From a developer perspective, we try to give the players options - as many as we can. It's one of the strong sides of Hunt that there isn't really any clear right or wrong equipment (with maybe a few leftovers, we need to clear out still, ok!)
What we also try to push more for is that no single equipment category should be able to fully dominate the game. We've had this before during various stages of the game (both during early access and after) but it's getting better with every update. Our data suggests that long ammo weapons are still the deciding meta, but others have caught up a lot.
It should all be about a healthy mix of equipment, so that your secondary and your tools can help make up for the shortcomings of your primary, giving you flexibility. If you play in a team, ensuring that between you and your mates there is a healthy mix of short, mid and long range weapons usually works well in your favor. Ideally, you can fight at distance, you can push, you ca...
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