awesome, thanks!
edited
It does work in WvW, but it's a lower amount.
awesome, thanks!
edited
It does work in WvW, but it's a lower amount.
I'm happy with the changes proposed here. Repairing was useless, mouse cursor goes a long way to accessibility, and the story barrier change is very friendly to new players.
At the same time, I'd be lying if I said I wasn't expecting a new roadmap, now that the last one has essentially reached its end. Hoping we get one shortly after the 28th
From the last paragraph of the blog: "We’ll be back in early to mid-July to share our development roadmap through the end of summer. "
So the only info about alliances we got here (even tho we were supposed to get some more betas before summer) was "oh yeah we also named alliances back on our march blog lmao top kek ktnxbai"
There's a blog scheduled for Friday that's dedicated to WvW.
EDIT: This is coming Friday with the balance notes. My mistake. :)
i have a permanent repair canister.... well i hope the buff it gives is worth it
The permanent canister should auto-refresh the buff as well.
Read moreAbout support, please don't forget to consider the ease with which each class can provide a specific boon in a realistic scenario, that could very well be a key factor in what will be wanted and what won't despite whatever a dps benchmark may indicate.
That said, I love your idea. It's something I always wanted, since we moved away from the initial approach to the party composition. It should also make filling parties easier.Don't let the meta settle for to long tho, look what happened to fractals and guardians.
Right now when I look for a HAM+quickDPS two things happen most of the times:
- HFB keep joining, I have to explain each time we already have quick, and sometimes party members get annoyed by the wait to the point of deciding to disband.
- HFB won't keep joining but it will still take considerable amount of time to find a HAM, and someone may leave anyway.Does this mean HAM is not a good healer?
Hell no, but people got so used ...
This is definitely something we're working on, and bit by bit we're revisiting traits and skills to get boon ranges more consistent and approachable to use.
For example:
Quick catalyst will have Quickness front loaded to deploying the sphere, not from sphere ticks, and will have sphere radius increased from 240 to 360.
Chronomancer will likewise have some pain points cleaned up- no more 'last pulse' of wells and needing to shoot Tides of Time through your allies out and in.
Shh! Don't tell Grouch I'm leaking secrets.
You'll get all the details on Friday.
Next step will be letting the meta settle for a bit- and then for the specs that aren't popular, I'll be looking at what they're lacking that is keeping them from being successful.
The goal is still that you should never feel pressured to change professions in order to play with your friends- you should be able to play whichever profession you enjoy the most, and have builds available you can swap to that will fill a needed role in your group.
Chrono alacrity buffs + well reworks? That'd be cool.
Yes
BUNNY!💕 I have a bun too - her name is Egg.
Ninen is beautiful! I'm gonna have to go find her in game now :D
For comparison, the last four big balance game updates:
- March 29, 2022 game update with ~3k words and ~100 changes
- May 11, 2021 game update with ~5k words and ~130 changes
- July 7, 2020 game update with ~3.5k words and ~140 changes
- February 25, 2020 game update with ~18k words and ~1000 changes
So, depending on how long the balance explanation intros are and how the changes are grouped, I guess we could expect around 100 to 200 skill/trait changes.
Zero explanation intros in this one. We're re-evaluating those - it throws more trouble in for our editing and localization teams (we have a bunch of languages to support!) which makes it harder to get the notes themselves out in a timely fashion.
So the notes will have to speak for themselves.
Let me check the Magic 8 Ball...
Ask again later.
Hijacking top comment. Notes are coming later this week, and last I checked, the balance section was something like 4K words.
This is a super old thread by reddit standards, but thought I'd try my luck and ask.. is the mech AI for mechanist being looked at in terms of it not following the player properly? Eg. Fractal 99 Shattered Observitory it feels awful to play due to the mech not following you to islands.
The fix atm is to either burn your shift signet, recall and re-summon your mech, or spam return to me and pray, all of which feel terrible.
That's not AI- technically this isn't the pet, but rather how you're moved between disconnected platforms in SO, but I understand what you're asking. In that specific case, I find Return to Me works. You don't need to spam it, just use it once, and in a moment the mech will teleport to you.
This is how Ranger pets work in this case as well- in Shattered Observatory's Skorvald fight islands, you're still too close to it to trigger an automatic teleport for it to catch up to you, but when you click Return to Me the pet will check to see if it has pathing to you, and since it doesn't, will then trigger a teleport to you.
Still, that's not great. I'm making a note to look into putting a special case in here. Ideally, when you get tossed between landmasses from the swirly vortexes in Shattered Observatory, your pet would stow, and then unstow on the other end. (Like Ziplines in Cantha do).
I've made a note to investigate. I can't promise changes any time soon, b...
Read more+1 on bikinis or any underwear, and why not hamsters
Different department. I just nerf the things you love, and buff the things you don't love yet because they haven't been worth using, but once it's good and you try it you might find you love it.
Is there any chance we get Patch Notes for the 28th early?
Yes.
Awesome :D will the same be true for herald?
Yes.
Yes.