Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




22 Jul

Comment

Originally posted by owpp

why not just change the multiplicative stacking for a additive stacking? like Qadir's Packed Curio Cabinets?

Additive has been the preferred way to do permanent stacks. I wanted a multiplicative one to be a bit more fun.

Comment

Originally posted by Croq360

Regarding Zuczek, I hope that any adjustment to her doesn't nerf her to oblivion. I think there's a happy medium that could be reached where she's not game breaking, but still provides a significant DPS buff, something that gets her a place in the meta.

Hopefully indeed. We'll see now that she's been changed.

Comment

Originally posted by Marena84

Can I just carefully ask that we keep the salt to a minimum?

I get that a nerf sucks, but Erika and the rest of the team are some of the most involved devs of any game I know. I think we should consider all the hard work they put into this (free to play) game, continuously keeping it interesting and entertaining and keeping in very close contact with the player-base.

Thank you Erika, and the other folks at CNE <3

You're quite welcome. <3

Comment

Originally posted by DoctorNovakaine

Thanks for the chest code.

Just going to say don't be TOO aggressive when nerfing Zuczek. Let them still be powerful, just more reasonably so.

Doing some math: a stack cap of 30000 and a rune that increases 15% linearly per level would have, at rune level 15 and max stacks, a DPS boost of approximately e1212. This would be quite strong, but wouldn't overshadow current powerful crusaders or synergies - the sort of thing you'd want if you were looking to make a crusader than was powerful but not broken. They would be good, a desirable crusader to use, but wouldn't recentralize the entire game around them. (However, you might want to keep them out of 11th objectives.)

EDITED TO ADD: Just want to make clear, though, that I like the multi-stacking in principle. And I'd like to see more of that. It's just that the numbers need to be attended to. I proposed an idea for a multi-stack ability based on using buffs a while back, but the base there was .1%. That...

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You're welcome for the chest code.

I think Zuczek should be a less game-breaking Crusader with the changes we've made to her, though she does still have some oomph.

Comment

Originally posted by Not_Pro

I'm not surprised about Zuczek nerfs, although I was wondering if it could be done in a more elegant fashion, something akin to the Twins' Power of Two - using Firestorm grants a stack to the ability, and every power of two/three (since Zuczek is about threes)/ten (crabs have ten legs) grants a multiplicative buff of some kind, making initial levels easy to reach but making the insane amounts of DPS harder to reach.

That aside, where does the team intend to put the upper limit on the number of stacks at?

That's an interesting idea for a future Crusader power. We'll keep it in mind.

The cap we settled on was 40,000 stacks.


20 Jul

Comment

Originally posted by Impressive_Newt9990

Hello Erika,

Only question this week is if we can potentially have one more rune solvent mission or somehow have a way to get more of them. I have more geodes than I need same goes for catalysts but I'm completely out of rune solvents. It's the one thing in the game I feel like is slightly too limited given how we need to use a few every time the meta changes.

Hi Impressive_Newt9990,

Rune solvents are definitely a weird one. Some players are using them all, some players are building a stash.

I can look at adding some more solvents to the season rewards for season 5, and then I'll add your vote to the request on our suggestion list to consider as well.

Comment

Originally posted by Vitalii-Aliluiev

Hi Erika,

Most players already have many years of experience with COtlI and almost forgot how it was at the beginning. Sometimes I wish to remember that and check how it was, but I don't want to create a new account for that.

So, I have an idea for the new challenge. Call it like "Nostalgy" or "Back to Future Past". Only 20 first crusaders will be available during the challenge. Also, idols, talents and artifacts should have no effects. Trinkets and buffs may be ok.

In that case, new and old players will have almost the same experience. Maybe we should have that challenge like something rare and start it once a year after the anniversary

Regards,

Vitalii

Hi Vitalii,

That would be an interesting thing to try out, but it would probably have to have a special reward for the attempt.

We do have the Nostalgia Trip objective on Idols Through Time, though that does still allow for using Idols since it goes so deep and requires the boost from the Idols and Talents to complete.

The objective I Like Potatoes, with having the talents disabled which means the crusaders are back to a 5,000 level cap, was getting close to the limits of what players could achieve with the Tier 5 version, though with runes there might be a little more wiggle room for continuing to increase the Tiers of that objective for a couple more tiers.

