Original Post — Direct link
Good Morning, I've been playing since day 1 of the test literally.

Do's:

1: Grenade Launchers- This is an issue. It's an issue as there are way, way to many grenade launchers wherever you go. This needs to be addressed. 90% of my deaths are from Grenade launchers in buildings. Where the enemy player just spams and spams grenades with no aim involved. It's ridiculous. Especially when they pick up 2 grenade launchers and just spam the grenades not even looking. This needs to be addressed. Either limit the amount of grenade launchers in building such as hot spots or make finding them very rare. This will make looting buildings a little bit more enjoyable.

2: Shield/Invisible- Shield needs to be like a separate health bar. So when you are shooting the shield the shield life goes down. This will benefit in so many ways.Regarding Invisible hack, there is a sound yet the sound is so so faint that is just pointless unless you have a $300 mic. These 2 hacks need to be addressed for counter play as this game revolves countering hacks.

3: Mines: you buffed the mines. Now they are OP. Even when an enemy player dies who threw the mine out, the mine can still follow you and kill you. I have been hit by mines for 75% of my HP. That's super over powered. So when you have enemies with the 0 skill grenade launcher and mines in buildings, you literally can't go into buildings. It becomes pointless to have buildings if that is the case:

4: Snipers: There needs to be a drop off damage. To get sniper from across the map in 1 shot while you are fighting a full squad is pretty dumb.

5: Fix the resurrect of your teammates echo. This is still bugged.

6: Fix the crashes at end game when you win. To many times I am stuck with no Victory sign or stats afterwards as it's frozen. This needs addressing.

7: Add leader board so it gives players a reason to grind the game. Add badges. Badges are HUGE, as it shows what you have accomplished. Another reason to grind the game.

Don't:

1on't mess with any of the AR's or SMG's. They are in a fine state as it helps with TTK. Especially if people are just running around with invis and shield or heal. TTK needs to be fast with the amount of hacks that are in game. So please do not Nerf: Hexfire, Harpy, Ripper. They are perfect in the state of the game.

I really hope you look at this as I really enjoy the game but with the amount of issues, it's starting to phase. I do not want this. I want to love this game more and more. Content, Content and Fixes will thrive the community.

Thank You
over 4 years ago - UbiMorning - Direct link
Grenade Launchers- This is an issue. It's an issue as there are way, way to many grenade launchers wherever you go. This needs to be addressed. 90% of my deaths are from Grenade launchers in buildings. Where the enemy player just spams and spams grenades with no aim involved. It's ridiculous. Especially when they pick up 2 grenade launchers and just spam the grenades not even looking. This needs to be addressed. Either limit the amount of grenade launchers in building such as hot spots or make finding them very rare. This will make looting buildings a little bit more enjoyable.
In the recent Patch, we did make the radius of the explosions slightly smaller since the Technical Test. Did you not notice much of a difference between the Tech Tes and Open Beta?

Shield/Invisible- Shield needs to be like a separate health bar. So when you are shooting the shield the shield life goes down. This will benefit in so many ways.
Thanks for your input! We have noticed most players are learning when the hack wears off and attack the enemy once its over.
Regarding Invisible hack, there is a sound yet the sound is so so faint that is just pointless unless you have a $300 mic. These 2 hacks need to be addressed for counter play as this game revolves countering hacks.
Did you mean headset? The sound is pretty loud for me when the invisible players are nearby. I've been spooked a few times not understanding where someone was going to pop up after the invisibility ends.

Mines: you buffed the mines. Now they are OP. Even when an enemy player dies who threw the mine out, the mine can still follow you and kill you. I have been hit by mines for 75% of my HP. That's super over powered. So when you have enemies with the 0 skill grenade launcher and mines in buildings, you literally can't go into buildings. It becomes pointless to have buildings if that is the case:
Personally, I have tried to be very careful to listen for the audio que of a Mine near-by. You can also shoot the Mine to destroy it before it reaches you. We will continue to monitor feedback from the community about this change.

Snipers: There needs to be a drop off damage. To get sniper from across the map in 1 shot while you are fighting a full squad is pretty dumb.
I haven't seen much discussion around the Protocol V, but I do agree drop off damage would make sense. How far out do you think it should go?

Fix the resurrect of your teammates echo. This is still bugged.
We are aware and it is listed in our Known Issues list.

Fix the crashes at end game when you win. To many times I am stuck with no Victory sign or stats afterwards as it's frozen. This needs addressing
This has been reported to us as well. If you could, please take a video and submit a report through the support portal.

Add leader board so it gives players a reason to grind the game. Add badges. Badges are HUGE, as it shows what you have accomplished. Another reason to grind the game.
A leaderboard would be nice! Would you want it to be based off of wins or kills or a mix of both?
As for Badges, what kind of badges would you want to see? Would you want to use them as emblems?

on't mess with any of the AR's or SMG's. They are in a fine state as it helps with TTK. Especially if people are just running around with invis and shield or heal. TTK needs to be fast with the amount of hacks that are in game. So please do not Nerf: Hexfire, Harpy, Ripper. They are perfect in the state of the game.
I am interested to see more feedback on the Harpy, since it feels really strong. I do think the Ripper is in a solid place.
over 4 years ago - UbiMorning - Direct link
I'm curious to know your thoughts now after the recent update with changes to the explosive weapons and armor!