Fortnite: Save the World

Fortnite: Save the World Dev Tracker




14 Nov


13 Nov


12 Nov


11 Nov


10 Nov

Comment

Originally posted by Rashin24

I'm kinda sad that other game braking bugs are not getting this kind of quick fixes like the stuck on the first loading screen or the one where you lose the ability to build/interact with anything in the mission.

Loading issues can be a complicated area and a variety of things can be impacting this. In terms of losing the ability to build/interact i cant recall seeing many threads on that? If im wrong here by all means feel free to share any clips/post that i've missed. Internally this could be known but something im not directly tracking.

Comment

Originally posted by Vag369

Thanks for fixing it, cause all missions were overwhelmed by its presence and ridiculous damage. Will the new weapon set remain a fortnitmares event without a new llama to go with them?

I can see about asking where the weapon will stay but from my understanding, the weapons and Brainstorm are part of Fortnitemares.

Comment

Originally posted by Rockeef

Ngl, it will probably be useless after they adjust it. Going to have fun while it lasts.

I understand the feedback and I'll make sure to continue to monitor the conversation around the weapon. If its a situation where we've made changes to far in one direction, be sure this is something i'll bring up.

The biggest thing to understand here is that we're not nerfing the weapon per say ( The ammo change can be seen as this), but fixing issues that had unintended interactions like with player built walls and the Storm King.

Hey Commanders,

Just wanted to drop in and provide an update on our most recently released weapon, the Plasmatic Discharger. With the release of any new feature, item, hero, or weapon we’re always watching it closely to see how it’s performing. Currently, the Plasmatic Discharger is overperforming in some areas due to a few bugs and other minor issues.

  • The weapon type was not set properly, which allows it to do unintended damage to the Storm King’s Horn.
    • It’s properly typed as an Explosive Weapon in the v22.40 update, which should alleviate this issue.
  • There is an issue where the weapons energy ball can stay on a friendly structure longer than intended.
    • We’re aiming to reduce the time it lasts once stopped on friendly structures. This will take a while to fix and will happen sometime during the Winterfest Venture Season.
  • Massive damage for only 3 Energy Cells per shot.
    • We’re going to reb...
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09 Nov


08 Nov


07 Nov


06 Nov