Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




02 Jun

Comment

Originally posted by draco9881

Greetings one and all.

What are your thoughts on adding "take-back crystals" for micro managing the talents?

I envision them being obtained via missions, coming in three flavours

Weak: Remove 1 level per use, capped at 250 reserve.

Medium: Remove either 5 levels per use with a cap of 100 or 10 bevels per use and a cap of 50.

Strong: Reclaim a full talent stack with a crystal cap of 25.

It would need 3 extra buttons on the talent screen, one for each strength. The player would click on the appropriate button to toggle active status on or off. With the crystal active the player then clicks on the required talent to apply. Multiple clicks should be possible for weak and medium crystals.

Tier 1 talents would consume one crystal per use, tier 2 talents two crystals up to tier 8 which would consume eight crystals per use.

Hi draco9881,

We've tried to design the talents so that there's not really any bad purchases, and we do top up your free respecs when we do most Talent updates, so you can respec if you need to to try out the new Talents.

That said partial respecs have come up before, and I'll add your idea of crystals and the costs to the item on the suggestion list to consider.

Comment

Originally posted by gragatrim

Since you mentioned rune merging vs chest opening, let's take a bit of a closer look at how much actual time is needed. On a weekly basis we get 8 runic chests through the in game options, the average rune drop is 9.864 runes per chest, let's just round that up to 10 to make the math a bit easier. So that's 80 runes of lvl 1, let's just assume that we somehow get all lvl 1 runes of the same type(I know this is impossible, but using this assumption just helps show how much more time is spent opening chests vs quicker rune merging). Now let's assume we want to merge all 80 of those level 1 runes into the highest possible combination of runes, that's going to be 40 clicks to get lvl 2 runes, then 20 clicks to get lvl 3 runes, then 10 clicks to get lvl 4 runes, then 5 clicks to get lvl 5 runes, then 2 clicks to get lvl 6 runes and then 1 final click for a lvl 7 rune. That is 40+20+10+5+2+1 = 78 clicks in the absolute "worst" case for merging of runes.

Now let's take a look at...

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Thank you for the math. I'll add your vote to the item on the suggestion list.

Comment

Originally posted by VerbingWeirdsLang

Thank you for the Runic chest! I appreciate the break between Dungeons and events. It gave me time to work on other objectives and I finally emerged victorious in Evil Scheme!

I really like the design of The convivial Alluring Viragallant and I keep imagining her as a projectile Crusader thanks to those hand-buds. They remind me of Lillymon's Flower Cannon from Digimon. I can see her fire pollen projectiles without warning and then it's Plants vs. Zombies all over again. XD

You're welcome for the chest and the break!

Congratulations on passing Evil Scheme!

I will pass the feedback about Viragallant to Kat; thank you for sharing!

Comment

Originally posted by Kagushino

I'm currently running "Polkamans Go!" and there's 150 stages left. I'll respond once it's done :)

Edit: It worked out, indeed! :)

Nice!

Comment

Bush Whacker 2 doesn't have an official reddit.

There are some unofficial discord servers, though most players for Bush Whacker just talk with the in-game chat, on Amicus, or through the gift messages.

Comment

Originally posted by isawbones

Going to agree with Kittymug and DoctorNC here. It seems that the team does not have a clear path forward which is super concerning. It seems that outside of the main content releases (events and seasons) there is no plan at all. If I asked what things you would like to have completed in 6 months outside of seasons/events, would you have an answer?
Was going to ask about some specific features but instead, I would much rather y'all have a clear plan going forward. That plan does not need to be fully shared with the community (some insight would be nice) but having some goals is vitally important.

My goals definitely include the Tier 5 objectives for all campaigns and the Tier 5 11th objectives sooner than later.

Otherwise, currently I've had to readjust my plans due to my assumptions of what I think is quick for tech versus accommodating how long things actually take.

