Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




12 Jul

Comment

Originally posted by claytonsnow

I *think* their rational for why it's always an item is that new players will be confused why some modes have redeploy active and some modes don't. So the solution to this is make it an item across all modes, so it's obvious that redeploy will always take an item slot. Also if they get used to always having redeploy without it taking a slot they will instinctively dislike modes where redeploy is not active, which hurts the game.

Yep, that’s pretty much it. We will still probably bring back Soaring versions of some of the modes. Who knows, maybe we will try Soaring Rumble one day and see how it goes in terms of players face planting.

Comment

Originally posted by Azlan_Ansari

hi

Hello

Comment

Originally posted by HopeForRoseNerf

Why only on the weekends? I remember when you said you would rotate them every 2 days... And why does the playrates matter?

More players are online on weekends, so we think we can run an extra large team mode during those time periods. Playrates matter because without enough players always in matches, matchmaking starts to break down and people won’t be able to get in matches quickly and will end up with half full lobbies after a long wait to get in.

Comment

Originally posted by Midice

Is there any chance we can have 50 vs 50 v1 back again? Big circle and everyone running together as a large group was the best.

We will be playing the mode a bunch this weekend and discussing how to move forward with it next week. I changed those circles back in the day to force combat to happen more quickly / make early game less stale. The faster the circles get small = the more likely big fights will happen.

Comment

Originally posted by BigStretched

So now that team rumble is no longer an ltm, And it has a different loot pool. What’s the excuse for no separate loot pool in arena and tourneys

I’m not on the comp team, but I believe their desire is to keep competitive as closely aligned with the core modes as possible, in order to create the situation where the game that all of the players know and love is the same game that the best of the best are playing for big bucks. This means that theoretically any good fortnite player could rise to the top without having to learn a markedly different game, given time, dedication and talent. Obviously there is more to it than that and the comp mode can and does have differences from core, but that’s the heart of the idea.

Comment

Originally posted by Xenc

Thank you for the information.

Will we ever see a return of the Downtown Drop LTM to finish the Backboard style challenges?

Not sure - that was a special partnership with Nike, no plans currently to bring it back.

Comment

Originally posted by w0lver1

understood, The downtown drop gamemode was pretty unique for that reason. At least the map making would would be cut out for you, you could probably just crowdsource the community for that haha.

Yep, totally. Currently Creative mode allows for different maps, BR doesn’t.

Comment

Originally posted by BobsBarker000

50 50 gang has risen.

A side note, this change means the the medic skins join the detective in having a purpose again. The sleuth got his tommy gun back and now us medics get to go on healing sprees.

I will join you in the medic endeavor!

Comment

Originally posted by working4buddha

I like using the beginning of the match to loot and farm, I liked it the old way but the new amount is fine, but I don't want it shorter.

But I have noticed this week with the amount of people dropping out, that the circle is way too big for a good part of mid-game. I would definitely reduce the time (or sizes?) after the first circle so that people are pushed together faster, AFTER they have time to loot/challenges etc.

Again this may be more of an issue this week where there's usually one team with 10 or less people and it is harder to find anyone. Never really noticed this as an issue until recently.

The reason the first circle shrink time needed to come down was to discourage players from purely using the mode as a challenge farmer. The theory being if we bring it in quicker to a size that is good for fighting, hopefully players who logged on to do challenges would stick around to fight. We are going to try some other minor adjustments soon and see how it goes. Remember that the game is always evolving and we appreciate your feedback!

Comment

Originally posted by ThePantsThief

I honestly don't know how Reddit went from "TR is too short" to "TR takes too long"

It was fine at 150 and it's always been fine there since it was bumped to 150.

Actually, the change wasn’t driven by reddit feedback but rather because we noticed match length had been drifting upwards and had remained above the 20m mark for quite some time, which is longer than we want it to be. We will continue to monitor the mode and make adjustments as necessary.

Comment

Originally posted by AndyCGYan

Can we bring the 50v50 loot pool up to TR standards? Having a longer prep time doesn't help much, and 50 instead of 20 people looting the same side only makes it worse.

To be honest, it’s been so long since we’ve run it that this time around we will just be flipping on the last version we ran so we can evaluate it next week and discuss what should be updated. Feedback there is welcome.

Comment

Originally posted by Yeetus-Elitest

50v50 or flying 50s?

This weekend will be basic plus 50 glider in inventory, but I’m sure we will do Soaring again at some point.

Comment

Originally posted by plausablecabana

Okay. So let me get this straight... Im so confused.

Team Rumble is Pernament now... Small LTMS Every 2-3 Days on Weekdays and Large LTMS on the Weekends?

So let’s say that the Small LTM is Slide... If tomorrow happens. It’s 50v50?

Please help me understand this further. Im trying to summarize on what’s going to happen.

We are adding additional large team playlists on the weekends.

Comment

Originally posted by Biotic_Krogen

Will you guys still do custom maps for LTMs or was that a one time thing?

We have a bit of work to do to unlock BR plus additional maps, no set in stone plans yet but maybe some day.

Comment

Originally posted by damtastic

I approve this message.

Suggestion: could the final circle in tr close quicker or be smaller, I find it so much more fun when everyone is pushed in a smaller zone

Yeah we are going to play with those numbers just a bit. Probably not for a week or two though. We do want to make sure there is time for challenges and looting before bringing everyone together.


11 Jul

Comment

Originally posted by Karam2468

Any news on editing and build sensitivity?

Its being looked at.

Comment

Originally posted by ColumbusCityOfKings

Hopefully Teams of 12 & Teams of 20 get some love (I'd even take Final Fight), rather than just a bunch of 50v50 flavors.

They were significantly more fun than 50v50, and a single player/duo/squad could make a much bigger impact on the game. More strategic fights. Less hide and seek at the end, too.

We will do some of the other team sizes as well.

Post

In an effort to provide more Limited Time Mode variety as well as to keep our legions of Team Rumble players happy, we have a bit of an announcement to make regarding our large-team LTMs.

Our new plan is to leave Team Rumble in as a default always on mode, continue rotating small team LTMs every two or three days, and to activate our various large team modes on Fri-Sun. First up for the large team rotation is 50v50, going live tomorrow.

If the playrates are solid enough for this playlist setup, we will continue this pattern for the foreseeable future. Let me know if you have any questions and I hope to see everyone on the battle bus!

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