Fortnite: Save the World

Fortnite: Save the World Dev Tracker




27 Jan


26 Jan

Comment

Technically..... Fortnite does have a train 👋


25 Jan


24 Jan


23 Jan

Comment

Seen a lot of comments on this post from over the weekend and just wanted to follow up with the obvious response in potentially buffing Anti-Air to help. This is something i'll bring up and see what happens.

Beyond that i'd direct folks to the last comment i made in regards to feedback and such here https://www.reddit.com/r/FORTnITE/comments/10h5yl3/comment/j56sm26/?utm\_source=share&utm\_medium=web2x&context=3

Comment

Originally posted by Glory_To_Atom

Epic is aware of the problem, it is tad bit complex to fix.

u/FreightTrainUSA, Me and a friend of mine did identify some of the causes:

  • Getting close to a radar can cause the performance issues to happen

  • Getting close to the frisbee launcher can cause a lot of performance issues.

  • Getting close to a survivor can cause even worse performance issues. Especially noticeable in Rescue The Survivors mission.

  • Getting close to an orb, a storm chest or any other encounter type can cause the FPS drops.

  • Elemental husks spawning from patrols and during defense in any defense-type mission can cause FPS drops.

TL;DR: Basically it's general UI causing such problems.

I can pass this info along and see if it helps ID the cause.


21 Jan


20 Jan

Comment

Just to follow up, while this change will remain in effect, we're going to watching feedback and looking at data to determine the best next steps to take. Give it some time, let us know what you think, how is defending going, is that much harder, do you like that challenge, etc...

Comment

Originally posted by ferb73craft

For clarification, will Flingers still throw Huskies in the next patch, or will that be removed to make Flingers as they were before the .20 update? I think most players would agree that Flingers throwing Huskies buffs them significantly to the point of being more artificially hard / frustrating than challenging.

Since this is currently by design, flingers will stay as the currently are in this update.