Original Post — Direct link
This thread on reddit got me thinking:

https://www.reddit.com/r/HYPERSCAPE/...esweeper_2020/

There is an obvious overuse of the mine hack in squad games... How can this be resolved?

I think the biggest issue with these mines is how effective they are at area denial from a distance. I've thought of a few ways that might balance the mines:

  1. Make it so you can place multiple mines (increase with fuses, starts with one), but they don't move and will only explode on close proximity to enemy. This would make it much more difficult to place offensively.
    or
  2. Make it so that you have to physically place the mine, there is no distance spawning, you literally place the mine at your feet. This would prevent players from forcing area denial with minimal to no risk to themselves.
    or
  3. Allow a mechanism that allows the opponent to commandeer the mine (hold F from a distance or something). When in this "commandeer'd" state, the cool down for the player who placed the mine is frozen until the mine despawns or is destroyed.
almost 4 years ago - UbiMorning - Direct link
I think the problem most people have with it is the fact you can just place it ontop of enemies. Even after using teleport or slam, the mine will continue to chase you. Wall can certainly help counter mine, and taking corners seems to also help counter mine.
The issue with the Reddit post is the amount of mines he was running into. Mine has a short cooldown which allows you to replace mines quickly after they are being destroyed. While he might not have actually gotten hit by the mines, the issue is the furstration of running into way too many. The reason players are running Mine more now is because Mine seems to be performing really well due to the amount of damage it does and it's amount of health.