Hyper Scape

Hyper Scape Dev Tracker




03 Jul

Comment

Originally posted by Bowy272

Hey! I just got a drop and everything works fine, right up until I get to 2/3 RC things installed and then it says that a file called vulkan-1.dll was not found and doesn't allow me to complete the installation. Please could you see why this might be and if other people have had this problem and fixed it, please inform me as to how, thanks :)

Make sure you update your video card drivers to the latest version, and be sure you have a card that supports Vulkan. ~Graeme

Comment

Originally posted by hamster_boi

When are you planning on releasing the game in more territories/countries?

In our next PC test phase, which is coming quite soon, many more territories will be included. ~Graeme

Comment

Originally posted by SenpaiTati

Can you give us a clue on what new modes or content we can expect on Full Release?

There will be new mechanics and modes coming in the future for sure.

You asked for a clue so I will be very obscure. Maybe we should do something with these four lobbies? ~JC

Comment

Originally posted by Born2beSlicker

I’m not an engineer, just a normal scrub.

Why did you decide to use the Siege engine (Anvil Next?), for a game like this? What advantages does what was considered a “Frankenstein” engine have compared to some of the other tech that’s in Ubisoft?

Starting with Rainbow 6 Siege gave us the opportunity to start with tech and server architecture which had already shipped and been improved over the years. This is obviously a very different game so we had to implement a lot of different tech to achieve the 99 player count and map size of Neo Arcadia. ~JC

Comment

Originally posted by LettuceAndTea

How has COVID-19 affected the production, design, reveal and launch of your game?

Launching a game during all of this has been the second* biggest challenge of my career. The core of the team is still working from home, and the production has gone very smoothly despite all these challenges. I'm incredibly proud of the work this team has done to deliver Hyper Scape on time and in such a solid state. ~Graeme

*the biggest is working with JC

Comment

Originally posted by Picklewoof

Do you imagine a future where as Devs, you directly work on fostering an esports scene, or would you rather be more independent of it?

The game is inherently competitive but the players will be the ones to tell us if it will be an Esport in the future. We'd like the community to decide. ~Thomas

Comment

Originally posted by Sarge_I_Sco

With crossplay can it be console vs console only?

We're looking closely at crossplay implementation right now, so we can't say much further on the topic at this time. ~Graeme

Comment

Originally posted by gregjay03

Anti cheat?

There are multiple layers of anti-cheat mechanics and processes, including hardware banning, to carefully tackle cheating issues that come up. ~Thomas

Comment

Originally posted by Gleasonryan

What is it like working with Eric Pope?

Imagine Mike Tyson bobbing and weaving around the ring. That's exactly THE OPPOSITE of what Eric Pope is like. ~Graeme

Comment

Originally posted by Khal_Brodo_

Hi, there will be a FOV slider for console ?

We're focused on PC and server stability at the moment, but will come back soon to console specific features. ~Thomas

Comment

Originally posted by Slimer425

will there be a leave squad penalty. my whole squad leaves almost every game

We're monitoring player behavior on topics like this very closely. Leave Penalty is not something in from the beginning, but we'll see if it becomes an issue. ~Graeme

Comment

I'll give you a hint: It involves jumping :)

Comment

Originally posted by ConspicuousBassoon

There are a lot of unique mechanics shown in Hyper Scape, but also a lot of features seen elsewhere. What were some places you all as devs have drawn inspiration from?

We've drawn a lot of inspiration from old school shooters like Quake and Unreal, which I personally played a ton of in their day. ~Graeme

Tribes! ~JC

Quake 2 for me. ~Thomas

Comment

Originally posted by JL3GACY

Will there be event integrations (love gravity or unlimited ammo for example) happening on other livestream platforms? I.E. YT Gaming, FB Gaming, etc

We've partnered hand in hand with Twitch to build a best in class extension, the Crowncast, and have been focused completely on that platform at the moment. ~Graeme

Comment

Originally posted by C-Robss

Will there be in game events that occur on a randomised basis when there is no streamer left in a lobby?

Have you any plans to roll the technical test out to further regions or allow people from other regions to queue with friends from allowed regions?

Finally with such a high mobility game, network performance is everything, what is in place to mitigate any ping advantage and at what tick are the servers running?

If there are no streamers in your match, Hyper Scape's host AI, Ultimate Grace, will manage the playing of effects cards throughout it, with a smaller pool of effects to choose from than our streamers have access to. For example, Low Gravity is not one of Grace's options. ~JC

Comment

Originally posted by Geoth3rmal

Do you plan to add skill-based matchmaking to Hyper Scape's casual modes?

Our focus right now with Tech Test is making sure our servers are running properly. Regarding matchmaking we're gathering feedback and data on the subject right now and remain open to altering it in the future. ~Graeme

Comment

Originally posted by TheSacredShrimp

Was really shocked to receive a technical test drop. And really enjoyed the game. Was curious if like myself console gamers who receive tech access on pc will get early access on consoles perhaps? And is there plans for a solo mode in the future! Thanks for all the hard work

Console will launch on Season 1 release. What's cool to remember is everything you unlock during Tech Test on PC will carry over to your console account. ~Graeme