Guild Wars 2

Guild Wars 2 Dev Tracker




14 Feb

Post
    on Forums - Thread - Direct
I am almost positive this is not supposed to happen. 😄 (It's definitely not.) I've alerted the right people that this is going on, thank you for flagging it!
Post
    on Forums - Thread - Direct
Hello World vs. World community! I want to drop in with some additional context about the update to rewards in WvW. Today’s release of Objective Scaling Rewards affects Towers, Keeps and Castle WvW objectives. This update gives increased rewards for those objectives, and due to the wide-reaching nature of the change, we have released it in a testing state with several event types giving out non-final rewards. This will allow us to observe if the system is working as intended while reducing the potential for major issues. Assuming everything goes to plan, we expect to further increase those rewards in an update later this week. We’ll be carefully watching the live data and collecting feedback as we move into iterating on this system in future releases this year. We are excited to hear your thoughts!
Post
    on Forums - Thread - Direct
Hello World vs. World community! I want to drop in with some additional context about the update to rewards in WvW. Today’s release of Objective Scaling Rewards affects Towers, Keeps and Castle WvW objectives. This update gives increased rewards for those objectives, and due to the wide-reaching nature of the change, we have released it in a testing state with several event types giving out non-final rewards. This will allow us to observe if the system is working as intended while reducing the potential for major issues. Assuming everything goes to plan, we expect to further increase those rewards in an update later this week. We’ll be carefully watching the live data and collecting feedback as we move into iterating on this system in future releases this year. We are excited to hear your thoughts! February 16 Update: Hello World vs. World Community, I have an update about Objective Scaling Rewards! As we mentioned Tuesday, we released the ... Read more
Post
    on Forums - Thread - Direct
Obligatory 👀 post.
Post
    on Forums - Thread - Direct
Heh. Staffers get the option to make custom avatars. So naturally this is mine. 😆
Post
    on Forums - Thread - Direct
I run the Narrative Department, so...I'm still on staff. 😉

13 Feb

Post
    on Forums - Thread - Direct
02/14/2023—Late Notes General Fixed a crash related to selecting players who are under the effect of stealth abilities. Profession Skills Elementalist Call Lightning: Follow-up lightning strikes from this skill occur faster and will now always strike three times. Damage coefficient on follow-up strikes has been reduced from 0.425 to 0.32. Rock Barrier: Fixed an issue that caused this skill's full cooldown timer to activate when interrupted. Necromancer Augury of Death: This trait no longer reduces the recharge of shout skills. This trait instead grants additional life-siphon damage and healing when shouts strike enemies in melee range. "Rise!": This skill now deals additional damage and summons additional horrors when striking targets within melee range of the caster. The maximum number of shambling horrors that can be summoned is 5 in PvE and PvP and 3 in WvW. Reduced cooldown from 40 seconds to 32 seconds in PvE. Reduced cooldown from 50 sec... Read more
Post
    on Forums - Thread - Direct
02/14/2023—February 14 Release Notes General Unlocked outfits, gliders, mounts, miniatures, and mail carriers can now be favorited by clicking the heart that appears on the top right of the skin in the corresponding tab of the Equipment panel. A new Randomize checkbox has been added to the Outfits, Glider Skins, Mounts, Miniatures, and Mail Carriers tabs. When this option is enabled, players will see the following behavior: Each time a glider or mount is summoned, a random favorited skin will be used. If no favorites have been set, a random unlocked skin will be used. Each time you load into a map, random favorited outfits, miniatures, and mail carriers will be selected and applied. If no favorites have been set, random unlocked skins will be selected and applied. A new button that allows players to randomize their skins or dyes has been added to the Wardrobe and Dyes tabs of the Hero panel. Changes are not applied... Read more

09 Feb

Post
    on Forums - Thread - Direct
It's gone now, much like Lunar New Year. 😄 Sorry about that!

08 Feb

Post
    on Forums - Thread - Direct
Hey everyone, apologies for the late reply. I just want to let you know that we are looking into this and will get it sorted out as soon as we can.

06 Feb

Post
    on Forums - Thread - Direct
We have begun distribution of this update. This update will be gradually rolled out to all players over the next several weeks. We expect this process to be completed and all players to be migrated to the DirectX 11 client by April 18.

