Guild Wars 2

Guild Wars 2 Dev Tracker




17 Jun

Comment

Originally posted by LordRumpo

Bobby Arena? Relative of Tim Apple?

Distant cousins. Possibly related to Bill Microsoft.

Comment

Originally posted by YenTheMerchant

Mmm dev sausage.

Extra spicy.

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Originally posted by Emberf00t

So in theory aurene can now use emotes?

Yes but only on the inside.


16 Jun

Comment

Originally posted by vluhdz

Bobby, are those idle animations still floating around somewhere maybe?

Aurene ate them.

Comment

Originally posted by Lon-ami

Late to the party, but can't you just repackage everything, then structure it around the story journal? Like, part of me feels many of you just don't want to bring it back "as it was" because it had "worse quality", but it's fine, moar people loved it nonetheless, don't let some shitty signpost memes devalue the development achievements from back then. I'm dead serious here.

I made this a while ago: https://wiki.guildwars2.com/wiki/User:Lon-ami/Living_World_Season_1 I think an approach like this would do just fine. For example, the solution I proposed for some of the world bosses there years ago is pretty much the modern take for Dragonstorm, so I'd say you'd be fine server-side with sharding and such.

For most of the "open world stuff in core zones", either take the side stories approach, or clone maps, then recreate the events there. For example, Flame and Frost, you can take the Cra...

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Thanks for your thoughts and opinions. It's clear you've spent some time thinking on the subject and I appreciate it.

The short answer is, due to the nature in how S1 was built (a mix of special events, OW content, and some instances all outside the journal), and also due to the fact that the game engine, tools, and standards have evolved since then, it's a bit more complicated than just throwing it all in the journal and would require deeper investigation. But it's something we know people are asking for.

Keep sharing your thoughts and opinions on it. We read them all.

Comment

Originally posted by Lon-ami

Latest news: ArenaNet removes miniatures due to an incident during a cinematic.

Nevermind, this is fine, move along, citizens! ha ha! (´・_・`)

lol

Comment

Everyone's pretty much covered it already. TL;DR - It was largely a technical constraint that we were solving during S2 production.

Long version/how the dev sausage is made: We stopped using cinematic conversations (the side-by-side cutscenes you see in the Personal Story) to do more in-world storytelling in Season 2. At the same time our engineering folks were upgrading our dialogue system during that time to allow for non-systemic player dialogue (a.k.a. character dialogue in scenes, not barks) during gameplay. That system wasn't ready until Heart of Thorns, so Season 2 didn't use any player voice since we couldn't trigger story dialogue outside of full cinematics during that time.

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Pro tip: Don't eat at the Amnoon buffet.


15 Jun


14 Jun


11 Jun

Comment

Give em a hand, folks!

(But also for real, congratulations! Binding of Ipos is dope.)


10 Jun


09 Jun

Comment

Originally posted by Zaxares

I still miss Ron Yuan as the male Charr VA. :( Lex Lang does a good job, but his voice sounds too... classy? It's a lot more smooth and refined sounding, whereas Yuan's performance sounded more growly, brutish and savage. It's kind of like the difference between a barbarian warrior and a courtly knight; both are good, but I made my Charr Warrior specifically because I wanted the previous "feel", and it's gone. It's kind of why I keep on sticking to Berserker over Spellbreaker. XD

Speaking of Ron, you should check out his new film The Paper Tigers. He's hilarious in it. Whole cast is awesome.