Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




14 Oct

Comment

Originally posted by NoLanguage4337

How about reworking Dungeon Points, my run is around 12.000 tier 1 but lust dungeon season I got lots of points for 10.000 level difference is almost 1.000 DP.

Each season does bring a change to how the dungeon points are awarded. This season the points were adjusted as we'd planned for the length of the season and the new dungeon points missions.

But we'll be reworking the points a little so deep dungeon runs are a little more rewarding.

Comment

Originally posted by ropus1

Can we have spoiler of the first t7 crusader? How many ep does she/he/it has? Why does the game designer decided that amount?

She is a support Crusader.

Tier 7 event Crusaders will be debuting with 1500 EP, given some of the Tier 6 event objectives last year required players getting 1000 EP on their Crusaders in order to use them on said objectives, so at the least most players Crusaders will have around that mark.

Comment

Originally posted by Mistyville

Loving the new Dungeon missions - I may actually get somewhere this run

Glad they're helpful! It's definitely a nice source of points for knocking out some of the early reward levels. :)

Comment

Originally posted by algie666

i just wondered ,are you still working on the lag issue? it effects my game play and stops the fun,and ty for chests ,;]

Hi algie666,

Which lag issue specifically are you asking about? There's been a couple brought up recently.

You're welcome for the chests.

Comment

Originally posted by Bungobunce

Any chance that the "reach area 20,000 on tier 2/3/4" achievements can be consolidated, or reworked so that once it's achieved on tier 4 it triggers the previous tiers?

That's not something we're planning on doing, but I do hope to make them season agnostic, so you don't have to tackle them all during season 5.

Comment

Originally posted by Kite-sama

Hello Erika and everyone

I was wondering if there would be an improvement on the "SPRINT" for "DUNGEONS" and was wondering if there could be a "TALENT" oriented for that, like 1 payment only to let use activate this function on "DUNGEONS" it could double the function of previous talents "SPRINT" but for this only since we have 15 runs per week and reaching area 20k for each takes a long time otherwise.

Thanks for code

Hi Kite-sama,

You're welcome for the code.

We don't have any plans for something like that at this time, but we'll keep the request in mind.

Cheers!

Comment

Originally posted by Halaberd85

hi,

can you please add the number of completed Gold Missions to the statistics page? Matt Spacewalker uses them for New Heights but theres not a way to easily find out how many we've completed.

Hi Halaberd85,

Thank you for the request. I'll have Wilson get that stat added in one of the next few updates.

Comment

Originally posted by TFahab

Happy Thursday! Curious if there's any update on changing the linear scaling in dungeons or if we're doomed to sprint/reset/repeat for best efficiency this season?

Hi TFahab,

We'll be addressing the dungeons once we've gotten Carnival of Sorrows out the door, so the changes will probably be out sometime next week.

Comment

Originally posted by Kite-sama

Hello Erika and everyone

I was wondering if there would be an improvement on the "SPRINT" for "DUNGEONS" and was wondering if there could be a "TALENT" oriented for that, like 1 payment only to let use activate this function on "DUNGEONS" it could double the function of previous talents but for this only since we have 15 runs per week and reaching area 20000 for each takes a long time otherwise.

Thanks for code

Hi Kite-sama,

Nothing planned for extending sprint on dungeons only at this time, but we did recently add more sprint in our talent update. We'll keep the request in mind though.

You're welcome for the code. :)

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 260!

Community Activity!

This week's ...

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13 Oct

Post

Hi Everyone!

Walk the Runway in our latest colouring sheet which features the Tier 7 Carnival of Sorrows Crusader, Erabelle, Tisseuse de Nuit, now available on our website.

Or, if you're feeling creative, you can submit your Crusaders fanart!

 

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #fashionablemoth or shared here on reddit by Friday, October 22nd, 2021 at 12pm Pacific Time (UTC-7), then we'll release a code for ...

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08 Oct

Comment

Thank you for all the lovely submissions this week!

We'll have a new colouring sheet for you around Wednesday next week (Oct 13), featuring our new Tier 7 Carnival Crusader!

Comment

Originally posted by ryan92084

As is the custom I'm a day late. When talking runes it will largely be in rune level 1 (r1) equivalents unless otherwise stated.

First off Matt is pretty fun. It is nice to see the gold meta evolve in a new direction and it has been a while since we've seen this much of a shakeup. He won't always be useful (so very very gold hungry) and that is okay. We've also largely been freed from the golden gear is king forms which is helpful.

How the base versus pass rune rewards are a bit more balanced this season than previous is a positive direction. Pass holders getting 5.5-6x the runes as non pass holders in the past two seasons was a bit much. This season (up to 40) it is a more reasonable 2.5x.

