals/designs, since Recycle gives you 1/4/9 extra when you destroy a Rare/Epic/Legendary item.

Post

In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.

 

Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assu...

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10 Jan


09 Jan


08 Jan

Comment

u/jaxsoy Do you mind checking your DMs for me also?

Comment

Hey everyone,

I made a comment on another thread regarding performance. The team is aware that this is occurring and we're trying to narrow down where the outliers are. We know it's rough and we're working to get this resolved.