Comment

Originally posted by BenL7

For Rune merging, could pressing "Y" on the keyboard be added as an alternative to clicking on the "Yes" button? That could be an easy way to speed up the process a little bit.

We've been discussing adding the "Hide this dialog" box to the merging dialogs as a mini QoL update sooner than later.

Comment

Originally posted by Inappropriate_Comma

You can add my vote for the skip button too! Thank you for taking care of the recipe mission issue and thank you for the item credit and resetting all of those missions!

Will do, and you're welcome. :)

Comment

Originally posted by kittymug

We are also dealing with orders of magnitude more chests than runes per week which meaningfully changes how a player interacts with both systems. I agree that the rune merging is tedious and can/should be enhanced and at the same time I feel that chest opening is more tedious and much more due for improvement.

The suggestion for enhancing chest opening does continue to pop up in the Q&As/streams and seems as if it is not an important enhancement. Given that runes are a fairly new mechanic and many players are tired of asking for better chest opening it should not be a surprise that it is a popular request most recently.

I totally understand why you would not want to make the entire list publicly visible (a bunch of it likely makes 0 sense without some insights to the development history) and take no issue with that. I do find it strange however that you are not willing to collect direct feedback from the players on which requests matter to them. Please consider crea...

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Fair enough point about the chests. I'll add your vote to that item.

I'm only one person and I don't have the bandwidth to maintain a public-facing list on top of all my other duties for the game, otherwise I might consider it.

When collecting suggestions from the reddit Q&As I do note the number of upvotes a comment has for adding votes to an issue.

Comment

Originally posted by DoctorNovakaine

That response is...somewhat disconcerting. It implies that there is no prioritization going on for irregular tasks, which doesn't leave a good feeling. This is where I was most interested, as things like dungeon seasons and events and anniversaries are regular and expected. It's those one-off things like challenge adjustment, rune merging improvements, mission screen overhaul, etc. which have been highly requested but only vaguely acknowledged where it would be helpful for players to know where they stand. Not that getting Garnet's 5th finished or fixing bugs is a bad thing (Sjin is an absolute wreck right now, actually breaking the game), but a priorities list could at least let us know what's being planned and in what order...and the response doesn't make it sound like there IS a plan.

Sjin is still causing trouble after Friday's fix?

Or you haven't reloaded the game since last week?

Comment

Originally posted by AllenMS828

I'm a little confused as to why the chest opening screen is still considered to be such a big deal. I can open a couple thousand chests in a matter of seconds. It's just a few clicks. Rune merging is way more tedious, with having to drag and drop the runes you want to merge instead of just clicking a button.

Honestly, my big complaint regarding the chest opening screen is having to go back to the store screen every time you want to redeem a new code, instead of just having a redeem button on the opening screen itself. That's super tedious, especially if you have a dozen or so codes saved up from the newsletter. (And opening those one at a time is very tedious too, of course.) I just don't understand their refusal to move or supplement the redeem button, when it's been requested a lot too.

There's a store button on the chest screen, which helps get the codes redeemed quicker.


01 Jun

Comment

Originally posted by kittymug

Hi Erika,

Hearing that development priorities beyond scheduled releases and bugfixes are up to the discretion of your daily mood is concerning. I'm fairly certain that part of your response is mean to be tongue-in-cheek, but none the less it goes to suggest that the list not rigorously maintained and I hope that we can agree that a development backlog should be maintained rigorously.

Let's take as an example the request to be able to open more chests per click - it has come up regularly over the last few years as the rate of chest generation has gone up. I find it very hard to believe that this is not one of the most popular requests coming from the active player base at this time and I have seen you "add a vote" to that item (I am assuming that there is only one 'chest opening enhancement' item to vote on in the list) several times but yet there is no indication that we will ever get a changed chest opening mechanic. As others have pointed out, improving the chest ...

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Chest opening at least has the x100 button.

Rune merging doesn't have any speed up measures in place at this time, which is why it's a higher priority.

