Hearts of Iron IV

Hearts of Iron IV Dev Tracker




21 Nov

Post
Here is the first development diary in a series that will showcase the changes to the naval system. Today we will look at new mission types and changes to the naval interface!



Click here to read the development diary by Archangel85[forum.paradoxplaza.com]


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14 Nov

Post
Welcome to another development diary for Man the Guns! Today we will look at Naval Treaties and Ship Refits!



Click to read the full Dev Diary by Archangel85[forum.paradoxplaza.com]

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Hearts of Iron Wiki...
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07 Nov

Post
    BjornB on Steam - Thread - Direct
This week's Development Diary will have a look at one of podcats absolute favorite features from Man the Guns - Click here to read the development diary by podcat



Click here to read the development diary by podcat[forum.paradoxplaza.com]


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24 Oct

Post
New development diary! Today we will discuss Mexico! In Man the Guns, you will get the chance to reform this nation and turn it into a power strong enough to enter World War II.



Click the image to read the development diary by podcat[forum.paradoxplaza.com]


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17 Oct

Post
Here is today's development diary! The first of a series covering changes to naval combat and naval gameplay.



Click here to read the development diary by podcat[forum.paradoxplaza.com]


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Official Website...
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10 Oct

Post
New development diary! The sea in HOI4 has previously generally been either “ocean” or “ocean in range of enemy land based aircraft”, and otherwise mattered little. That’s about to change!



Click here to read the development diary by podcat[forum.paradoxplaza.com]


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05 Aug

Comment
everburn said: You are leaving AA to defend Alone.

Well, I'm responding to the idea in this thread that AA will stop bombers. For example, this post:

currylambchop said: state AA will absolutely...
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Comment
Denkt said: Is AA affected by radars (the improvement not the technologies)?

I don't think the presence of actual RADAR in the region affects AA. The last time I tested it, it was only the tech that seemed to matter.

Den...
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04 Aug

Comment
You guys have far more faith in static AA than I do. I don't deny that it has value, but now that you can target specific types of buildings, it's value is primarily in terms of time and effort. With enough static AA to matter, it means that the STRs have to bomb the AA first before hitting more valuable targets. But the static AA can be demolished, and then the STRs can hit the things you want. Or the defender has to put so much effort into repairing the static AA that they are spending CIC on the AA repairs and not doing things like building factories or MIC. And to get enough static AA to matter, you have to actually build it in the first place and research relevant techs that make it better. The starting static AA in the game for every country that has some is too small to matter.

Here's some examples:

First example: 600 1940 STRs versus the maximum number of AA guns in northern France. The bombers are halfway through the Strategic Dest... Read more

19 May


12 Apr


08 Apr

Comment
And I will start:

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27z9lv.jpg

27z9p1.jpg... Read more
Post
After the untimely demise of the previous meme thread, I am starting a new one. Please remember to follow all forum rules.  

14 Mar

Comment
I don't need cardboard chip counters, as that's just a holdover from old tabletop games that HOI's interface was mimicking in the old days. The information on them was never useful anyway.

But I like the NATO symbols (especially when I am using them in conjunction with template priority arrows), because I can glance at my map and know what kind of units are fighting where. It's more descriptive than a dude walking around with a rifle or an armored vehicle driving around.  

13 Mar

Comment
Fulmen said: Come think of it though, I've not seen players use custom symbols in months, and I use NATO symbols. Maybe they changed it to work like you said in 1.4.2 or something.

Last time I checked, if people are using the non-counter images for divisions, that is what you see on the map.

When you read the units via tooltip (assuming you have decryption or faction knowledge), the NATO counters show for the battalion types and counts.  

08 Mar


15 Feb


09 Feb


07 Feb


01 Feb