A lil somethin somethin: You can find the details for this event on the announcement page here.
Hi Nomads!
As one of the most important elements of Last Oasis, creatures and AI in general were one of the very first things we started with when we began planning the LOverhaul, so it felt like the right thing to dedicate our first devblog to them.
In this devblog I’d like to tackle some of the changes we’ve done to the old creatures, new creatures coming to the game, design choices we’ve made for them, some of the technical challenges along the way, and what’s in store for the future when it comes to creature behavior and design in general.
For these devblogs I will always be approaching the developers in charge of designing and implementing any changes or additions we talk about here, so we might be getting into the technical aspects of these features a lot. I’d also like to point out that some specific terminology was used in some cases that probably doesn’t mean much to you now, but as we continue to release more devblogs it will make more sense. An exa...
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