Senior game designer Alex Neyman’s excitement about Experience Globes is obvious in the way he moves his hands. First they’re in the air, outlining shapes as he speaks; then they’re karate-chopping the table to emphasize a point. He’s talking about the massive armies of minions that often materialize in late-game Heroes of the Storm, and how Experience Globes make vaporizing those stacked-up waves more satisfying than ever.
“It used to be a little bit of a chore,” says Neyman. “But now, you’re like, oh! Honestly, psychologically, it feels so good to see all those minions die and all the globes go—”
(He makes a sound effect along the lines of “shwoop shwoop shwoop,” and mimes picking up Experience Globes with his fingers.)
Nine months ago, the Heroes of the Storm development team began experimenting with ways to make gathering experience more intuitive and fun. That exploration culminated in Experience Globes, the first in a series of seasonal gamep...
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