Guild Wars 2

Guild Wars 2 Dev Tracker




27 Nov

Comment

Originally posted by [deleted]

[deleted]

Hi cixz,

Forgive my shortness in the reply but the answers are easy but the information is not something we would be prepared to talk about yet.

1: Yes 2: Its an interesting design proposition.

Hope you aren't to angry about the lack of info and thanks for taking the time to get involved in the conversation.

chris

Comment

Originally posted by bluecheez

Longtime GW1 player here. A huge part of what made GW1 fun were builds. Constantly being able to tweak and modify your playstyle is what GW1 fun and long-lasting experience.

My problem with the direction GW2 is going to has nothing to do with grind, but a lack of options. There more time I invest in making my character stronger, the more I am forced to specialize and only play one particular build. When I buy expensive time-sink armor, I'm forced to play whatever build that armor is made for. It is discouraging, because you end up losing all of the flexibility traits, weapons, and utility skills bring when you are pigeonholed by your armor.

Hi Blue,

Really interesting comment that i agree with. I love the fact that i can create a really good build and would love the ability to swap between builds (armor and all). This is something we will be paying more attention to. Thanks for the post and support.

More news to come.

Chris

Comment

Originally posted by Grayn

Thanks for the time you and your crew have put into the game. We are having a great time!

Are we going to see an increase to the regularity of community communications, like a weekly newsletter? Is it possible to have more direct involvement with fansites or non-commercial sites with this increase of information flow?

A regular release of insights and info may help relieve some of the need to do a 10 hr AMA in the future. :)

Hi Grayn,

i love the goal here and it is an area i have been thinking about a lot today. Specifically a more frequent conversation between the community and the team. Still brainstorming around it, so watch this space.

chris