Heroes of the Storm

Heroes of the Storm Dev Tracker




01 Apr


31 Mar

Comment

Generally what people already said in the thread is the most useful advice - pick heroes that have multiple forms of CC that interrupt his Dark Conversion. The idea is that you can use one of your CC’s to still engage and do your job, and save the secondary one specifically for Dark Conversion. Also you’ll have a good tell of when he wants to use it since he will always want to when he’s at low Health, so you usually have a generous window to look for it if you constantly keep it in mind.

Some heroes that are great to interrupt it:

ETC - his Q and W are fast and easily able to knock him out of his channel

Johanna - Her W and Blessed Shield can be used for an interrupt. Her trait can also be used to try to survive if he gets the ult off on her. This is a little more risky/takes more skill as her W is the main form of an interrupt so you have to pre-emptively cast it as he’s getting low.

Diablo - He has his Q and E to interrupt it quickly. He also has ...

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30 Mar

Comment

Sonya is a strong response to Xul.

A lot of her damage comes from her Abilities, so she is resistant to his W attack speed Slow compared to other Heroes.

She has an early game talent that negates his Root.

Whirlwind’s healing greatly benefits from having more targets, so his skeletons help her in teamfights.

Comment

Hey there Demongrand!

The problem here is the duration being updated on the tooltip. It is intended that the ability deal more damage. We don’t usually update tooltips when talents are taken, so I could see the confusion in the math since the duration is increasing!

I’ll take a look into that! Thanks for the report!


20 Mar


18 Mar

“Brew is awesome. Brew is amazing,” says Trevor Jacobs.

“I’m OK,” says Andrew Kinabrew, sitting back in his chair with a slight smile and arms folded.

“He’s amazingly OK,” says Jacobs.

Interviewing Jacobs and Kinabrew—Heroes of the Storm Assistant Art Director and Senior Artist, respectively—is like interrogating two giddy suspects who can’t get their story straight, except they’re riffing off of their own jigsaw-fitted dynamic so well that you almost don’t care what you pulled them in for anyway. Their crime, in this case? Creating hundreds of accessories for in-game murder. We sat down with the artists to find out what exactly has been going on behind the scenes of their criminally creative skin pack concoctions.

First: Some background on our suspects. The awesome, amazingly OK Kinabrew started at Blizzard eight years ago on the project that would soon become Overwatch. After a year he switched onto Heroes of the Storm and has be...

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12 Mar

Comment

Hey there LiTH,

Can you do me a favor and check the Game Types drop down on the Statistics page and see what you have selected? That might be filtering your statistics without you knowing!


11 Mar

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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03 Mar

Comment

My worst was a 16 game loss streak in Hero League at the beginning of a new season. I think I was at a 32% win rate over ~50 games. Was rough, but over more games things evened out.


25 Feb

Comment

Hey everyone!

I’ll take a look into this shortly! If you wouldn’t mind forwarding a replay of this happening following the Bug Attachment Guidelines it will greatly help me find the steps to reproduce what you are seeing.

There is a chance this is a byproduct of EXTREMELY tight timing so every little bit helps!


22 Feb

Comment

I’m not going to give away everything, but I can answer this question.

We get raw data on basically everything that’s happening in the game across all modes based on win/pick rate, as well as things like damage dealt/taken etc.

We are able to parse through this data to look at it through many lenses. This is where raw statistics become less useful and the skill and experience of a designer come into play more so that we can draw meaningful conclusions from the data, and decide what changes we want to make based on the results.

To get a full picture of what’s going on in the game, for example, I can and do look at things like win/loss data that’s filtered by different leagues and game modes. I can also see hero pick and ban popularity with this kind of granularity, which lets me see, for example, what the meta is looking like in the Bronze - Silver range as well as the Diamond - GM range.

While incredibly useful, I want to emphasize that it’s not just th...

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20 Feb

Comment

Hey there,

I get that some of you are still reporting this issue, but I need the information I asked in my post above to help narrow down this issue. So far I’ve tried this hundreds of times internally and have not been able to reproduce this over a variety of different conditions. If you all can help me out by letting me know the answers to these questions, it might help me find out what you are seeing!

  1. What repeatable quest did you complete?
  2. How many stickers did you have?
  3. Did you complete a lap? If so, how many laps is this for you?
  4. Did you level a Hero up at the same time as completing a quest? If so what Hero and what level.

13 Feb

Comment

Hey Surge,

Thanks for the report I’ll take a look and see what I see!

Comment

Hey Aedoxx,

Most times, this is because you have logged into the wrong Region. Verify in Battle.net that you are launching the game in the region you usually play in.

You can also verify this in game by clicking log out in the menu, verifying the region in the box in the lower left hand corner, and re-logging in!

Let me know if this doesn’t fix your problem.

Comment

Thanks for taking the time to type this.

I think your premise makes sense. As for your solution, adding a seperate cooldown reduction mechanic on top of the increasing duration mechanic feels like a bit much in regards to the talent having too much stuff going on, I think we can just get away with just lowering the cooldown to get the same effect. We could also just add cooldown reduction to the existing mechanic, so you want to hit people to get both benefits.

I made a note to think on it. Thanks for the post!

Comment

Hey BadgerBone!

Thanks for the report on this, I’ll take a look!

Comment

Hey everyone!

Isolation has two effects, it removes a players vision and Silences. Deathwing is immune to Silence, but Unstoppable currently does not remove effects that take away vision from a player.

Even Johanna and her Iron Skin can be hit by Isolation causing her to lose vision, but she can still cast abilities, which is the same interaction I am seeing on Deathwing.


12 Feb

Comment

Hey Nemesis,

Would you mind checking again in game? I am seeing this as fixed on my end as of the patch that went out today. If you are still seeing it happening in game please let me know!

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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