Original Post — Direct link
The game called hyperscape has been a very good game. but if this game doesn't keep up, the reason would be for the types of bombs in the game and the autolock gun. now people are playing for change and different style, just like apex. The sample will be ignored at least until apex turkey. Do not hyperscape this way, arrange grenade throwing guns and the gun in question, or do less of their value and discovery. People who can't get to kill are playing with these and making us sick. When you include skil mines in them, the game is getting tasted. please do not ignore them, although it is a very nice game, they throw bombs, mines and automakit locked guns spoil everything. If you continue to stay that way, you will lose as many players as people are eager. Apart from that, the time to start the game is unnecessarily long. Although the lobby reaches 100 people, the game is waiting to start. It already takes a lot of time to go into the lobby, through various screens, and all of them need an arrangement. thank you.
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hyperscape adlı oyun çok güzel bir oyun olmuş . fakat bu oyun tutmazsa eger , sebebi oyunda ki bomba atar türleri ve otomatik kitlenen tabanca olur . şu an insanlar degişiklik ve faklı tarzı için oynuyor , aynı apex oynandıgı gibi . örnegin apex türkiyede yok sayılacak kadar az . hyperscape bu şekilde olmasın , bomba atar silahları ve bahsı geçen tabancayı düzenleyin yada degerlerini ve bulunmasını daha az yapın . kill alamayacak insanlar bunlar la oynayıp bizi hasta ediyor . bunlara birde skil mayın ı dahil edince iyice oyunun tadı kaçıyor. lütfen bunları göz ardı etmeyin , çok güzel bir oyun olmasına ramen bomba atarlar , mayın ve otomakit kitlenen tabanca herşeyi bozuyor . bu şekilde kalmaya devam ederseniz insanlar hevesi ğeçince çok oyuncu kaybedersiniz . bunların dışında oyuna başlama süresi gereksiz derecede uzun . lobi 100 kişiye ulaşmasına rağmen oyun başlamak için bekletiyor . zaten lobi e girmek için çeşitli ekranlardan geçip fazla vakit alıyor bunların da hepsine bir düzenleme gelmesi lazım . teşekkür ederim.
almost 4 years ago - UbiMorning - Direct link
Thank you for sharing your concerns for the game! I can see that you want to enjoy the game and want it to do well.

I brought this up on another thread but I'll reiterate it here as well: When looking into weapon balancing, there are many factors to keep in mind, even when proposing an idea. We have to keep an eye on factors that are turning players away from the game to ensure a balanced experience, especially since our goal with the game is to make it inviting for everyone. This includes making some weapons accesible for newer players, like the D-Tap.

With discussions around the D-Tap, it seems higher level players are getting irritated with the D-Tap because it is a "noob friendly" weapon and feels essentially like a mosquito. Many players, like myself, tend to use the D-Tap as a tool to finish off players who are trying to run away mid-fight. However, I think the D-Tap has a trade off where it doesn't do a ton of damage in exchange for it's mechanic. If you can aim, you are better off using other weapons than the D-Tap. I am still keeping tabs on comments about the D-Tap, especially in cases where some squads are running 3 D-Taps.

As for explosive weapons, we've obviously made strides to help balance out the frustration with the Salvo and Komodo. As Salt_Fist points out, the main source of frustration with these types of weapons seems to be coming from having fights within buildings. The goal of toning down the knockback last patch was to make it easier for players to get outside of buildings instead of being boxed into a corner.

We have been collecting feedback points from players regarding the current state of Mine. As the meta currently stands, it seems to partially not entirely reward players for playing agressively. The biggest issue with Mines at the moment seem to be how fast the cooldown is and how fast you can place a mine. The distance at which mines can chase you also feels ridiculous to some players, even after Slamming or Teleporting. Some players also feel that Mines have too much health, as it can be hard to shoot at them while they are chasing you.