Hunt: Showdown

Hunt: Showdown Dev Tracker




26 Jul

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  • Test Texts
  • Test Texts
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jun

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  • [Shooting Range] - fixed a bug that caused players to become stuck in a loading screen when the host leaves during the PvP contract.
  • Fixed a bug that resulted in being unable to hear other players speak through the in-game voice chat.
  • Fixed a bug where the self-revive button was visible even without having the Necromancer Trait equipped to your Hunter.
  • Fixed a bug that caused the “Show player names” option to not work as intended.
  • Fixed a bug that prevented you from equipping a saved loadout when the loadout contained a Legendary item, if you only had contraband versions in your inventory. Loadouts should equip as expected now.

~ The Hunt ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Jun

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Hunters,

We are so excited to unleash Update 1.13! We hope you'll enjoy and test everything out. Details about the next Event are not included on Test Server, so keep your eyes out on Social Media for more about that later!

Happy Testing!
~ The Hunt Team


New Feature – Shooting Range This update introduces the Shooting Range, a new space for players to test their loadouts. It also provides a safe environment to get accustomed to Hunt’s unique gunplay, alone or with a party of friends.

The Shooting Range takes players to a repurposed version of Fort Carmick, where they can find a collection of weapons, consumables, and traits to try out. The Shooting Range has 5 main areas: short, medium, and long-range shooting g... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

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    CRY_IM on Steam - Thread - Direct


Hunters,

Please find the notes for Patch #2 for Update 1.12.



  • Player names are now hidden by default in the Combat Log BETA.



  • Fixed an issue where Equipment/Consumable items could be used without the effect being applied to your Hunter.
  • Fixed an issue that that caused the Bounty Token icons to not fade correctly based on the player’s viewing angle/crosshair proximity.
  • Improvement made to the text and localization of the new Tutorial.
  • Fixed a bug that allowed Trip Mines to be stacked on top of...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Mar

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Hunters,

Please find the notes for Patch #1 for Update 1.12:



  • All weapons that are purchased or awarded to players will now be 100% clean, including weapons that come with recruited Hunters. Only weapons found in a mission will remain dirty.
  • Reduced the price of the Krag Sniper to $579 (previously $610)




  • Fixed an issue that allowed players to access the Advanced Tutorial before completing the Basic Tutorial.
  • Contraband weapons or those found in the world will have a level of dirt applied to them as usual....
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Mar

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Hunters, the Patch Notes for Update 1.12 (Test Server) are below! Before you read through the details, there are some important topics we’d like to provide updates for:

Reload bug: We are happy to announce that the refactor of our ammo system has been completed! This means that the reload bug should be a thing of the past. This fix is included in the Test Server, so please, play around with it and give us your feedback!

Server Issues: We are aware that some people, especially in the Europe and Asia servers, are experiencing unusually high ping and packet loss. We are investigating these issues and apologize for the inconvenience. Please continue to report issues or changes.

Empty Lobbies: We noticed an unusually large number of empty matches during Devil's Moon. We were able to find the cause and make a quick adjustment to correct the issue. Since then, we have seen a decrease in empty matches, back to their previous level. Thank you f... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

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Hunters,

Below are the bugfixes that have applied with this update.



  • Fixed a bug that caused a delay when resupplying tools and ammo.
  • Fixed a bug that allowed damage to teammates to contribute to the damage tracked in a Summons.
  • Fixed a bug that allowed damage to a dead enemy hunter to contribute to the damage tracked in a Summons.
  • Fixed a bug that caused the mission timer to not update correctly when both bounties have already extracted from the mission.
  • Fixed a bug for controllers that caused the weapon wheel to become unresponsive when switching between items in the inventory.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Nov

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Hunters,

Below are the notes for Update 1.11.

Before we get into the detailed notes, We wanted to provide an update regarding the persistent reload issues that have been encountered by many of you. As mentioned in a recent video update (which can be found on our social channels), we understand these issues have beenfrustrating and wanted to let you know that they are a top priority for us, and the team has been working to try and resolve them as quickly as possible.

Over the last few weeks (in the lead up to 1.11), we have attempted several fixes internally in the hope to resolve the issue. Despite our efforts, we have not found a solution that can be integrated into this update without causing other issues to appear in its place (for example, the Lemat bug/exploit from a few months ago).

Due to this, we have determined that ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Oct

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New weapon Spawns
  • Added a chance for the Caldwell Conversion Uppercut and the Sparks Pistol to the Tower and world spawns.

Progression changes
  • Caldwell Pax unlocks at Rank 30 (previously Rank 58)
  • Sparks LRR unlocks at Rank 32 (previously Rank 30)
  • Deception category unlocks at Rank 1 (previously rank 32)

Developer Note:

After the recent changes with Update 1.10, moving some of the more competitive choices to an earlier point in the progression pushed some items further through the unlock progression. The Pax was one item that fell victim to this. Based on feedback from the community, we have decided to move the Pa...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

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Hunters,

The notes for Update 1.10 can be found below.

Please note, the known issues list will be provided once the update reaches the live servers.




New Consumable: Stalker Beetle
The Stalker Beetle is a new flying “character,” controlled by a Player in first person view. It is spawned and activated as a consumable. It adds reconnaissance capabilities to the arsenal. The Stalker Beetle is unlocked at Bloodline Rank 15 and costs $45.

Activation
  • The Stalker Beetle is activated by throwing them anywhere similar to a dynamite stick or a decoy
  • Throwing the Beetle starts a transition into its own camera view
  • While the Beetle is alive, the cont...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.