Read moreHahaha.
I don’t know what the actual design philosophy is, but I figured that weapons are not meant to be straight upgrades to others, and something like the Peacemaker is meant to be a reliable, neutral option for a sidearm, but not something that is outclassed totally by unlocks.
Using the redeemer on Semi-auto does make it feel like a superior version of the Peacemaker, as far as I’ve been able to tell. But I know the visible in-game stats are likely not the only factors at play and there could be hidden values and characteristics. My best guess is that the Peacemaker at least has better accuracy and damage falloff characteristics compared to the Redeemer.
Anyway, no game I know of has gotten balance right on the first try. I’m thrilled for changes so I’m gonna contain my excitement as best as I can. Thanks for the reply.
I agree with you, the weapons aren't upgrades to one another. We're looking into a lot of things right now and are focusing in some areas so we don't change things too much across the board. If we did, it could be hard to figure out what change caused what effect.
The thing about the Redeemer and Peacemaker is that even a small damage buff to the Peacemaker wouldn't really close the distance between the two in terms of raw potential damage, so to make them balanced we'd have to look at more than just small tweaks. And since the sidearms aren't exactly the most hard working parts of your kit, we might just leave them be for now, even if that means one is better. But we're looking into it.