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In its current form Hyper Scape is an hugely entertaining game of cat and mouse. The high TTK and the mobility options that give players so many ways of escaping are what makes this game unique from all the other BRs. The amount of times I've got players down to a sliver of health only for them to escape is maddening (in an enjoyable way), but I've made an equal number of miraculous escapes. Lowering the TTK would really diminish the experience in my view.

Not that the game is perfect, mind you. Please lower the aim assist. I swap matches with my son who uses controller, and it is frightening how easily he shreds players with the Hex, Ripper and Harpy. Whereas me, who has much better aim with mouse, is having to rely on the launchers and one-hit wonders of the Protocol and Riot gun to do well. It's a real shame because I prefer using the shredders.

Please give Shockwave a reason to exist. Quite why anyone would choose it over the Slam is a mystery. Slam has quicker cooldown, hits harder, goes higher and has a more forgiving area of effect.

Ball needs to be given more strength. One Protocol shot is enough to destroy it, and it's a flippin' massive target. Either do that or decrease size or make it move quicker. It's quite easy to keep up with if you are pursuing.

Shield is an odd one. It's a bit useless throughout the match, but becomes OP during crown rush due to the time limit and how many the crown wearer can spam in 35 seconds. Needs a buff and a nerf depending on stage of the game.

Buildings look samey. Even after 100 or so matches I couldn't tell most places apart from one another. Even a different coloured window to smash would be nice! That said, the overall look is really coherent and distinctive. There's no mistaking Hyper Scape for another BR and it's a great foundation to work from.

I've had about 4 crashes in probably 200 matches. Also twice after I'd just been killed everything in the game froze except for the enemy player who continued to run on the spot. Performance otherwise has been good, it's a well optimised game engine.

I'm on ethernet and in the UK, but hit registration has sometimes been questionable. Also victim of a fair amount of lag compensation with shots going around walls. Would be nice to see the ping of the players I'm facing. Talking of which, when are we getting death cams?? Currently there doesn't seem to be a way of reporting cheaters unless I'm missing something.
over 4 years ago - UbiMorning - Direct link
Not that the game is perfect, mind you. Please lower the aim assist. I swap matches with my son who uses controller, and it is frightening how easily he shreds players with the Hex, Ripper and Harpy. Whereas me, who has much better aim with mouse, is having to rely on the launchers and one-hit wonders of the Protocol and Riot gun to do well. It's a real shame because I prefer using the shredders.
We mentioned in our recent patch notes we are looking into the adhesion with controllers! We are definetly aware and have been investigating.

Please give Shockwave a reason to exist. Quite why anyone would choose it over the Slam is a mystery. Slam has quicker cooldown, hits harder, goes higher and has a more forgiving area of effect.
I personally really enjoy using Shockwave, despite an issue with it activating sometimes at the moment. Do you think it may need a Damage buff? It's cooldown is faster than Slam after the recent patch.

Ball needs to be given more strength. One Protocol shot is enough to destroy it, and it's a flippin' massive target. Either do that or decrease size or make it move quicker. It's quite easy to keep up with if you are pursuing.
Thanks for your input! It does feel like Ball tends to be the "meme pick" for Hacks.

Shield is an odd one. It's a bit useless throughout the match, but becomes OP during crown rush due to the time limit and how many the crown wearer can spam in 35 seconds. Needs a buff and a nerf depending on stage of the game.
With yesterday's patch, we decreased it's duration to compensate the abuse during the Showdown. Have you had the chance to play around with it since?

Buildings look samey. Even after 100 or so matches I couldn't tell most places apart from one another. Even a different coloured window to smash would be nice! That said, the overall look is really coherent and distinctive. There's no mistaking Hyper Scape for another BR and it's a great foundation to work from.
I can see how it can feel repetitive after a while, but I think a lot of people tend to focus on fighting rather than the area they are in. I do love the overall look and artstyle of the game as well!

I've had about 4 crashes in probably 200 matches. Also twice after I'd just been killed everything in the game froze except for the enemy player who continued to run on the spot. Performance otherwise has been good, it's a well optimised game engine.
The issue about the game freezing sounds like a slight connection issue. Regarding crashes, we are looking into crashes that happen both at the start and end of matches. I'd suggest checking in with the support team with your MSINFO files.

I'm on ethernet and in the UK, but hit registration has sometimes been questionable. Also victim of a fair amount of lag compensation with shots going around walls. Would be nice to see the ping of the players I'm facing.
Have you checked in your ini file to see that your datacenter is set correctly? There are some other steps here to try to help reduce lag.

Talking of which, when are we getting death cams?? Currently there doesn't seem to be a way of reporting cheaters unless I'm missing something.
Regarding kill cams, I've passed the suggestion along. I think they would be helpful in determinging how you died and identifiying possible cheaters.
There is no in-game report system yet, but the team is working on that. For now, you can submit reports directly through the support portal.