almost 3 years ago - Mike_Weicker - Direct link

We never intended to release the exact numbers for relative rarity of LP on a unique. It is generally based on level, some have had their chance shifted slightly to account for particularly powerful and well scaling attributes.

We don’t plan to release the formula for chance of obtaining LP on an item. It would output numbers that are not easily comprehended by almost everyone. (Tom Scott has a great video about understanding numbers like million and billion. We are talking about numbers way bigger, or well, smaller really.)

200 is a number that when placed in said formula, you always get 0 chance. Quest reward uniques are not able to drop with LP.

Finding super end game uniques with LP at all is going to be very rare. Possible but very rare. It’s difficult to look at an item system and not want to plan for BiS but I think that’s a big difference between ARPGs and MMORPGs, you can’t really get BiS in every slot in an ARPG while you are expected to strive for BiS in each slot in a MMORPG.

We will as always listen to feedback and use that to improve the game.

almost 3 years ago - Mike_Weicker - Direct link

I don’t know if we will make it available or not. The main reason it’s not possible at the moment is to avoid endless new characters to farm it. We didn’t have a ton of time near the end of the patch cycle to solve that problem and just making them not spawn with LP was the safe option.

I don’t want to get your hopes up on it because I really don’t know if we will or not. I don’t like to say anything is really set in stone.

almost 3 years ago - Mike_Weicker - Direct link

I understand that everyone wants to know the specifics of it but I’m a little confused. Have we given out the formula or chances for any other aspect of item stat rolling? Like exalted affixes or even just the relative rarity of each affix on an item. As far as I know, we’ve never given out that sort of information. Please correct me if I’m wrong on this one though.

I think that there are two separate issues here, the quest speciffic items being able to roll legendary potential or not and the relative rarity of legendary potential in the rest of the uniques.

The quest uniques being able to drop LP is something that should have been more clearly communicated. That one falls squarely on me. I’m sorry it wasn’t in the legendary reveal dev blog and isn’t clearly communicated in game. It’s something that we are still discussing if we want to have an alternative acquisition method which can have LP or something like that. The 200 is just instead of having an extra variable that says “can’t have LP”.

It’s a little unfortunate that the exact numbers for relative rarity came out without us having some UI ready to show it in game. I think that a good solution would be to add alt text that says, something like very low, low, average, high, very high relative chance or something like that.

While we haven’t said the exact chance to hit LP, I think we have said why some items have higher LP level than their unique level.

To expand on that a bit, the LP level is generally based on item level. Some have had their chance shifted to account for particularly powerful and well scaling attributes. Items like prism wraps are already end game viable so they have a low chance to get LP. It’s the same reason that high level uniques have low chance to get LP. Most uniques don’t have a problem with this but some effects are just really good at scaling into late game. This was done to avoid having clear runaway 4LP uniques being just obvious BiS items for most builds. The alternative we looked at was just bumping up the level of the unique itself but we thought this would have been even less favorably looked on.

As always we are happy to talk about why we decided on something, other alternatives we discussed, other suggestions you have and things we are considering changing. We are also prepared to make adjustments from feedback. This is a very big system and up until patch day, less than 100 people even knew about it. We very often get great feedback that changes our systems.

I hope that helped shed a little light on it and I’m happy to answer any more questions…other than, “what’s the exact LP formula?” Partially because I don’t have it with me on my phone haha.

almost 3 years ago - Mike_Weicker - Direct link

No, the only ones that can’t get LP are the quest rewards.

almost 3 years ago - Mike_Weicker - Direct link

Sorry, I consider the petals a quest drop.

almost 3 years ago - Mike_Weicker - Direct link

Yea, it’s my fault it’s not in game too :frowning:

I’m mocking some stuff up this morning and I’ll get some feedback from the team on it and go from there.

I appreciate the feedback on this from all of you. I think we can get the in-game information to a point where the relevant information is communicated well.