Heroes of the Storm

Heroes of the Storm Dev Tracker




12 Mar

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Hey there LiTH,

Can you do me a favor and check the Game Types drop down on the Statistics page and see what you have selected? That might be filtering your statistics without you knowing!


11 Mar

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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General

  • Brawl
    • Varian is now able to be selected in ARAM games.
    ...
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03 Mar

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My worst was a 16 game loss streak in Hero League at the beginning of a new season. I think I was at a 32% win rate over ~50 games. Was rough, but over more games things evened out.


25 Feb

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Hey everyone!

I’ll take a look into this shortly! If you wouldn’t mind forwarding a replay of this happening following the Bug Attachment Guidelines it will greatly help me find the steps to reproduce what you are seeing.

There is a chance this is a byproduct of EXTREMELY tight timing so every little bit helps!


22 Feb

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I’m not going to give away everything, but I can answer this question.

We get raw data on basically everything that’s happening in the game across all modes based on win/pick rate, as well as things like damage dealt/taken etc.

We are able to parse through this data to look at it through many lenses. This is where raw statistics become less useful and the skill and experience of a designer come into play more so that we can draw meaningful conclusions from the data, and decide what changes we want to make based on the results.

To get a full picture of what’s going on in the game, for example, I can and do look at things like win/loss data that’s filtered by different leagues and game modes. I can also see hero pick and ban popularity with this kind of granularity, which lets me see, for example, what the meta is looking like in the Bronze - Silver range as well as the Diamond - GM range.

While incredibly useful, I want to emphasize that it’s not just th...

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20 Feb

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Hey there,

I get that some of you are still reporting this issue, but I need the information I asked in my post above to help narrow down this issue. So far I’ve tried this hundreds of times internally and have not been able to reproduce this over a variety of different conditions. If you all can help me out by letting me know the answers to these questions, it might help me find out what you are seeing!

  1. What repeatable quest did you complete?
  2. How many stickers did you have?
  3. Did you complete a lap? If so, how many laps is this for you?
  4. Did you level a Hero up at the same time as completing a quest? If so what Hero and what level.

13 Feb

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Hey Surge,

Thanks for the report I’ll take a look and see what I see!

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Hey Aedoxx,

Most times, this is because you have logged into the wrong Region. Verify in Battle.net that you are launching the game in the region you usually play in.

You can also verify this in game by clicking log out in the menu, verifying the region in the box in the lower left hand corner, and re-logging in!

Let me know if this doesn’t fix your problem.

Comment

Thanks for taking the time to type this.

I think your premise makes sense. As for your solution, adding a seperate cooldown reduction mechanic on top of the increasing duration mechanic feels like a bit much in regards to the talent having too much stuff going on, I think we can just get away with just lowering the cooldown to get the same effect. We could also just add cooldown reduction to the existing mechanic, so you want to hit people to get both benefits.

I made a note to think on it. Thanks for the post!

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Hey BadgerBone!

Thanks for the report on this, I’ll take a look!

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Hey everyone!

Isolation has two effects, it removes a players vision and Silences. Deathwing is immune to Silence, but Unstoppable currently does not remove effects that take away vision from a player.

Even Johanna and her Iron Skin can be hit by Isolation causing her to lose vision, but she can still cast abilities, which is the same interaction I am seeing on Deathwing.


12 Feb

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Hey Nemesis,

Would you mind checking again in game? I am seeing this as fixed on my end as of the patch that went out today. If you are still seeing it happening in game please let me know!

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

TANK ...
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11 Feb

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There are a lot of good ones. When you’re picking Diablo as a tank your initial best strategy is to kill one enemy very quickly when they’re out of position. Therefore, heroes who bring follow-up CC to his initial burst of offensive power are generally the best.

Healers that i’m happy to see when i’m Diablo are:

  1. Tyrande - There’s a reason this is a tried and true combo. Tyrande provides both follow-up CC and vulnerability on the target he charges. The combo does take coordination to pull off though, so unless you’re on the same page this won’t work well.
  2. Uther
  3. Malfurion
  4. Deckard (his CC is a little slow though so it’s best to have someone else who can more reliably follow up Diablo’s Stun)
  5. Anduin

Really anyone who has reliable CC is optimal. You can get away with soft CC like Stukov, or other useful debuffs like Ana’s Grenade as well, but it’s not as easy to pull off as simply CC-chaining Diablo’s target and ki...

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Very cool!

I do think it would be neat for some more analysis on your end of what this data means. You did a little with Ragnaros and Xul, but I’m sure there are more cool, interesting gems you can find in there.

In any case, I think it’s awesome that you took the time to get this data.

Comment

Johanna is a generally powerful tank and is more meta right now, so you’re good picking her pretty much any time. She does shine more on maps where waveclear is more powerful. She’s particularly valuable on maps with two close lanes that consistently need to be cleared, like Tomb of the Spider Queen and Dragon Shire.

Diablo has traditionally been more powerful on certain maps. He can absolutely dominate games on maps where teams fight in small corridors such as Cursed Hollow, Infernal Shrines, and Towers of Doom.

Everything being equal, Johanna is the safer pick more often, but Diablo can completely win the game for you, particularly if you are more skilled than your opponents and are reliably taking advantage of their mistakes in positioning.


08 Feb

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    BlizzKGu on Forums - Thread - Direct

Hey, Stavros. This is reasonable, I can look into Nova (love her) decoy A.I.

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    BlizzKGu on Forums - Thread - Direct

I think this is reasonable, thank you. I will take a look at the health thresholds that govern the healing fountain goal and see if it’s safe to adjust.

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    BlizzKGu on Forums - Thread - Direct

Hey AnaBanana, this is something I will look into.

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    BlizzKGu on Forums - Thread - Direct

Hey, mynd.

I agree with the frustration of watching disconnect replacement A.I. try to help, but often end up becoming a liability to your team. I want to share with you more details of additional changes related to your feedback that we are hoping to ship in the next release, details that we did not have time to include in my original post or the blog.

When your ally disconnects from the game, their replacement A.I. is put into a precarious position. It’s like suddenly dropping a Silver player into a match with 9 Master players. It’s very difficult for the AI to keep up with humans. In the past we have tried to make A.I. more sophisticated by attempting to capture more and more game context into their decision making, hoping that it would make them react more intelligently. Our collective observations have lead us to accept that disconnect replacement A.I. will never be strong enough in its decision making to play well with human players on their own. Instead, we want...

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