Hell Let Loose

Hell Let Loose Dev Tracker




11 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey everyone,

Welcome to Developer Briefing #152!

This week we take a dive into the first U11 PTE, the Soviet Plash Palatka Animated Poncho and some great community content and videos to boot.

PTE #1 for Update 11

If you weren’t around earlier this week, we held the first Open Public Test Environment for the upcoming Update 11. Overall we had a great turnout and were satisfied by the positive reception it received. It’s always awesome to see players jumping in and enjoying all the new additions for the first time. New weapons, vehicles, gameplay mechanics and audio were amongst the highlights for this week's PTE.

The Panzer IV and Half-tracks got a decent workout during the PTE and aside from some (at times humorous) roadkill incidents, they performed great. We’ll be keeping a close eye on the Half-track’s impact to the meta as we host further PTEs and get a better understanding on how they affect the game in a live environment.
... Read more

29 Oct

Post
Hey everyone,

Welcome to Developer Briefing #151!

This week we’re spilling the beans on an incoming PTE next week as well as a first look at a new class of vehicles coming to the game.

No time to waste, let's give it a go!


PTE Tuesday Next Week!
After months of steady progress we’re excited to finally announce the beginning of PTE testing for Update 11, with the first session kicking off on Tuesday the 2nd of November.

As always we greatly appreciate all who participate, whether it’s to provide valuable feedback and bug reports, or simply to play with some of the shiny new toys on display. We’ll also be jumping into battle amongst the ranks on the day so if you have the time or are just curious, we would love to hear from you!

If this is your first time wanting to participate in a PTE you’ll need to head over to the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Oct

Post
Hey everyone,

Welcome to Dev Brief #150!

This week we've got an extensive Dev Brief that allows us to showcase some upcoming items in the U11 patch.

Then, as a couple of cherries on the cake we've got some great community events and media to showcase to you all. So without any delay, let’s begin.

VOIP Mic Check

We have been busy working on ways to improve the HLL VOIP experience. This new feature will allow players to do a self check after loading into a server to ensure the mic is working and the correct volume is set, without it being either too quiet, or loud and distorted.

This is one of a few different fixes we are looking at to improve the overall in-game comms, to make sure there is open and clear communication between all players. We are investigating seperate channel volumes too, which we will look to roll out in a future update. As with every aspect of HLL, we will continue to enhance and improve this crucial aspe... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Oct

Post
Hi everyone,

It's that time of the week again so lets jump right in!

Audio Occlusion

We have begun adding Audio Occlusion to certain groups of sound effects. Occlusion is the effect on the sound when obstructed by objects in the game world, reducing volume and high frequencies. Currently we have applied occlusion to weapons, vehicles and certain character sounds and foley. At present, Buildings and Landscapes all obstruct sounds. As we refine this feature we will apply the settings to more sound effects and potentially more objects within the game world.

As we continue to develop the soundscape we try to revisit the sounds that we and the community feel are lacking behind. For this update we have chosen to re-design 6 of our current weapons. These include: M1 Garand, Browning M1919, M1903 Springfield, MP40, STG and MG42. We have also re-designed the reload sounds for the M1 Garand, MP40 and STG. This will bring these weapons in line with the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Oct

Post
Name Plate Occlusion

Again we have been very busy this week with works on Update 11, we are steadily moving closer and closer towards our goals, and while we still have things to complete, all departments are working full steam ahead. We’re eager to unveil the curtain on some of the larger changes coming as they reach their polishing stages.

We are also very excited about the launch of Hell Let Loose on NextGen consoles which took place on the 5th. We have been very humbled by the results we have seen with such awesome community feedback. To stay up to date on all things console make sure to follow us on our socials and jump into the Discord.

Today's mention on the development front focuses on ‘Nameplate Occlusion’. ‘Nameplate Occlusion’ is when a name plate is hidden by an obstacle. Think of deploying out into the field at the start of a round and seeing all the names and icons of other players filling your screen as you roll out.

We are im... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

Post
U11 The Road Ahead

Progress on Update 11 has been coming along nicely with work well underway on some highly anticipated additions. While many of these additions are not quite in a state we feel ready to showcase, we do have some things to share this week.

But first we want to give an honourable mention to our Community Manager Jonno, who is sadly leaving his role with us as a HLL CM, after 6 years at Team17. We have had the pleasure to share this journey with him and we feel we speak for the community when we say that he’ll be deeply missed. Join us in thanking Jonno for his service to HLL and the entire community.

We are also very excited about launching on NextGen consoles on the 5th. To stay up to date on all things console make sure to follow us on our socials and jump into the Discord.


Optics

Over the course of development we have had several iterations of weapon optics in game. Trying to find a well rounded soluti... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Patch 16 Post Patch Rundown

It has been a very busy few weeks culminating in the much awaited release of the latest patch. P16 was focused strongly on ‘optimisation’ and we have been very humbled by the community receiving it so well.

The good news here is that work is still ongoing regarding optimisation, and we continue to look at ways to improve the overall performance of HLL. We are pleased to be moving in the right direction with each and every update we make, and we strive to make the Hell Let Loose experience even better in the future.

Patch 16 came with a number of anticipated QOL changes highlighted by the Community and we will be continuing this pattern to improve the core experience of HLL as updates and patches are released.

Meanwhile please continue to use the Discord feedback channels as a way to share issues and bugs you may experience, the team look at this on a daily basis, so thanks to those who give concise feedback to hel... Read more

17 Sep

Post
    Jonno on Steam - Thread - Direct
Hey everyone,

We hope you've had a great week and been enjoying Hell Let Loose following the recent arrival of Patch 16!

The team have been going through everyone's thoughts and feedback, so thank you for taking the time to share it with us!

Today's post is just a quick one to highlight two cool things occurring in Hell Let Loose both imminently and right now, so let's get stuck in shall we...


DarksideRP Content Creator Role-playing Event - Saturday 18th September!


We're excited to share that ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

Post
Hey Everyone,

Welcome to Dev Brief #145!

Some long awaited great news this week as we go live with Patch 16 and Sneak a Peek at the M1942 Frogskin Uniform.

Patch 16 is Live!

An early Developer Brief to start the week with the exciting news of P16 releasing Tuesday. (see below). We have been working very hard on this patch and are hoping that you will find it well worth the wait. Many improvements have been made.

Also for console related updates like the open beta rolling out soon and other news check out our social platforms in the links at the end of the brief.


Stalingrad Fanart by [TC] Sgt Remeriz

Patch 16 Changelog
After a lot of work on many fronts we are pleased to announce the release of Patch 16 our long awaited ‘Optimization’ patch. We are very... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep

Post
Hey everyone,

Welcome to Dev Brief #144!

This week comes bearing great news as we announce the Patch 16 release, extended playtime for PS5 Beta participants and a sneak peek at an upcoming addition to the German armour lineup.



Patch 16 Inbound!
Work is nearing an end as we’re in the final stages of internal testing for Patch 16 which brings a number of QOL changes and large improvements to optimization for both Stalingrad and game-wide experiences. We are very happy with the progress and think you will all find it well worth the wait when it deploys next week on Tuesday the 14th!

The overall optimization process has been quite involved and we decided that a slight extension of coding and testing was warranted to ensure the best performance possible. During this period we were also able to identify additional in-game QOL issues that while we had HLL on the workbench we also looked to address.

With Patch 16 being wrapped ... Read more