Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




17 Nov

Post

Get ready to board the battle bus at DreamHack this winter (Dec 1-3). We’ll be travelling to Jonkoping, Sweden to host a series of Fortnite Battle Royale community competitions - so prepare to take down opponents, build your way to the top, and win awesome prizes!

Battle-Bus.jpg

At DreamHack, everyone with a BYOC seat will be eligible to join the solo or duo tournament. Qualified players from both days (Friday and Saturday) will be able to compete for a larger prize pool on Sunday. The tournament is PC only - with the option to connect controller instead of mouse and keyboard to play. There's no sign-up required: just join the ...

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14 Nov

Comment

Originally posted by TheVindicator07

I think it might've just counted 2 games which is weird considering I've played over 200 games and can tell you with at least 1% certainty that I've built far more than that.

you had to have a minimum of 10 games to be sent, so it should have summed them all, though obviously something must have gone wrong :) Though as a side note, these stats were compiled about 2 weeks ago, so they don't have stats more recent than that included if you just started playing right before the cut off?


10 Nov

Heya folks,

We have a brand new feature for NVIDIA owners coming in that will allow you to quickly share those hype Fortnite Battle Royale Plays. 

Introducing, ShadowPlay Highlights from NVIDIA! No longer will your friends have to “take your word” when you tell them about that mountain sliding snipe headshot. ShadowPlay will save plays automatically by default. You are also able to manually configure which plays get saved to customize it to fit your style.

Auto-Saved Plays:
  • Double, Triple and Multi Kills
  • Win or a Death
Following a match the end game screen will have a ShadowPlay Highlights button allowing you to directly access your plays from the previous game.  ShadowPlay_Victory.jpg You can also find this button located in the Pre-Lobby screen, where you can v... Read more

08 Nov

Comment

Originally posted by revjurneyman

I have played so many more games than 10 and still have not received one. Sad...

They are still being sent!

Comment

Originally posted by AintThatSomeCrit

I don't believe I opted out, but I never confirmed my email when I created the epic account. Will I ever get one of these if I confirmed it now?

Yes as long as you didn't opt out, the email doesn't need to be verified. I checked this morning and they are still being sent out in batches, so it should show up eventually!

Comment

Originally posted by NKLhaxor

Do I have to have some sort of "Send me emails and newsletters" thing checked? Edit: Found the resubscription thing Didn't get it yet, guess I'll die

If we have your email on file and you haven't opted out, you should get one. If you opted out of emails when you made your account, you probably wouldn't get one. I'm 95% sure :) The company we use to send the emails handles that for us.

Comment

Originally posted by K_en

If i just verified my email, will I still get one?

Probably not this round, we generated all the lists and data last week. But we plan one continuing this and getting more interesting stats in! So there will be more in the future!

Comment

Originally posted by pikwel

only for solo games or the squads and the duos are also counted ?

All games are counted

Comment

Originally posted by 5onic

Did everyone get this?

If you played at least 10 games you should get one. There were a lot to send, so they may still be going out :)


04 Nov

Comment

Originally posted by Cheechers23

is this a hot fix or a client update?

This is a backend services update, so there will be nothing to download on your end.


03 Nov

Comment

Thanks for the patience here folks. Sorry for the interruption.

Fix for the issue here has been deployed and we are watching for full recovery. Initial signs are positive. Our login queue isn't too large atm, so we should have you all back in the Battle Bus real soon!


02 Nov

Comment

Originally posted by MikeFromSuburbia

Solid update but why no sniper rifle sensitivity change? Still unbearably slow on PS4 controllers.

We're going to have improvements for this live with 1.9.

We're changing the defaults to something we find acceptable and that solves the issues that players are seeing now.

We also have console aim assist improvements coming soon as well.


30 Oct

Post
    /u/ on News - Thread - Direct
Performance matters, and while we’ve been steadily chipping away at improving things, we’ve taken a few steps back here and there and generally aren’t where we want to be long term.

From a player’s point of view, the manifestation of performance-related issues are:

Client
  • Low framerate -> increased input latency, large delta between frames
  • Display latency -> increased input latency
  • Hitches (abnormally long frame time) -> frozen display followed by fast-forward
  • Inconsistent framerate -> hard to aim

Server
  • Low player connection update rate / framerate -> increased ping
  • Hitches (abnormally long frame time) -> “rubber banding”

Network
  • Packet loss -> “rubber banding”
  • Connection bandwidth saturation -> “rubber banding”
  • High ping  -> “rubber banding”
  • Packet bursting (especially on wifi) -> “rubber banding”

... Read more

29 Oct

Comment

For a little additional context here:

  • The impact on the main backend service that got thrashed today is basically 0/12/72 ratio for Solo/Duos/Squads respectively.
  • If we disabled Duos instead of Squads, we most likely would have increased the problem, due to people hopping over to Squads mode and we would have knocked things back over.
  • We are hoping to have Squads re-enabled in the next few hours.
  • We are going to swap back to Solos and Squads only in OCE/Asia/Brazil for now. This allows the most play flexibility and we are constantly evaluating for when we can have all 3 modes enabled in each region as these regions continue to grow.
Comment

Originally posted by Ur0sPwn

Will squads be up

We need to get this patch rolled out across our platforms, measure the gains in terms of lowering the impact to the backend/database, then we'll figure out when to get Squads turned back on.

We want squads back on ASAP, but we don't want the whole game to fall over.

Comment

Originally posted by Kenworths

Me and a friend on Xbox can't connect to duo servers (USA). Keep getting the "unknown error". Yet neither of us have problems with solos Or squads when it was available. Help?

That is super strange and unexpected. Can you please use the in-game bug report tool? (this sends us logs, which you can't do manually on Xbox)

Comment

This mission should work now.

:P

Comment

TL;DR: thank you devs for being open with the players even though we probably don’t deserve it.

Of course you deserve it. Without you, we don't have a successful game to be worried about in the first place. Thanks for hanging in there with us while we grow!

Comment

Originally posted by kulvard

Sorry - more recent updates are a bit further down.

We basically had services fall back over around 3:41 EDT and login queue is extremely long atm while we work to get everything running again. Hope to be letting folks in at a faster rate very shortly.

We seem to be healthy at this point, except for the fact that Squads is disabled of course. We are working to get a client patch out ASAP that should reduce load to our backend/database, then we'll measure performance gains, and hopefully re-enable Squads at some point tomorrow.

Sorry for the wild Saturday - thanks for hanging in there with us.

Also sorry if I totally threaded all of these replies wrong here - lots of juggling going on :)