We'll keep the idea in mind though.

Cheers!

Comment

Originally posted by bridbirdbird

It takes years to pile up so many warps, what other form of compensation are you thinking of thats gonna match that?

Like I said, it depends on where we settle the cap.

If there are players over that cap that did spend warps, then they would get some warps back.

Comment

Originally posted by JuJuBee2006

I love these Q&A sessions, & thanks for the code.

I am concerned that within a week of releasing a new crusader, the team is looking to rebalance her... it seems to me that one of the biggest part of Zuczek's identity is her infinite potential using a moderately slow stacking method. She has been one of the first crusaders in quite some time that I have been excited about, and I am concerned that she will be rebalanced to the point of uselessness. This pattern of releasing crusaders to immediately make changes is worrying.

Switching topics slightly: what was the inspiration for Zuczek's design? When I first saw her she struck me as being very demon like.

You're welcome for the code.

For a slow stacking method players already do have quite a few stacks, plus as mentioned, an infinite multiplicatively stacking ability makes Zuczek the Crusader to have. Justin's concern was more for the e4000 and higher DPS coming from just one Crusader instead of needing the formation to provide the support.

Since I had the ability to use Firestorm spec'ed out, Kat took the fire inspiration and the kikimore inspiration and ran with it.

Comment

Originally posted by Bluestblood5

Thanks for the code! Will there be any new ways to obtain runic chests available in the future?

You're welcome for the code.

We don't currently have any plans for more ways to get Runic chests aside from the 10 weekly and the dungeon seasons, but we'll see what happens.

Comment

Originally posted by Glorium

so, ppl already burned 40k + delorians. whats the plan there , again?

Depending on where we settle on the cap, we'll be doing something to compensate players for changing Zuczek.

Comment

Originally posted by Bungobunce

Will you be refunding the 42.5k Deloreans I spent?

Depending on where we settle on the cap, we'll be doing something to compensate players for changing Zuczek.

We probably wouldn't refund all the warps spent, as players do use those to get event chests for gearing Crusaders in a normal event.

Comment

Originally posted by xyzzex

do you regret adding some sader to game like bruno, marzimallow, roborabbit, propagators?

also do you still stand behind those words that runes aren't needed for dps?

Those Crusaders have added interesting elements to the game, so I wouldn't say we regret adding them.

Technically, you don't need the runes as you could get power from various other sources to complete everything in the game still. The runes just help you complete things quicker if you're having trouble getting the idols or crafting materials.

Comment

Originally posted by bridbirdbird

Instead of capping the stacks you could change what zuccerbergs 5th rune does

I feel like capping the stacks of a permanently lasting ability removes the fun of the ability in the first place

Even with changing what the rune does, without a cap, the ability still breaks the game as all the power then comes from one Crusader.

As the screenshot you shared indicated, players are willing to put in the time for getting the stacks, so Zuczek would be the meta.

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 248!

...

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16 Jul

Comment

Originally posted by ubi_contributor

erm, upon wanting to upgrade my epics, where are they?

If you reload the game, the epics should be there. It's a visual glitch.

And you've reloaded the game since the event started? That's so weird that the crafting screen didn't update right away...I'll have Wilson take a poke at it.


15 Jul

Post

Hail Crusaders!

Zuczek, the new Tier 6 Song of Thrones crusader, goes exploring the caves in our latest colouring sheet, Boiling Burrower, now on our website!

 

Or, if you're feeling creative, you can submit your Crusaders fanart!

 

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #firezerg or shared here on reddit by Wednesday, July 21st, 2021 at 4pm (16:00) Pacific Time (UTC-7), then we'll release a code for a 7 day long 2...

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Comment

Such fun sheets featuring Qadir aka the Lemon Elf. Thank you all.

We'll carry them forward to next week. :)


14 Jul

Comment

Originally posted by AllenMS828

This just gave me an idea that I don't think I've seen suggested before. Instead of trying to fit the reset button onto the main screen, which I believe was deemed problematic in the past (for space reasons), how about adding it to the info panel mentioned here?

It would fit nicely next to the Rewards box, under the See All Objectives button. It would be out of the way, reducing the chance of accidentally clicking it. But it would still be way more convenient than it is now. What do you think of that idea?

Oh, that would be a neat way to deal with it. We'll keep it in mind.