Hell Let Loose

Hell Let Loose Dev Tracker




14 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep

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Hey everyone,

Welcome to Dev Brief #144!

This week comes bearing great news as we announce the Patch 16 release, extended playtime for PS5 Beta participants and a sneak peek at an upcoming addition to the German armour lineup.



Patch 16 Inbound!
Work is nearing an end as we’re in the final stages of internal testing for Patch 16 which brings a number of QOL changes and large improvements to optimization for both Stalingrad and game-wide experiences. We are very happy with the progress and think you will all find it well worth the wait when it deploys next week on Tuesday the 14th!

The overall optimization process has been quite involved and we decided that a slight extension of coding and testing was warranted to ensure the best performance possible. During this period we were also able to identify additional in-game QOL issues that while we had HLL on the workbench we also looked to address.

With Patch 16 being wrapped ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

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Hi everyone!

After a few weeks of rigorous PTE testing with a heavy focus on performance and optimisation we want to thank the community for your patience, support and feedback during this time.

We are currently doing our sign-off of our latest build, for the patch to be dropped within the next two weeks. Along with other bug fixing, we have seen some very promising performance increases across the board, but especially in Stalingrad where there is potential for more improvements.

We would like to extend a heartfelt thanks to all of the community that took the time to join in the PTE environment and help us test. We are hopeful that you will all see the fruits of these efforts when the patch drops.

You may also have noticed that the Developer Briefings have been a little bit shorter the last few weeks, as we have been very busy working on Improvements for the upcoming patch. Moving forward we are excited to show and discuss in more detail some great... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

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    Spono on Steam - Thread - Direct
Hi everyone

PTE will be starting at approximately 2pm BST 26th August.

This will be one of, if not the last PTE for the upcoming patch. So it's super important we try to fill the server as soon as the PTE goes live to get to the highest player count we can.

Please if you are available jump in with us as soon as the server is up!

We have made some major progress in regards to optimisation and would like to kindly ask the community to again jump into the PTE.

ICYMI - The progress has been very promising and those who participated in previous PTE’s recently would have noticed decent improvements in performance. We would like to expand on this optimization work before we deploy it live so we can ensure everyone gets the best experience in the game. If you can pass the message on to those who may not keep an eye on the day to day communications, we would really appreciate it.

For this PTE we have adjusted the map rotation to inc... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Spono on Steam - Thread - Direct
PTE & CHANGELOG

Hi everyone!

Focus remains on the next patch right now. We will be having a PTE today, starting at approximately 2pm BST.

PLEASE JOIN IF YOU CAN! Not sure how to join? Jump into Discord[discord.gg]. This will be slightly earlier than last week, giving us a good time slot for the end of week.

Again we are looking at performance and optimization. Please if you are available, consider helping us stress test the PTE server!

{LINK REMOVED}Here is the updated Changelog for the upcoming patch and what will be in today's PTE.
It was tested at full c... Read more

11 Aug

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    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #140!

This week we're sharing more on our upcoming optimisation efforts, including special focus being given to Stalingrad, a first look at some upcoming free customisation DLC and highlighting some cool Hell Let Loose content that caught the attention of the team.

Let's get stuck in shall we!


PTE / U10 Optimisation Patch
In case you missed it, last week we talked briefly on optimisation and how we plan on tackling performance across the game, especially on Stalingrad. If you haven’t read this yet, you can check it out here -> Dev Brief #139... Read more

06 Aug

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    Spono on Steam - Thread - Direct
Hi everyone!

Thanks for jumping into our release of Update 10 and fighting across the Eastern Front!
We were thrilled to see such a large number of players grab the game for the first time.

We want to thank you - the community - for being so welcoming to all the new players. We know that large influxes of new players are wonderful because the community grows, but that there are also teething issues as people learn the game for the first time. It’s always a tricky balance to manage and we greatly appreciate the welcoming environment that you’ve made the game - both on our social channels and in-game.

I’m new. What are Dev Briefings?
We also want to explain to all new players that during the development of Hell Let Loose we post a weekly “dev briefing”. This weekly post tends to focus on one area of development - be it a new weapon, vehicle or feature, or it may look at a map, a technical change within the game or put a spotlight on community activit... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/686810/announcements/detail/2993190917109523269]here[/url].

02 Aug

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    Jonno on Steam - Thread - Direct
Hey everyone,

We hope you all had a great weekend on the frontline!

Today we're humbled to share with you a truly amazing community created guide that can only be described as 'The Ultimate New Player Handbook!.

This fantastic guide combines top tier knowledge of the frontline with fantastic artwork and design to create something truly special.

