Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




27 Jul

Comment

Originally posted by Marena84

Thanks for the code and all your hard work <3

You're welcome. Thank you for playing Crusaders. <3

Comment

Originally posted by Darkliandra

Thank you for the chests & happy anniversary!

Can we get a sneak preview on which QOL features made it into the update? I hope something about rune merging :).

You're welcome.

Quicker rune merging for sure, though that took a little longer than anticipated, so the extra QoL pieces will be whatever Wilson can get to today.

Comment

Originally posted by mystic_dragon005

Do you have a favorite skin so far erika?

Too many to choose between, I think, though I do really like Wrena, RoboRabbit, Bruno, Fire Phoenix's Prism version and Milgrid.

Comment

Originally posted by Competitive_Buyer_39

nice weather today

It's good weather here today. Hope you're weather is enjoyable too.

Comment

Originally posted by quatreh

heya, thanks for the code !

You're welcome. :)

Comment

Originally posted by PrizeCare7043

Congratulations on the 6th Anniversary! I would like to ask though, whether is it possible to have older crusaders' "Increase the DPS of all crusaders by 40%" gear to be readjusted, similar to the level enjoyed by Zuczek?

Thank you, and thank you to the community for helping us reach 6 years.

I'm not currently planning on going back and revising the gear, but I'll discuss it with the team.

Comment

Originally posted by Flufferly

It sure is, raining golden legendaries and all.

That would be a painful rain.

Comment

Originally posted by bridbirdbird

I don't have a question but gotta enter the raffle so... Nice weather today huh

Pretty nice weather today here as well.

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 249!

...

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Comment

Originally posted by iggir

Hey Erika and team, 9,352 hours into the game and still loving it (Steam). Wondering if there's a chance you can add remembering the UI scaling option as a QoL improvement.

Hi iggir,

That's awesome!

We've tried having the game remember your scaling choice, but that just prevents the game from loading for a large number of players.

We haven't had the time yet to look into other solutions but I'll note your request.

Cheers!


22 Jul

Post

Welcome Crusaders!

Natalie Dragon and Ranger Rayna are hanging out with some otter friends by the river in our latest colouring sheet, River Visitors, now on our website!

 

Or, if you're feeling creative, you can submit your Crusaders fanart!

 

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #otterpicnic or shared here on reddit by Wednesday, July 28th, 2021 at 4pm (16:00) Pacific Time (UTC-7), then we'll release a code for...

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Comment

Congratulations!

This week's challenge unlocked the Spawn Speed reward!

Redeem RAIN-BOWF-IRES-QUID a 7 day long 200% Spawn Speed buff. Code expires Friday, July 30, at Noon Pacific Time (UTC-7.)

Comment

Originally posted by ubi_contributor

Hello Erika, a QOL feature I would wish to see, (perhaps already mentioned?) that is, currently at area wipe everything goes dark. I feel it is disenchanting the game experience further as time goes on. may you implement dark or grey on the swipe but only for formation/monsters, and not the bench or skills?(keeping the core visible)

Hi ubi_contributor,

We do need the screen to change the art, but I'll add your vote to the item on our suggestion list to keep the bench visible during transitions.

Cheers!

Comment

Originally posted by Witty_Newspaper_9693

Have an ideal, u dont need cap that stack. Just make it become diminishing return.

If it was additive, we'd leave it uncapped, but it is multiplicative.

Comment

Originally posted by whywouldichooseaname

why do all of zuczek's legendary effects have linear growth when the effects aren't even good?

The slot 1 was linear, as Laugh in the Face of Fire was infinitely stacking. I suppose we could look at potentially revising it now.

They're mostly in line with the boosts that other legendary items give though.

Comment

Originally posted by ChakatFirepaw

A couple shower thoughts on the Zuczek change:

Perhaps try a lower order curve, it's easier to keep quadratic growth in check. It also wouldn't be that hard to explain in the tooltip: "This ability applies its buff twice."

Another idea would be to take a page from Black Viper: The permanent part of the ability is linear, but it also has a strong exponential buff based on firestorms used in that run.

Those are some good ideas to keep in mind for future crusaders, thank you for sharing. :)

Comment

Originally posted by bippyarg

I suppose Zuc changes were inevitable. Hopefully you have a (mathematically defined) plan to refund delorians to folks who burned them, perhaps for nothing depending on if you nerf Zuc out of the meta.

 

I'll just take the opportunity to plug the community discord to the devs, where the Zuc scaling was discussed in depth for at least a week before release, might be worth taking a quick look there, you could head off quite a few math issues with Crusader design, lots of folks like to analyze the effect of new crusader abilities. Though scaling issues with this one was pretty obvious given it has a permanently stackable multiplicative buff. It would be a very small time investment, but you could gain huge insight into your crusader designs.

Players over the new stacks cap will receive some deloreans for potential time warps spent on building up their stacks.

Comment

Originally posted by zodiPhd

Perhaps it's time to release the game out of Beta, then have a true Beta version where a cross-section of players can test new crusaders, abilities, formations, etc, BEFORE they're released. Then you will catch bugs or perceived game-breaking situations before the live version players see it; preventing a lot of disappointment from the players and developer regrets/needs for apologies, etc.

Other games that are released, yet still evolving, use a Beta version with volunteer players to work out unforeseen bugs / issues before the live version gets the new material implemented. Why not COTLI?

It's just the Steam launcher that has the Beta warning still. Apparently the CNE version got built without the Beta warning.

It is still a live service game, which does mean numbers will still change as we continue to update it.

I'll bring it up with the team if it's worth considering volunteer testers.

Comment

Originally posted by zenflip

As long as Zucs cap is set at something reasonable like 50k, I have no problem with this. I would like a refund of my geode though.

The compensation included an Arcane Geode and Rune Solvent if players owned Zuczek. Thank you for calling it out. :)

Comment

Originally posted by algie666

thanks for all the hard work guys ;}

and thanks to the players for there comments its great to read them :]

You're welcome. I'll pass it along to the team as well. :)

And I will second the thanks to the community for coming out to our Q&As. :D