Thanks for managing to fit the black hole TM in. I requested it so long ago I had thought them a lost cause.

The willingness to add stretch point goals and also your desire to make this season a bit harder while also being receptive to feedback on the sprint...

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Yeah, I realized later that day that I had forgot to scroll my spreadsheet to level 30 on the season 4 rewards. So there's a bit less runes this season, but we wanted to keep the season pass the same price, while accounting for the extra levels of rewards we added.

We won't be removing the runes from the level rewards, just shifting them around a bit when we implement the points changes.

Glad Matt is a fun shake-up so far.

With Kat's vacation in August and fitting in the Desert Bus Crusader art, we thought it would be a good time to add the Void as players have requested it and since it offered some time savings with the season art.

I'll chat with Wilson about the vertical scroll bar on the rewards dialog to make it clearer it can scroll.

Cheers!

Comment

Originally posted by navilapiano

Hey Erika, just adding my voice here. I'm only going to lvl 25 before focusing on coins or idols. However, I'm in complete agreement that the runes should not be removed past lvl 40. Not a single one. Players have payed for the pass and have strategised heavily on reaching those seemingly unattainable prizes. Maybe just lower those rewards to a more reasonable level, still past lvl 40, of course, as well as revising the point scaling to give more option for how we play, rather than sprint, reset, repeat.

Hi navilapiano,

Thank you for for the input on the situation.

Comment

Originally posted by DoctorNovakaine

Plenty has been said about not removing rune rewards. I'm going to take a slightly different approach. The rune rewards for this season are somehow lagging behind the last season despite the expanded reward track, and removing those would further lag it behind. However, if the rune rewards earlier in the track were to be increased, particularly on the pass, then I think it would be considered a reasonable trade-off.

I would also recommend not locking runes behind levels you don't want players to reach in the future. Materials are fine because they're relatively easily acquired through chests at least, but runes are a very rare commodity comparatively and putting them in there is clearly baiting people to go for them.

Thank you for the input. Since the pass has 100 levels of rewards this season, increasing the runes would have meant increasing the price of the pass.

The discussion is still ongoing, but we won't be removing the runes, just moving them down away from level 100.

Comment

Originally posted by bippyarg

The more I've thought about it after you mentioned it on the stream, removing the runes from the reward track should be a non-starter, as all of your paid pass players have already paid for the chance to get them. So removing them is scammy, and possibly illegal in many countries (bait and switch in online purchasing of virtual goods). I would strongly encourage you to drop this path of exploration. There is only downside.

 

That said, you have plenty of tuning knobs available to you to address the concern than players feel those rewards are out of reach.

One is increasing point rewards, which moves players along the reward path quicker (and only last for this single season, so is not a permanent condition).

Or, moving the more desirable parts of the post 50 reward track (e.g. Rune stacks) to the 40-50 range and having post 50 be only mats. Either of these addresses the problem, without creating a new one of very unhappy paying customers.

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Yup, we'll drop the removing entirely of the runes, and focus on our other dials to tweak.

Cheers!

Comment

Originally posted by Croq360

I really hope you don't remove those runes at the 50+ levels. I have been sprinting the heck out of this season in order to maximize my chances to get to level 100. There are Fire Runes at 50/60/100, and those are in very short supply, making those very nice "carrots"!

Thanks for the input Croq.

Comment

Originally posted by DoctorNovakaine

The runes screen and missions screen are grievously laggy. I would need to wait 4-5 seconds to slot or upgrade a single rune. The missions screen is much less consistent, sometimes it takes one second and sometimes it takes ten or more.

Thank you for the information. And is the slowdown present regardless of if you're idling on an area or sprinting areas while on those screens? Or only if you're sprinting?

Comment

Thank you for the feedback.

We brought back this Talent because players ended up missing it when we reworked Speed Runner into what it is now.

We don't currently plan on changing it.

Comment

Originally posted by gragatrim

I just wanted to chime in as well, please don't remove the runes past level 40. I've also been sprinting non-stop to try and get the rewards. It's unfortunate that so many players have been complaining about these stretch goals that you put in(and a lot of players have been asking for since season 1), that they are now making you second guess your decision. I'm one of the end game players that thinks they can actually achieve 100, and I'm willing to sacrifice my entire dungeon season running strictly for points and gaining 0 idols to try and accomplish it.

Bipp makes a good point about not removing the runes, so we'll likely just move them earlier down the track and keep it materials-only past a certain level.

I think you could totally make level 100 too, especially with the points missions.