Halo

Halo Dev Tracker




06 Dec


05 Dec


04 Dec

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I can't reply to every person yelling at me/343 here so want to just share a few final things to take or leave as you see fit. When we have some updates to share I'll be back.

First, I'm going to stress again that I 100% understand and generally agree with the frustrations most are expressing even if I don't agree with the attacks and ways in which some choose to express those feelings. Call me a shill, a liar, corp speak, etc. as you want, but I've never lied to this community and never will. And I'm not saying myself are 343 are a 'victim' in any way - that's yet another narrative some folks here have chosen to apply. It's my job to come in here, listen, franky take it on the chin, and despite personally being very put off by the way in which many are expressing themselves, still ensure that we are advocating for players internally. We do that regardless of it being positive or negative and always will.

As for Slayer itself - we're still having discussions aroun...

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Originally posted by AlexADPT

Don't sweat it, sketch. People on the internet just want to be negative and hateful. Having a blast with Infinite and looking forward to see how the game evolves and gets even better in the future

Glad to hear, plenty of folks are having a great time as well.

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Originally posted by TheModel1887

Hey man, this halo is fun as f**k. My buds and I have been having a blast. There’s already been a lot of nights where we’ve been howling laughing about some shenanigans that went down in big team. Lots of fun in general though. As a long time halo fan, you’ve done the series justice in that aspect. I’m very hopeful for this game.

A lot of us know this isn’t all your guy’s fault. Just know that there are people supporting you and your team from the sidelines.

All good - appreciate the note. We know this subreddit is one part of the player community and we know that overall, people who are enjoying things aren't nearly as likely to post or comment about it. I agree with many of the frustrations and grievances though don't agree with the extent to which some people express those feelings.

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Originally posted by LiterofCola6

I'm not gonna play this shit until you add more Playlists, ridiculous. As if you don't have the capabilities to add them, as if you don't already have the game types ready to go.

Totally your prerogative and I respect you voting with your play time and choice.

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Originally posted by RayzTheRoof

I think people just want a reasonable explanation for why a Slayer playlist can't easily be added. As in, it isn't something the community believes should be difficult to implement because they expect a system to already be in place where you can activate or deactivate a basic game mode for matchmaking. I guess more detail on why it can't just be implemented quickly would help.

It especially makes no sense to us because the flights were able to have Slayer as a playlist.

I wish we could just flip a switch. We’d all certainly prefer the majority of players are having a great experience. We’ve got a long ways to go before we come close to where MCC has grown to today but we will continue to advocate and push internally. Nobody doesn’t want to add Slayer - we are just constrained by development realities that are more than I can really unpack here. Nobody likes the feeling of being blasted after years of work so just know that this - and other high pri sentiment items - is a very serious topic. As soon as we have any updates we will be sure to share.

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Originally posted by RogueVogueDino

What infuriates me is that we don’t get community replies from 343 on posts like this. Why can’t they say something? Why must they stay dark on the legitimate issues we have?

Color pallettes, armor cores, overpriced shop products, battle pass padding.

u/unyshek ?

u/ske7ch343 ?

What else can be said? We’ve attempted to explain the situation, folks are understandably upset and have all sorts of their own takes and narratives spinning around. Any attempt at dialog is met with outrage and attacks.

At this point we’ll just need to continue working and moving forward and I understand that’s not good enough or fast enough, etc for many - but this is the situation we are in.


03 Dec

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Definitely a frustrating bug and the team is aware. Unfortunately I don't have an ETA on a fix nor do I fully understand what the root cause is but it's definitely on the team's radar and hopefully fixed before too long.

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Originally posted by joe1up

They wanted to drip feed to keep people coming back.

I understand the sentiment, and things like events - for a F2P service based game - are certainly part of a continued engagement model. But there was no nefarious objective I was ever aware of to intentionally limit anything for the sake of 'drip feeding.' Instead it's a matter of realities of development, the unique challenges and complexities of building this game under some pretty difficult circumstances, wanting to ensure the most stable and solid experience possible out of the gate, and a real desire to just get this journey started, knowing that the game will continue to grow and evolve over time. Understand that doesn't necessarily align with everyone's expectations on day one, but the team shares the vast majority of feedback and sentiment coming in and as a studio we are pivoting to a service-based development team/model and will continue evolving and improving the game going forward, addressing issues as quickly and best we can while delivering new experiences when they'r...

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Originally posted by TMDan92

Yeah a real bummer that objective modes are going to suffer for another month at least from scores of folks quitting and trying reroll a match or dudes out here just fragging and failing to ptfo.

Challenge tweaks are also still being evaluated for lower hanging/near term adjustments and we should have more to share soon. Longer term, more robust evolutions around progression and challenges are going to take time to realize.

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Originally posted by CrazyIvan606

I guess I don't understand how hard it is to build a playlist hopper? You have Slayer on multiple maps in the quick play playlist...

Unless the issue is them trying to figure out how to pair people across playlists? Say for example you're searching in Quick Play and the server identifies a slayer game, and pulls in people searching in the Social Slayer playlist as well?

The team definitely has some ideas along these lines (and many others) - always just boils down to finite time / resources, dependencies, etc.. We'll get there. Match Composer for MCC is amazing, as is Custom Browser, all things that are somewhat development intensive with a number of dependencies but experientially, the type of systems I know the team has their eyes on.

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Hey u/Tiltinnitus - thank you for putting this together and providing so much detail. I'll ask the team if they can take a look at this!