Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




12 Jul

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This is looking to be fixed in 9.40. Once that happens, please reach out again if you encounter it after that. Thanks for all you guys do

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Hey folks,

Wanted to drop in and confirm that we are actually adding back in the grenades to the Raptor Outfit as well in v9.40.

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Originally posted by TechFuze

Will there be support for l3 and r3 on Xbox and PS4 controllers anytime soon as the game is allowed to run on iOS 13 beta?

Not prior to the public release of iOS 13.

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Originally posted by Azlan_Ansari

What u up to

workin

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Originally posted by Xenc

I’d imagine each partnership is separate to each other. Perhaps the John Wick agreement was for several appearances.

We were able to bring Wick back when we signed the deal to add the Sofia outfit. And yes, every deal is diff.

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Originally posted by Alphasilverhawk

Yes!!! That’s really the main reason why people didn’t enjoy playing Disco. Why was the center platform removed in the first place? I really didn’t see a problem with people always fighting for the center platform.

Mainly performance. When we bring it back around with the center one back, we will probably have to reduce player count some more at the same time. 24v24 or something like that.

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Originally posted by Potatodefault

Same, iOS 13 is working perfectly for me.

Same, iOS 13 is working perfectly for me.

Not every player will have the same experience. There are overall performance concerns with iOS 13 beta for the majority of players.

We’re aware of stability concerns on the iOS 13 beta for Fortnite Mobile. We recommend that players do not use the iOS 13 beta at this time.

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Originally posted by bianceziwo

You did it for 50v50 disco for like 8 hours, most fun i ever had in fortnite

Disco = 64 players :)

Next time we run it, it will have the center dance floor back in.

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Originally posted by macthepro

Can you make team rumble a drop in anytime mode? I often feel it becomes one sided because people leave. It would be really nice if we could drop in during a game.

We cannot currently do that, but we have talked about it. The problem (besides the amount of work it would take) is we would have to incentivize dropping in somehow, otherwise why would you opt to drop in to a match as opposed to starting a fresh one?

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Originally posted by Kixylix

Is there any chance you could rotate the Team Rumble settings on a weekly basis?

  • Team Rumble 100
  • Team Rumble 100 + Siphon
  • Team Rumble 150
  • Team Rumble 150 + Siphon
  • SOARING RUMBLE WOOOOOOOOOOO

etc

We probably won't mess with the elim count very often, since we want to keep match length between 15-20m, but yeah it's likely we will rotate some other rumbles.

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Originally posted by 0Default0

u/EpicDustyDevo

This is confusing..

Ehh, yeah I’ll have someone investigate. Screenshot not chopped, right? ;)

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Originally posted by AwesomeGuy20017

Now on to something I think should replace TR eventually, 50v50 Rumble with a score of 250, imagine the XP

Maybe some day. Currently the hardware we run on won’t be sufficient to keep up with that many players in the same place at the same time.

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Originally posted by DirtyRosewood

I hope it is Soaring.

Not at first but it’ll probably come back around.

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Originally posted by YourMomsFrontButt

Hi there,

I'm a 100% TR player and I find the lowering of the score objective to 100 makes for less exciting games. By the time I loot and get into battle, the game is 20% over with.

I hear ya, I usually grab one or two chests then start heading for supply drops if I want to get into the action quickly. Oh and build a big structure in the middle somewhere to attract players.