The same thing happened to ED when they raised the crosshairs, so this also confirms my suspicions of how it all works.
What i think they've done to put the crosshair in the centre is rotate the whole viewmodel/FOV range by a few degrees, which has pushed the crosshair up but has also shifted the on screen weapon up the screen by the same portion, meaning it's way too far up and you're seeing the whole bottom part of the gun which is usually off screen.
This is my understanding of what's currently happening in this screenshot. I wouldn't read too much into this since all of this is work-in-progress. Not sure what the final/ultimate implementation and outcome will be but it's definitely great to get all this feedback and reaction as the team assesses options and overall demand (seems like this is a big deal to a lot of people)