Before we dive into the guide we'd like to highlight the frontline heroes who together planned, designed, wrote and created what you're about to read:

Authors
Dbl0Douche
General T
Inchon
Nuc1e4r
Oddball
Xiang_Ganger

Editor
DashThirty

Art and Design
Moscatnt

If you see any of these damn fine soldiers on your team be sure to say hi and make sure they get a seat on the transport truck!

A Message From Inchon

This guide was created to help improve the quality of gameplay for new players, help cla... Read more

29 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

Thank you all for your amazing support so far with the arrival of Update 10 and our launch out of Early Access.

The team are already working hard going through everyone's feedback, comments and bug reports as we move towards our first post-launch steps. More news on that will be coming soon!

With Update 10 came with it a swathe of new and returning players to the frontline, which is awesome! To you we'd like to say welcome, it's great to have you with us!

To aid those of you who are fresh to the front we thought we'd share an awesome video guide created by veteran player and Community Bastion, Monoespacial.


The HLL Update 10 Beginners Video Guide to Everything!
The video below is Mono's complete guide for beginners, covering everything from tanks, Roles and the metagame to spawn points, use of supplies and strategic understanding of the game.

These next 20 minutes are well worth your time:

... Read more

27 Jul

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Hello Community,

The day is here!

Our Early Access period has been an extremely busy one for the whole dev team. When we released the game in June of 2019, we knew that there were several key pieces of tech under the hood that were either unfinished, or needed a serious rewrite if they were to stand the test of time. Even basic functionality, such as vaulting and leaning was not yet in the game. We had two vehicles, no progression system, no customisation system, no Commander abilities, no nodes and a single game type. In short, we had our work cut out for us!

Over the past two years, we’ve worked hard to build out and rewrite much of the necessary core infrastructure to make sure that working on Hell Let Loose into the future is a far easier experience, and that we can maintain a standard level of quality across the project. We want to thank you all for supporting us during this period - offering feedback and following the project as it’s progressed. It mean... Read more

23 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #137!

This week's Brief is a special one as it's the last one before we leave Early Access next week and enter Version 1.0, heralding the arrival of the Eastern Front and Soviet forces.

To say the whole team is excited is an understatement, we can't wait to take this next step with you, our awesome community.

This huge next step will be one of many as we continue to further grow Hell Let Loose post Early Access. We'll be sharing more of what that looks like as part of Tuesday's Launch Dev Brief which will feature our 2021 / 2022 Roadmap.

For those eager to dive into Update 10's Changelog we'll be posting that here on Steam on Monday 26th.

Now, back to today's brief as we've only got some things we think you'd appreciate seeing...


The Eastern Front Trailer
We’re extremely happy to finally reveal the full Eastern Front Trailer, which premiered last night on Twitch as part of Twit... Read more

21 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

We hope you're all having a great week and honing your strategies ahead of the arrival of the Eastern Front on the 27th!

Today we're sharing an exciting bit of news with you as tomorrow we'll be premiering the full Hell Let Loose - Eastern Front launch trailer as part of Twitch Gaming's The Weekly Show[www.twitch.tv]!

Not only that but Max will be talking all things Hell Let Loose and answering questions live for about half an hour on Stream.

Trailer Premier & Interview Stream

You'll want to head over to the Twitch Gaming channel via THIS LINK[... Read more

16 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #136!

This week Max has stopped by to give you an update on some changes coming to Offensive Mode in Update 10, introduce a community competition to win an exclusive helmet to use on the frontline and of course, delve into the Soviet Commander's ace in the hole, the Katyusha Strike!

Let's dive in shall we...


A Message From Max - Offensive Mode and Introducing the Katyusha Strike!

Hi everyone!

The team has been working extremely hard in the run up to Update 10. It’s been an enormous time for the whole studio as we work across optimisations, bug fixes and finalising all the new content with the introduction of the Eastern Front. We’re also in the process of putting together the next roadmap, which will detail all the development goals ahead.


Offensive Mode Changes

We’ve revisited Offensive Mode and made several changes to it in order to increase decisiveness and s... Read more

09 Jul

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    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #135!

This week we're got a big one for you as we delve into and detail the armour overhaul coming in Update 10 on July 27th.

From the changes themselves to new additions and our reasoning behind them, today we're pleased to be in a position to sit down and go through everything with you.

A lot of these changes have been inspired, guided and provoked from community feedback, so thank you to everyone who took the time to share their thoughts with us on armour throughout Early Access.

Right, let's rev the engines and get stuck in...


A Message From Max - The Armour Overhaul: Changes, Details & Reasoning
Hi everyone,

We’ve been working very hard on our continued armour rework - the majority of which will be landing with Update 10. We’ve incorporated feedback from across the entire community and it’s meant reworking many areas of our code and logic - including both projectiles, armo... Read more