Last Oasis

Last Oasis Dev Tracker




02 Feb

This patch is focusing on fixes, balance, and improvements.

We're currently in the process of switching the VOIP service, which should fix all the existing issues and prevent new ones in the future. At the moment though, it had to be disabled to finish the setup. Once done, there won't be a need for a new patch, just a quick server restart, so no downtime. Shouldn't take more than a few days.

Just to get some things out of the way: there won’t be a January community devlog or a Q&A in this post. There’s enough to read through as-is! If you have something you’d like to ask the devs, head over to our Discord[discord.gg] and check out #announcements for a link to a submission form.

CHANGELOG & QA NOTES
Some Backstory

The ability to ignite containers in order to ... Read more

13 Jan

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3066355948707697793]here[/url].
The whole team is back in the office after the holidays and are already hard at work! We’re excited to push our first patch of the year and introduce a few new things, plus some fixes and improvements.

CHANGELOG
STRUCTURES & BASES

-Added Giant Walls, as well as Giant Wall Gates. This additional type of base defense is geared towards clans protecting strategic locations in their claimed Oases.
This type of base defense is only available to the clan owning the Oasis.
-Added Giant Wall Packers: These structures are used to pack the new Giant Walls and Gates.
-Fixed being able to build Walls on Floors/Roofs by rotating them 180°.
-Updated Rupu Sling description.
-Fixed being able to build a Lumbermill while players are inside the placement hologram.
-Fixed Lumbermill not working with any tree except Redwood and Pine.

BALANCE

-Added Bent Wooden Planks: New resource which is utilized in the constru... Read more

06 Jan

Well, 2020 is finally over! And what a year it's been, huh?

A good chunk of the team took a much-needed break over the holiday, so no changelog or in-depth analyses of aspects of the design and dev process to be had here (sorry! There’ll be a patch next week).

Instead, I’m gonna get all sappy and dedicate this post to featuring you - the community.

Thank you for everything, but especially for sticking with us. We know we still have a ton of work to do (which we are, in fact, doing!), but we’re so excited for the future of Last Oasis.

Have to give an especially big shoutout to our Discord[discord.gg] community! Thanks for making every day interesting 👉😎👉

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2965024323104771365]here[/url].

17 Dec

Post
    pogosan on Steam - Thread - Direct
FIXES

- Fixed latest server issues resulting in lost connections.
- Fixed client crashes related to claiming.
- Fixed Ballista not taking ammo from Ammo Chests.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/4814876060856092005]here[/url].

16 Dec

This will be the last patch until January! We want the game to be stable over the holidays, as many of us will be taking a few days off to eat gingerbread cookies with some wine, so this patch is focusing on fixes and improvements. If it turns out an urgent fix is needed before January, we’ll still patch that in though, so don’t worry.

We hope everyone has a safe, healthy, and happy holiday time!



CHANGELOG
CLAIMING

-Forbid building above and below Proxy Walkers.
-Slightly reduced influence radius of Poaching Huts.

BALANCE

-Decreased Scattershot damage vs Hard and Soft armor.
-Rebalanced Ceramic Durability upgrades to better fit their tier.
-Made clay quality spots slightly more common.

INTERFACE

-Improved readability of... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2950385721469392016]here[/url].

10 Dec

This week’s post is a bit shorter than usual, since we aren’t adding a feature that’s easy to show through video/GIFs.

Iron maps will start spawning once this update is live.

CHANGELOG
WALKERS
-Introduced dynamic module slots on all Walkers built with quality or upgraded with Flots. Allows for more diverse Walker builds and customization.
You can stack as many modules in a single slot as the module type allows, which consumes a Walker level. Alternatively, you can always spend a level on unlocking another module slot to diversify your build.
-Enabled ownership transfer for Proxy Walkers.

BALANCE
-Decreased Flotilla trade tax to 2% from 5%.

INTERFACE
-Added a grid overlay to the local map.
-Tweaks to Graphics Settings UI, all options should show up normally now.

POINTS OF INTEREST
-All rupu camps should now properly sink into the sand.

OASES
-Re-introduced Killin to the Asteroid Crash... Read more

09 Dec

We're releasing a content push tomorrow (Dec 10) at the usual time, 2 PM CEST / 8 AM ET! This will introduce iron maps, plus a few other additions, fixes, and improvements that will be discussed in their own post. Server downtime should be about an hour.





Screenshots by ... Read more

04 Dec

Post
    pogosan on Steam - Thread - Direct
INTERFACE

- Added an option to toggle audio when minimized.
- Added 1st/3rd Person perspective FOV sliders.
- Added FOV scaling option to enable fisheye. This time the popular demand was too strong to resist.


BALANCE

- Added Fiery Concoction to the game, a resource that's only obtainable through rare Wandering Merchants that specialize in dealing with ammunition.
- Hellfire Bolts will now require Fiery Concoction to be crafted.


FIXES & IMPROVEMENTS

- Fixed meshing through walls with Scattershots.
- Fixed characters jittering on moving Walkers.
- Fixed player numbers display on World Map UI.
- Fixed Furnaces not being locked when above 50% HP.
- Fixed items disappearing from Walker containers after unpacking (tied with server restarts).
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2927866455154677064]here[/url].

02 Dec

We’re bundling our Community Devlog with this week’s content push since we had some bigger posts for Season 2: the Poaching Hut and Hard Maps!

To allow for a more fair progression, we’re doing a slow rollout with hard maps like we’ve done in the past! We’re going to start spawning them this Friday, so get ready!

We use this approach because we feel it aligns well with player progression. Sure, there are some groups that may have been waiting for Hard maps for longer than others, but transitioning over time rather than all at once means that more dedicated groups don’t just steamroll to the end right at the start of a season and that there is an overall more fair progression pace.

CHANGELOG
CLAIMING

-Added Poaching Hut - This placeable will allow the owner to reap harvesting bonuses from the area around it, poaching the resources from the owners of the oasis.
-Re-enabled the ability to transfer Proxy Walkers to the clan.

... Read more

27 Nov

Post
    pogosan on Steam - Thread - Direct
STRUCTURES

- Added projectile trajectory for Catapult and Slingshot back.
- Fixed holes in Stone Doors.


FIXES

- Fixed VOIP not working on some maps.
- Fixed floating after some climbing.
- Fixed losing grappling hook when redeploying.
- Fixed model visuals of Stiletto.
- Fixed shooting Scattershot through some walls.
- Fixed being able to hit things through some walls.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2927865821438497740]here[/url].

26 Nov

Post
    pogosan on Steam - Thread - Direct
Ancient City
Starting tomorrow, 27th November at 5 PM CET / 11 AM ET, Ancient City will start appearing on the world map!



Explore the remains of a forgotten civilization in search of loot and treasures, but beware the rupu-infested ruins scattered around the city and other hostile wildlife overrunning the area.

Black market traders, who live on the fringe of the nomadic society, tend to avoid crowded oases and often prefer to do their dealings far away from the Flotillian trade stations. You'll find them setting up shops all around the Ancient City and may even encounter special merchants offering Strongboxes to their customers.



Keep an eye out for the... Read more