I just noticed the change on Qadir's seat. Thanks for reevaluating that.
Okay, so I get from your other responses that you consider Garnet being able to prevent you from Sprinting to be 'working as intended'.
This deeply perplexes me.
It looks like you've coded it so that it doesn't trigger once you start Sprinting, so you recognize that it makes sense for Sprint to take precedence.
Why doesn't it seem obvious to you that having Garnet warp you past bosses, stopping Sprint from going off, doesn't make sense?
I honestly would like to understand this.
Or, another way of asking it is: If you Warp past a boss, my understanding is that the things that would be triggered by killing a boss are all activated (e.g., Langley, Almquist, chests, etc.). Why don't you consider Sprint not activating during a Warp to be a bug, on the same level as any other boss-killing ability that just randomly not activating would be?