03 Feb

Post
    on Forums - Thread - Direct
Hi all, Welcome to the preview for the February 14 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. Thanks, Cal "cmc" Cohen Skills and Balance Lead Mantras In May 2021, we made a significant adjustment to the mantra skill type to address some pain points in their gameplay patterns, but this also caused mantras to lose most of their identity, gameplay depth, and even some functionality. We decided to take another look at the rework to figure out what problems we need to solve, and if we can do it in a way that allows mantras to keep their unique aspects. The original goals behind the rework were focused on two main ideas: First, recasting all your mantras after changing maps or dying wasn't a particularly fun experience. This primarily applied to firebrand mantras, as mesmer mantras grant a bonus u... Read more

02 Feb

Post
    on Forums - Thread - Direct
Bug Fixes: Fixed an issue related to jade bot terminals. Fixed an issue that prevented miniatures from being disabled in WvW Alpine Borderlands maps. Fixed an issue that allowed miniatures to be used in WvW in certain situations. Fixed an issue that hid mounts and dye kits in the Gem Store.
Post
    on Forums - Thread - Direct
Hi all, just letting you know that we're aware and working on this!
Post
    on Forums - Thread - Direct
Hi all, apologies for the slow reply on this, but we are aware and working on it!

31 Jan

Post
    on Forums - Thread - Direct
Bug Fix: Fixed an issue that caused Reflective Koi weapon skins to appear inside Black Lion Chests instead of Red Crane weapon skins.

30 Jan

Post
    on Forums - Thread - Direct
01/31/2023—January 31 Release Notes General Jade bot terminals have been added to the Black Citadel, the Grove, Divinity's Reach, Hoelbrak, Lion's Arch, and Rata Sum. Items stored in the "invisible" bag type are no longer displayed in the Mystic Forge interface. Players may now place personal waypoints during map cinematics. Fixed a client crash that occurred when exiting PvP matches. Fixed an issue with the DirectX11 renderer's autodetect best graphics settings option. Fixed an issue that caused the DirectX11 renderer to render some ground effects differently than the DirectX9 renderer. Fixed an issue that caused the DirectX11 renderer to render some fonts differently than the DirectX9 renderer on computers using Windows 7. Fixed an issue that allowed certain endless tonics to be used while in combat. World vs. World This update includes an improvement to weekly rewards, and it introduces changes that are designed to encourag... Read more

27 Jan

Post
    on Forums - Thread - Direct
Learn about the latest in WvW development from the Guild Wars 2 team!
Post
    on Forums - Thread - Direct
Here are the worlds for EU: Augury Rock (FR), Arborstone (FR) Aurora Glade (EN), Vizunah Square (FR) Baruch Bay (SP) Desolation (EN) Drakkar Lake (DE), Miller's Sound (DE) Elona Reach (DE), Abaddon's Mouth (DE) Far Shiverpeaks (EN), Fort Ranik (FR) Fissure of Woe (EN), Blacktide (EN) Gandara (EN), Jade Sea (FR) Gunnar's Hold (EN), Ring of Fire (EN) Piken Square (EN), Dzagonur (DE) Riverside (DE), Ruins of Surmia (EN) Seafarer's Rest (EN) Underworld (EN), Kodash (DE) Whiteside Ridge (EN), Vabbi (EN) Here are the worlds for NA: Blackgate, Devona's Rest Dragonbrand, Darkhaven Fort Aspenwood, Eredon Terrace Gate of Madness, Sea of Sorrows Henge of Denravi, Crystal Desert Isle of Janthir, Ferguson's Crossing Jade Quarry, Sorrow's Furnace Maguuma, Kaineng Northern Shiverpeaks, Borlis Pass Sanctum of Rall, Yak's Bend Stormbluff ... Read more

19 Jan

Post
    on Forums - Thread - Direct
Hey there! I wanted to answer two specific points in your post (leaving the rest to the community): The content of the wiki is created by the players themselves. The editors are doing an amazing job but they can't cover everything. That being said, you can add information you find by editing the relevant articles yourself (with or without a wiki account). The wiki has a few rules to follow but most of the time active editors will modify your entries to make them fit. And if you don't want to edit, each article has a "Leave article feedback" tab where you can mention missing info to the community of wiki editor. The GW2 English wiki has a deep structure where you can explore Categories and various articles have tables showing useful lists. If the particular page "Bosses that drop infusions" doesn't exist, it may not be difficult for wiki editors to create it. Just ask them, either on the discussion page of the Infusion article or on their discord: ... Read more