Hunt: Showdown

Hunt: Showdown Dev Tracker




28 Mar

Comment

Originally posted by -Cobra-

As an example, when looking at the Romero 77 Handcannon is the correct way to think about it that the 140 damage is divided among x pellets? Or does each pellet deal 140 damage?

Thanks for being active on Reddit. Appreciate the response if you have time.

The 140dmg is an expected average of total damage accumulated by all pellets hitting at the mentioned 10m distance. So you could be lucky to score a bit more or less in this case, but it gives you a rough estimation of the punch at that range.

Comment

Shotguns fire a number of pellets, each with a certain amount of damage. As they travel, they lose more and more power until they strike a target. Each pellet is calculated separately with the damage varying bases on body part, but all pellets striking at the same time are combined to one damage event with the sum of their damage added up together.


27 Mar

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Audio
  • Further adjustments made to the Ear-Ringing audio effect in-order to make it feel less intrusive.

Gunplay
  • Bornheim No.3 and all its variants have their effective headshot ranges reduced from 68m to 60m.
  • Bornheim No.3 and all its variants have their damage reduced from 84 to 74
  • Derringer has its damage reduced from 84 to 74

Developer Note:
The adjustments of the projectile curves let the Bornheim and Derringer receiving too much of a boost, making them both able to kill with 2 shots to the chest at short range instead of the previous 3 shots. This has now been adjusted a... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/770720/announcements/detail/2091299994120170681]here[/url].
Comment

That's what one week of mandatory home office will do to you! :)


26 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/770720/announcements/detail/2091299994116636782]here[/url].
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New AI Variations We have added two new AI variations to the game. You will now find the Grunt Doctor, who deals poison damage and drops a medical kit after being killed, and the Concertina Armored, covered in concertina wires causing bleeding damage, wandering in the swamps.

New Time of Day: Sunset The Sun has set in the Bayou, a new time of day is here! You can now explore the swamps in brand new lighting. Depending on how you move through the Bayou, you can use the sun to gain an advantage over your enemies in a fight.

New Equipment This update features two new weapon variants, the "Martini-Henry IC1 Marksman" and the "Mosin-Nagant M1891 Obrez Drum", a new tool, th... Read more

25 Mar


24 Mar


23 Mar