Hunt: Showdown

Hunt: Showdown Dev Tracker




29 May

Comment

The issue here is that sometimes hit events get combined into one entry for the death screen history. This can happen with desync or high ping.

In this particular case, you were likely hit twice, with the second hit taking the remaining health, adding up to a single event comprising your entire healthbar.

Comment

From a developer perspective, we try to give the players options - as many as we can. It's one of the strong sides of Hunt that there isn't really any clear right or wrong equipment (with maybe a few leftovers, we need to clear out still, ok!)

What we also try to push more for is that no single equipment category should be able to fully dominate the game. We've had this before during various stages of the game (both during early access and after) but it's getting better with every update. Our data suggests that long ammo weapons are still the deciding meta, but others have caught up a lot.

It should all be about a healthy mix of equipment, so that your secondary and your tools can help make up for the shortcomings of your primary, giving you flexibility. If you play in a team, ensuring that between you and your mates there is a healthy mix of short, mid and long range weapons usually works well in your favor. Ideally, you can fight at distance, you can push, you ca...

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Comment

Originally posted by TehArkhamKniggit

The core gamplay is just too slow but idk what they can do to fix that.

Watch the next devstream! :)

General UpdatesBUG FIXES

  • Fix for crashes.***Developer Note:***With this update we are applying a hotfix which should fix the most frequent reported crashes you have been experiencing. Unfortunately, these crashes are very rare in our testing environment and therefore we cannot be 100% certain yet until we see the results on the live environment.We appreciate your help and cooperation following the instrumented version we implemented during last update, which helped us in narrowing down the cause of the problem.
  • Fixed an issue that caused some assets/textures to not render during missions (invisible walls, stairs, roofs).
  • Fixed a bug that caused concertinas to stream-in very late.
  • Fixed a bug that caused the controller sensitivity (max value) to be too low.

KNOWN ISSUES

  • Audio may crackle sometimes.
  • Performance drop when entering/exiting dark sight.
  • ...
Read more External link β†’

28 May

Comment

Originally posted by SIGPrime

I don’t have a source for you, but maybe /u/NylesBlack would be willing to confirm that I heard once that the LeMat shotgun is Rival(?) Handcannon equivalent?

That is correct. It’s like one shot from the Rival handcannon. Not bad for the second mode of a small slot, 9-shot revolver.


27 May


26 May


25 May


24 May


23 May


22 May


21 May