Last Oasis

Last Oasis Dev Tracker




27 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3082127426110735268]here[/url].

16 Apr

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/4795746547292855414]here[/url].
CHANGELOG

GAMEPLAY

-Fixed an issue which caused different types of quality resources to all be the same quality in certain areas, instead of randomized in the same area. It’s possible that the quality spots across maps will change due to this.

INTERFACE, VOICE & TEXT

-Fixed issues with fuel containers in some crafting stations.
-Enabled input device selection in Settings for Xbox.
-Updated Vivox.
-Fixed voice chat issues on Xbox.
-Fixed trader UI issues on Xbox. Should be able to sell items now.
-Fixed navigation issues on crafting UI for Xbox.
-Fixed not being able to edit Ownership on Xbox.

FIXES & IMPROVEMENTS

-Fixed grappling hook related crashes.
-Fixed crash related to disconnecting while in a building screen action.
-Fix crash related to voice chat activity.
-Fixed crash related to equipment screen.
-Optimized LODs for distant ob... Read more

08 Apr

Post
    pogosan on Steam - Thread - Direct
In regards to the Ancient City Tablet loot piñatas: Seeing as right now we’re in the process of making the technology grind much less tedious and time-consuming in general, therefore this bug is not entirely affecting our plans too much. At the moment, there are no rollbacks planned. For those of you who got to farm them while it lasted, enjoy the Tablets. For those that did not have enough time, we are committed to continue to improve the technology system and the amount of time it takes to build up from zero.

CHANGELOG

GAMEPLAY

-Baskets and small random loot in Ancient City are no longer loot piñatas full of Tablets.

INTERFACE, VOICE & TEXT

-Fixed issues with fuel containers in some crafting stations.
-Enabled input device selection in Settings for Xbox.
-Updated Vivox.
-Fixed voice chat issues on Xbox.
-Fixed issues related to renaming Walkers.

FIXES & IMPROVEMENTS

-Fix... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3122658555349256728]here[/url].

26 Mar



We’re excited to be kicking off Season 3 and releasing on Xbox exactly one year since we launched into Early Access! What up xbobs we’re apologizing in advance for if the pc players treat you like sh*t

A ton has happened since March 2020, and we can’t wait for you to see all the changes we’ve made to the game. Season 3 is going to be introducing some new and long-awaited content to the game, like a new map, flying Walker, and, finally, the Sandworm 😍



ABOUT XBOX
When it comes to the Xbox release, we've been working tirelessly alongside a team from ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3031459393705298345]here[/url].

19 Mar

Alright, Nomads!

You've asked for confirmation, so here it is:

We're aiming to wipe some time on Friday next week.

Get ready for a patch, some fundamental changes to the structure of the game, and the start of Season 3!
in the meantime, get a load of this teaser asset




👉😎👉 nice

xoxo, gladiator
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3052850859067693600]here[/url].

18 Mar

CHANGELOG
CONTROLS

- Fixed issues with player/walker movement keybinds.
- Allowed to bind keys to any number of actions (at your own risk).
- Fixed not being able to rotate buildings with controller.

UI

- Added weapon slots to quickslot bar when in inventory.
- Fixed choosing exact thing to pack with scroll not working.
- Fixed all tutorial text and icons.
- Fixed fragment/tablet slot position in Tech Tree.
- Probably fixed renaming walkers.
- Fixed some missing control tooltips for controller.
- Fixed various button interactions with controller.
- Fixed walker list not being scrollable with controller.
- Fixed some missing icons here and there.
- Fixed issues with displaying clan members.

-Fixed fire bolts and hellfires
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3052850859063349143]here[/url].

16 Mar

CHANGELOG
-NOTE: Fire Bolts and Hellfires currently disappear quickly after being shot. We'll have a fix shortly.

WALKERS
- Fixed Panda Walker having odd number of water slots.

STRUCTURES
- Added Defensive Tower back with all the fixes and increased cost.
- Fixed issues with Lumbermill sounds.
- Fixed harmful effects damaging players in Trade Station protection.
- Fixed Trade Station protection resetting.

GRAPPLING
- Fixed issues with having to press reel in again after grappling.

UI
- Fixed zooming out Tech Tree.
- Added 3D preview for equipment screen.
- Fixed issues with rupu turret container placement.
- Fixed issues with picking up dropped containers (bottles, pouches, etc.).
- Fixed having to double click to craft.
- Fixed various reported issues with clan screen.
- Removed sounds when hovering over stuff with mouse.
- Fixed some tutorial text issu... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/5213452406692405975]here[/url].

09 Mar

CHANGELOG
WALKERS

- Somewhat improved Toboggan movement (give feedback).

FIXES

- Fixed various connection issues.
- Fixed character stuttering when in big fights.
- Fixed quality building display in building menu.
- Fixed Proxy water container visibility.
- Fixed Rupu Turrets checking distance from foundation (they shouldn't).
- Replaced broken second cargo on Tusker with double slots for the main cargo.
- Fixed wrong keybind UI on controller.
- Fixed sometimes not being able to jump after using chat.
- Fixed various client crashes.
- Optimized gunpod performance more.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3060730888177179158]here[/url].

04 Mar

With the Xbox version release getting closer, we're actively testing everything to make sure it's as stable as possible, while finishing up all the new features we've prepared. While we don't want to spoil those new things until they're properly revealed, a big part of the game has also been changed:

the UI has been almost fully redone, full controller support has been added, many bugs have been fixed, and a lot has been either improved or tweaked in one way or another.
We're finally at the finishing line with all the changes and we need all the help we can get to try it out and give an honest feedback. How it feels, what got better or worse, or, simply, what's broken about it.
To get the answers to those questions, we're releasing the new version early and ask you to let us know what you think.

This new version contains all the general changes and improvements, but not the new content that will be revealed later. Once we get all of your feedback and do th... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3060730888157291972]here[/url].

09 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3062980339979346261]here[/url].
NOTE: We're still working on VOIP and will let you know as soon as it's ready.
As we said, it won't require a new patch to enable it.

CHANGELOG
GAMEPLAY
-Exosuits should no longer have warp speed enabled. We will continue to monitor gameplay around Exosuits, now that they should be working as intended, in order to understand if more gameplay and/or balance related changes are needed.
-Fixed Rupu Slings shooting and aggroing players from massive distances.
-Fixed getting stuck during climbing. We’ll continue to monitor this in case other issues show up.
-Added more Hull Hardening modules to Ancient City event map small loot. This can be found in the ruins near the center of the oasis.
-Quality nodes should now work properly, but it’s very likely all previously known quality locations will change position across all maps.

STRUCTURES & BASES
-Fixed several collision checks to avoi... Read more

02 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3061853618154661796]here[/url].