Hunt: Showdown

Hunt: Showdown Dev Tracker




18 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Nov

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We've got another Developer Insight video for you, and this one is all about UI improvements.

After taking critical feedback from the community, we're working hard to streamline and improve the usability of this latest iteration.

Take a look and see for yourself.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Nov

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Taker of Trophies, our latest DLC, is now available to wishlist!

Skulls are the true mark of a Hunter's worth, greater than any story of slaughtered prey. Armed with Hidden Strike (Krag Sniper) and Liar's Bite (Sparks Pistol), Skull Taker has his fair share of trophies. Should he catch you in his traps... your skull will be next.

https://store.steampowered.com/app/3204810/Hunt_Showdown_1896__Ta... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

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Hello, Hunters!

Today, we're pulling back the curtain to discuss more on our development process, giving you a clearer picture of how we prioritize and work on new content, bug fixes, and feedback-driven changes.

As a live-service title, Hunt requires a detailed roadmap that takes into account lead times of 6 to 9 months for most major features and Events. When it comes to planning and rolling out new content, the process isn’t about decision making week-to-week, but rather setting larger course adjustments based on your feedback and our long-term goals for the game.

It’s important to note that every new feature, balance change, or content update has undergone extensive planning and development before it reaches you. This means that when you see large updates or new content, they’ve likely been in motion for months, built from a foundati... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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    CRY_IM on Steam - Thread - Direct

Hunters,

Cosplay has been a huge cornerstone of the community since the beginning of Hunt! As part of our Halloween celebrations, we ran our latest cosplay contest: Dressed to Die. We were blown away by your response and the creative ideas you came up with! Our panel of judges had the painstaking task of whittling it down to 12 cosplays and you, the community, have now decided on your winners!

1st Place
Taking first place is Cyperian Workshop with your awesome cosplay of Harvest! Congratulations from us and all of the community! You have won the top prize which includes some exclusive Hunt merch*, a Hunt Displate*, 5 DLC, a Hunt base game key, and 2,000 Blood Bonds!


2nd Place
The second-place winner is Dari... Read more

11 Nov

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    CRY_IM on Steam - Thread - Direct


Hello, Hunters,

Performance is an evergreen focus for our development teams, and today we’re sharing some of the latest improvements we’ve been working on to ensure smooth, stable, and consistent gameplay across all platforms. We have tons of changes coming in Update 2.2 later this year, but here is a breakdown of some key updates that can give you a clear view of our ongoing efforts towards optimization.

VRAM Usage Optimization One of the most common issues we tackled on PC was related to VRAM usage. With this fix, VRAM management has been improved. This should improve the overall experience for players, particularly those who spent extended periods in the game and occasionally ran into VRAM overload across multiple rounds which caused a performance decrease. Rarely could a single gameplay session cause this issue as well.

Stability Enh... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Nov

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    CRY_IM on Steam - Thread - Direct


Hey everyone,

Today, we want to give you a deeper look into the bug fixes and exploits we have been tackling and those on deck for future updates. It’s not unusual for live service projects like ours to have an extensive list of bugs that need addressing, and oftentimes, resolving these is not a straightforward process.

One of the realities of game development is that tackling one issue can inadvertently create another. Projects like Hunt rely on a vast number of complex and highly interconnected systems; for example, tweaking a movement mechanic might unintentionally affect animations or server responses. We conduct rigorous testing on all fixes before they roll out, but as many of you know, some issues slip by until they’re live and exposed to thousands of unique play styles.

Going live today with Update 2.1.0.2, we have addressed primar... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    CRY_IM on Steam - Thread - Direct
Hunters,

The servers are now back online with Update 2.1.0.2! Check out the full list of fixes below.

Happy hunting!


  • Fixed a crash occurring during client start-up, which was among the top three most frequent crashes in the current live version
  • Fixed a rare crash issue occurring on dedicated servers
  • Fixed a bug that prevented custom ammo for the Bomb Lance despite unlocking correctly
  • Fixed a bug causing Rotjaw to drop only one token instead of two
  • Fixed a bug causing slight misalignment in the iron sights of the Frontier 73C Silencer and its skins
  • Fixed an exploit allowing players to mantle onto Dark Sight dynamite and use it for climbing to new areas
  • Fixed an issue when selecting weapon skins in menu that could lead to acc...
Read more

05 Nov

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    CRY_IM on Steam - Thread - Direct

Hunters,

Tomorrow, November 6th, at 10:00 CET, live servers will go offline to deploy Update 2.1.0.2. This update includes a fix for one of the top three causes of crashes affecting both consoles and PCs, as well as a fix for Rotjaw, who will now correctly drop two Bounty Tokens instead of one.

Estimated downtime: ~3 hours.

The full list of upcoming fixes and changes can be found below:


  • Fixed a crash occurring during client start-up, which was among the top three most frequent crashes in the current live version
  • Fixed a rare crash issue occurring on dedicated servers
  • Fixed a bug that prevented Custom Ammo from being available for the Bomb Lance despite unlocking corre...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Oct

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Our Twitch Drops stream is now live!

Join the familiar faces of our Team as we head into a few rounds of Bounty Clash!

Streaming here on Steam and on-
Twitch[twitch.tv]
Youtube
... Read more

25 Oct

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    CRY_IM on Steam - Thread - Direct


Our All Hallows' Eve Twitch Drops are here! 🎃💜

Tune in to your favorite Hunt: Showdown 1896 streamers every day through November 1st and grab yourself some goodies, from unique Skins to in-game supplies.

Don't know who to watch? Take a look at some of our partnered streamers here :https://www.huntshowdown.com/partners

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Oct

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Bounty Clash Alert! 🎯

Our limited-time game mode, Bounty Clash, is returning during Twitch Drops! We’re offering DOUBLE EVENT POINTS all weekend from October 25th at 9:00 CEST until October 28th at 9:00 CEST!

Watch your favorite streamer, claim your rewards, and gear your Hunter up to dominate the competition.