We don't plan on making a public list, but the Q&As and the stream are the places to continue making suggestions, which may cause them to be added to the game sooner than later.

Comment

Originally posted by OglintheDestroyer

Hi Erica, I experienced the glitch, took a picture with my phone, and posted in the thread about the bug however I did not file a ticket as before now I was unsure how to. Is there no way for me to receive credit for the mission as well?

Hi OglintheDestroyer,

If you submit a ticket now, I'm still working through them. I've got a bunch more to work through today.

Tickets are the best way to get game help, since they're attached to your account data, and we can make sure the correct account is receiving the help. Not everyone uses the same handle for all their accounts after all, and Steam allows players to share usernames that get displayed on public profiles, which is how we look up your account in our data base. So if you're a Steam player, it's especially important to always submit a ticket when possible.

But yeah, the fix is on a ticket by ticket basis at this time.

Comment

Originally posted by dimitrius5naj

Erica, hello!

Should we expect new events this year or next?

Thanks for the code!

PS. I wanted to know what kind of Tengu appeared in the description of Mindy Mime, but here they immediately answered.

Hi dimitrius5naj,

You're welcome for the code.

We aren't going to add new events to the event cycle. The current 17 is all there is room for. The Crusaders from those events might not always be tightly themed to the event they come from though.

Comment

Originally posted by DoctorNovakaine

Hi, Erika. Thanks for the code. Can you provide us some insight into your current task priority outside of the dungeon launch and events? Like the four or five items you want to get done soonest that aren't part of the regular schedule. I know there's The ListTM but I'm just interested in what might actually be imminent, not just to be considered.

Hi DoctorNovakaine,

You're welcome for the code.

The 6th anniversary and Season 5 planning is a priority right now.

Otherwise outside from events and Garnet's rune, getting Wilson to tackle some bug fixes. And then getting a tech buffer, so we can work on some of my most wanted things. But there's no top 5. That changes as my mood changes.

Comment

Originally posted by AllShallBeWell

Looking forward to Dungeons!

Anything you're ready to spoil, about how idols rewards will work in the new season?

Difficulty levels 2 and 3 have an increase in the bonus idol amounts, if you have the power.

Comment

Originally posted by Kagushino

Thank you for resetting my two missions for the Steam Achievement

You're welcome. Hope the achievements worked this time. :)

Comment

Originally posted by BenL7

Thank you for the Runic chest.

I've recently noticed something weird about redeeming chests. When you click the Redeem button, it switches to the Chest screen and the new chests are already displayed on the left, before the animation of the gift wrapped chest starts.

You're welcome for the chest.

Dangit, it's doing that again? I'll add it back to the bug fix list.

Comment

Originally posted by DarcDragn

Hi Erika, thank you for doing the Q&A. I haven't been playing long, I played a bit many years ago, and recently returned... but I have been playing Idle Champions. While it is not without its bugs, IC feels more responsive and less like a browser game when interacting with the GUI.

Are there any plans by the CotLI team to beef up/refurbish it to feel like it was made to be played in an application, and not as a web game in an .exe wrapper?

Also... any way to get a "skip" button added to the screen after resetting?

Hi DarcDragn,

No worries. Q&As are a good way to hear from the players.

Crusaders will remain a Flash game for the rest of its lifetime, but we may make some changes to the UI, like how we remade the store UI recently.

I'll add your vote to the item on our suggestion list about a Skip button for the reset screen.

Comment

Originally posted by Abject-Army-657

Thanks for the chest. I appreciate the time between dungeons to finally do a little catch up. I sincerely hope that the DPS expectations for dungeons have not progressed so far that those of us who just managed to get through to 25 still have a chance.

You're welcome for the chest.

Glad you've been enjoying the break between the seasons. It's been popular feedback so I think I'll try to keep a little break between seasons then. :)

If you made it to level 25 last season, you should be able to make it to level 25 this season, maybe with some point sprints to take account the point changes, but you'll still get a good chunk of idols.