Halo

Halo Dev Tracker




03 May

Comment

Originally posted by CreamSSB

Yeah it was, but I've read comments of threads on Reddit that thought they'd go vanilla.

My hunch was on getting the TU anyways

Max has stated that TU is the plan of record though I'd expect vanilla settings to likley be avaialble for customs, etc.. if people want to use 'em.

Comment

Originally posted by strontiummuffin

Does that monitor on the right have motion blue or just low refresh rate? /bad photo :/

was just a factor of the phone camera catching it in a weird state.

Comment

Originally posted by Kil3r

Didn't someone say they were gunna stream some gameplay? What happened to that?

We will once we're a little further along. We've said that we plan show off more prior to public flighting starting.

Comment

Originally posted by acm_falstaff

So I just saw a new article about the progression and saw they were going to have seasons??? Do we have to pay for a season pass now?

No plans to charge for a season pass or anything like that. If you recall, each of the games within MCC on PC will release one by one over time - the team is viewing the period for each release as a 'season.' So 'season one' (or whatever it's ultimately called) will be when Reach is released up through the release of Halo: CE, which starts a new season, etc..

Comment

Originally posted by TheOutSpokenGamer

Absolutely no reason crossplay shouldn't be optional for everyone on whatever platform (assuming they put it in). Sometimes people don't want to play against other platforms and that's completely fair.

if crossplay were to come to MCC, I'm fairly certain it would be an opt-in scenario - at least that's how it's been discussed around the studio.


02 May

Comment

We're aware that some online services are experiencing issues right now and the team is actively investigating.

Thanks for the report, /u/XBL_Rafiki!


01 May

Comment

Originally posted by will99222

The same thing happened to ED when they raised the crosshairs, so this also confirms my suspicions of how it all works.

What i think they've done to put the crosshair in the centre is rotate the whole viewmodel/FOV range by a few degrees, which has pushed the crosshair up but has also shifted the on screen weapon up the screen by the same portion, meaning it's way too far up and you're seeing the whole bottom part of the gun which is usually off screen.

This is my understanding of what's currently happening in this screenshot. I wouldn't read too much into this since all of this is work-in-progress. Not sure what the final/ultimate implementation and outcome will be but it's definitely great to get all this feedback and reaction as the team assesses options and overall demand (seems like this is a big deal to a lot of people)


26 Apr


25 Apr

Comment

Originally posted by OmegaSkittles

I was the party leader and I had seven others in the party with me so it was a full lobby I selected all games and all available game types it would find a match than immediately leave matchmaking and restart the search. We also tried searching with seven total people and the same thing occurred it would find one person to fill the slot then restart

Can you guys try with fewer people? Like, not 7 or 8 but like 3 or 4.

Comment

Originally posted by OmegaSkittles

We just did a little test and it seems to happen on all games and gametypes my nat is open as is everyone else's

I just played a game of Snipers in H2A in FFA so MM seems to be working.

Edit - Can you be more specific with your issues and search options?