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over 3 years ago - /u/rspn_exgeniar - Direct link

I DO NOT WORK ON LEGENDS, I would love to hear discussions;

While this is thematic, I am _Personally_ not a fan, because by existing, Cryto would be hard countering and introducing unreliability to other characters' ability with no counterplay or action required by said player. That's lame and not interesting;

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by danifdp

What do you work on?

Helping the team resolve live emergent issues, and ramping up on Ranked....

(Please put down your pitchforks)

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by Alexianz1

Crypto is already an underpowered. Scanning legends already have little counter as is, this would simply be his counter. Over all I think this would be a net positive and a counter player to cryptos passive could be worked up if needed.

Being underpowered is no reason to put a poorly designed passive onto a character.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by danifdp

That’s awesome, although it sounds like a highly stressful job 🤣

It's a matter of perspective; I've seen stuff.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by PhillyCheesesteakSub

Isn’t that what a Passive literally is?

No action required by said player.

Usually passive GIVES a character an ability to do something another character can not, which ADDS to the game, and would create rich, interesting gameplay opportunities.

What is being suggested is to REMOVE another a character's the ability, thus denying another character's ability, and returning the game to a zero sum. Thus removing the richness of the game and characters, and is actually a detractor to fun.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by henry63094

It's on y'all to design it well, the idea itself isn't bad.

Also what would be a good reason to change a character if they weren't under/over powered...?

Degenerate gameplay patterns.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by Alexianz1

But the entire legend of revenant was made to REMOVE other characters abilities. I do agree with you in a way though, this is certainly different. But that doesn't make the idea or premise bad. Possible it could give him shorter scanned times? A little bit of brainstorming could possibly make this work.

Revenant's passive is not his silence?

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by Sendoria

Thanks for your input. Curious about your thoughts on this counterpoint.

Bloodhound innately counters Bangalore, as an example of hard counters that are already in the game.

He has to push the button in response to your button... He doesn't counter you simply by existing. Also, that's a tactic; Considerations are way different at that point :P

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by autowaaagh

Doesnt Wattson's ultimate REMOVE horizon, gibraltar, bangalore, and caustics utimate, along with revenant's tac?

????

That's an Ultimate, not a Passive.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by NedelC0

How is this a poorly designed passive?

While this is thematic, I am _Personally_ not a fan, because by existing, Cryto would be hard countering and introducing unreliability to other characters' ability with no counterplay or action required by said player. That's lame and not interesting;

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by O_P_S

I agree but at the same time there is absolutely no counter to bloodhounds scan… so in effect this crypto passive is hard countering an ability that doesn’t have a counter at all.

That's a tactic, not a passive...?

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by thisnotfor

If this counts as your department, I have been having lots of stuttering on the xbox one s, and these are about 1.5 second stutters.

We know. I've been poking that ticket nonstop.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by Spork-in-Your-Rye

There was another suggestion to make a survival item that counters scanning. What do you think about that?

I don't understand all the desires for anti scan, feels like you are all just asking for a nerf on scanning. Is that correct?

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by Koronesukiii

I read all your comments in this thread, and I gotta say it's good to see some solid thought given to this. For the most part, I agree with you. Passive abilities should not hard counter other legend's input based abilities, and "x is underpowered" isn't an argument for "giving bad abilities to x".
 
That said, I feel there is a need for a hard counter to exist against combat intel legends as such. There are very few meta abilities in the game that have zero hard counter. AOE damage dealers, defensive zoning tools, personal mobility abilities, visual obfuscation tools, they all have a counter. Combat intel legends don't have that.
 
Abilities with no counter are always borderline OP. Caustic Nox Grenade is a damage tick away from being OP. Crypto's drone needs to be loud, big and weak to create a window-to-counter against EMP. I don't see why there couldn't be a legend that created an anti-scan AOE of some sort as an ability. Kind of a counterpart to Wattson, who creates an anti-ordinance AOE. Say some kind of "signal jammer" guy who negates scans, drones and such within an area.

I don't see why there couldn't be a legend that created an anti-scan AOE of some sort as an ability.

You would be correct on that assumption; We still need to consider if that would be degenerate in some way; and that the gameplay involving 'creating a fog of war' isn't just 'smokes' gameplay. But conceptually, there isn't a reason to say a character can't have a specific niche, in fact, I think it's a good thing. Creates a strong character identity.

That said, I feel there is a need for a hard counter to exist against combat intel legends as such. There are very few meta abilities in the game that have zero hard counter. AOE damage dealers, defensive zoning tools, personal mobility abilities, visual obfuscation tools, they all have a counter. Combat intel legends don't have that.

I don't want to jump into that conversation, but that would be an argument to nerfing/constraining scans systematically. I'm here for the Cryto chat.

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by hi_exgeniar

What if when the drone is left out, some area in front of the camera is "cloaked" by the drone? When scanned, the drone itself would still be shown so opposing teams know there may be a team in that area but the team itself wouldn't be tracked. Drones make noise and can be shot down so there's still counter play to it.

The cloaked area could have some visible indication to the Crypto team so players know where they can and cannot be tracked.

Since you are suggesting changes to the drone, are we talking about the passive, or just adding anti-scan to the character in general? If we are talking about the latter (just adding anti-scan), we are starting a whole new discussion and the considerations and variables we need to discuss

over 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by flamingdonkey

live emergent issues

No idea why you think this will cause people to put down the pitchfork. This is like the most pitchforky role you could have.

LOLOL.
I know thats why I m asking :P
I'll make a thread and let you all give me the pitch forks soon.

almost 3 years ago - /u/eriddy - Direct link

excellent reddit thread but i accidentally tweeted my reply already instead of in here https://twitter.com/m_ray/status/1475440206970978308

almost 3 years ago - /u/SootGremlin- - Direct link

I love this!