Hunt: Showdown

Hunt: Showdown Dev Tracker




Yesterday

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    CRY_IM on Steam - Thread - Direct


They say he came out of the Georgia hills, way up north near the Tennessee state line. Walked out of them woods with a guitar on his back and a dream, back in those wilder days. He'd wander from town to town, singing songs with power in them, songs that called to the lonely and the desperate and the strange. Every town he went through, one or two or five of these misfits would just pick up and follow him when he left. He never asked, and he never offered. They just came, and put their faith in him. Pretty soon what had been one man with song on his lips turned into a traveling carnival, a circus where folks slotted themselves into roles they discovered they had all been born to play. They got big enough so that real circus acts heard tell of them and joined up too. Made things respectable, at least on the outside.

The circus followed the roads, going wherever ... Read more
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We sat down with Hunt veteran Post Malone for an exclusive Q&A!
From dream Traits to the perfect loadout and tons more, check out the full interview now.


19 Nov

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Originally posted by Mingeblaster

So is this confirmation that any legendaries from event battle passes that aren't "mythic" rarity will be returning for blood bonds later?

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Originally posted by Shezoh

Mythic is slightly different, however, and is a level of rarity reserved for time-limited items only. This means it is only attributed to items that will not return after their availability window as part of Battle Passes or other special events.

I'm a bit confused, does that mean the skins from the past two BP that are of the legendary rarity are gonna return at some capacity in the future?

Items from past events or battle passes depend on their designation. Mythic items and those marked as 'event exclusive' will not return. However, other items, such as non-Mythic Legendary ones, may return in the future, either as rewards or under certain circumstances, provided they aren’t explicitly labeled as exclusive. While we have no specific dates or announcements for their return, we hope this helps clarify the difference between item types and their availability.


18 Nov

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Shadow leap is a Scarce trait that you can find...This was quite unfortunate! :)

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Originally posted by Megamax941

I lost several skins that I can no longer get back I have to repurchase them and I refuse to do that.

We’re sorry to hear about this. If you’re missing skins that you previously purchased with BB or as part of a DLC, please reach out to our customer support team at huntshowdown.com. They’ll be able to investigate and help resolve the issue for you.

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    CRY_IM on Steam - Thread - Direct

Hunters,

We are back again to discuss a hot topic in any gaming community: monetization. With this post, we want to clarify our philosophy around monetization in Hunt: Showdown 1896 and provide transparency to how we have reached those decisions.

Ultimately, the key message we want you to take away is this: Our central goal with monetizing is to support live service operations, updates, and new content going forward.

We want to ensure our processes around monetization are fair and transparent, and we will discuss some instances where we missed the mark as well as some examples of successes. We acknowledge we do not always get it right on the first try, but it is important to us that you understand that the money you spend in-game funds all aspects of Hunt’s development and ongoing operations.

Base Game Sales

Earli... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Congrats, Hunter. Time to get that 4th star!

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Traits are not entirely random. They are grouped to ensure a balanced and synergistic selection. One trait typically determines a group, and additional traits are then drawn from complementary pools. This system helps prevent combinations that don’t work well together while encouraging those that do. For example, certain traits like Ambidextrous and Quartermaster are designed to complement each other effectively.

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The icons on your screen, from top to bottom, represent the following:

1️⃣ The first icon shows Scrapbeak as the boss, with no Bounty tokens picked up yet.
2️⃣ The second icon indicates an extra bounty token available in the middle of the map, purchasable for 2 Pledge Marks when available.
3️⃣ The third icon displays your current Event Points collected during the mission, along with your number of owned Pledge Marks (0 out of 4).


15 Nov

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We've got another Developer Insight video for you, and this one is all about UI improvements.

After taking critical feedback from the community, we're working hard to streamline and improve the usability of this latest iteration.

Take a look and see for yourself.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We’re continuing to update and bring back more of the older cast. Keep an eye out for updates regarding this!


14 Nov

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Taker of Trophies, our latest DLC, is now available to wishlist!

Skulls are the true mark of a Hunter's worth, greater than any story of slaughtered prey. Armed with Hidden Strike (Krag Sniper) and Liar's Bite (Sparks Pistol), Skull Taker has his fair share of trophies. Should he catch you in his traps... your skull will be next.

https://store.steampowered.com/app/3204810/Hunt_Showdown_1896__Ta... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

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Hello, Hunters!

Today, we're pulling back the curtain to discuss more on our development process, giving you a clearer picture of how we prioritize and work on new content, bug fixes, and feedback-driven changes.

As a live-service title, Hunt requires a detailed roadmap that takes into account lead times of 6 to 9 months for most major features and Events. When it comes to planning and rolling out new content, the process isn’t about decision making week-to-week, but rather setting larger course adjustments based on your feedback and our long-term goals for the game.

It’s important to note that every new feature, balance change, or content update has undergone extensive planning and development before it reaches you. This means that when you see large updates or new content, they’ve likely been in motion for months, built from a foundati... Read more