Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




19 Feb

Comment

Originally posted by Weird55

Why remove bandages? Is it just to free up the loot pool a bit?

Yep, makes it more likely that more desirable consumables will appear.

Comment

Originally posted by [deleted]

Nice! But I don’t see more ammo in the crates which is a must have.

Actually ammo cans should already be dropping extra ammo in TR.

Comment

Originally posted by flapjack626

Goddamn those are some good changes! Personally excited for the glider change. It always annoyed me that it was changed to an inventory item.

Hopefully it applies to other large team modes, like 50v50, when they eventually rotate back around. (speaking of which, we haven't seen 50v50 in quite a while... kinda missing it.)

Yeah we want to run it again as well, but it doesn't perform very well on the new island. We need to do a bunch of optimizations in general, but 50s in particular needs performance improvements before we can run it again.

Comment

Originally posted by FatherMagoolies

Can we do 150 score target too?

Ah that reminds me, we upped that to 125 - I'll update the post

Post

With the new season coming tomorrow, we have made a few changes to Team Rumble. Please post feedback here!

  • All weapons blue or better
  • Bandages removed
  • Glider redeployment now a free ability (doesn't take a slot)
  • 150/150/150 mats granted at match start
  • Skill-based matchmaking turned off
  • Increased elim goal to 125
External link →
Comment

Thanks for pointing this out, u/Jeremy25738! I've sent this over to our QA team and they're investigating.


18 Feb

Comment

We updated the price of the Sweety Skull Wrap and refunded the difference.

Comment

We're aware that non-throwable weapons are currently present in the Catch! LTM and are working on a fix.


17 Feb