Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




19 Mar

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Thanks for sharing feedback. We have teams that are monitoring this sort of thing, and I can share info with them.

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Thanks. Will share this.


18 Mar

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Originally posted by Chewmyshoe

It means it’s not saved

that's correct.

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These are really great. Sharing with folks here at the office.

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There is a known issue with the Tournament UI scoring where the score reported in-game, as well as in the lobby, are visually incorrect. Your scores are being accurately tracked. Please refer to the Leaderboard in the Compete tab for official scores.

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This looks way more calculated than it probably was, well done either way!

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Hi, u/dylancarter11!

Currently, scores from tournaments are visually incorrect in the Lobby and in-match. For correct, up-to-date scoring, you can refer to the specific event's Leaderboard.

Also, to track the status of this issue, you can keep tabs on this Trello card.

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Hey, u/Myrtanox.

Thank you for your report. We've reached out to you about this issue via direct message.

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Can you share a screen recording with some of the audio issues you are experiencing? Once you do run into the issue, please make sure to submit feedback under the settings menu.

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seems you changed your language settings, need to go into the menu and change it back to English, or your preferred language.

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You need to move the quickbar fully onto the screen. The placement of the wall icon shifts to the right when you go into build mode, but the touch area might still think that this is off screen.

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How often does this happen? Have you only seen it with this contrail or any others?

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Hey /u/new_boy_99 thanks for the report! Is this only in the Locker or do you also not have the selected variant equipped in-game?

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An issue was discovered with a driver, we are working with Samsung to resolve this ASAP. https://trello.com/c/NqjUSK81/1268-forced-30-fps-on-some-samsung-devices

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Now before well why does android not get the patch right away, again testing is still underway and since this affects both mobile platforms a single patch will be sent out to both platforms when its available.

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All issue are looked at in multiple ways in how to fix. If a hotfix ( no patch required) can be used we use it.

In this case our team is looking into the issue and it will require a full client ( aka patch) once our team test the issue and verifes the fix we need to submit to our partners for certification.

As i have said before PC does not require a certification process, this is why it is extremely common for all PC versions of games to get patches first if an issue affects all platforms.

The team is working hard on this issue and test are underway. Once the issue is confirmed fixed in the newest build we will submit to apple and inform them so they can start the certification process.

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Can probably try to help shed some light on a few things if that would help!

We use the absolute fastest, highest-grade server hardware available from our cloud provider partners. The math required when you're talking about networking 100 players and replicating the incredible speed of building/destruction so that everyone around you can see what you're doing in game and vice-versa requires a heck of a lot of "horsepower". As ever-faster processors become available in the numbers that allow us to use them globally we're constantly ensuring we're only using the best of the best. To help give you a sense of scale, to support Fortnite we use tens thousands of simultaneous processors spread across the globe in more than two dozen different data centers.

To the question of "why doesn't Epic just build more servers in X location?" The simplest answer is that we don't have the experience building and operating an international network of data centers that our cloud par...

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17 Mar

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This is an issue that is actively being looked into. I will keep everyone updated best I can on the issue.