Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




15 Jun

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Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 243!

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10 Jun

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Hail Crusaders!

Torakichi explores his hoard in our newest colouring sheet Mountaintop Hoard, available now on our website!

 

Or, if you're feeling creative, you can submit your Crusaders fanart!

 

If we get 50 coloured sheets shared at us on our Twitter with the hash tags #lostidolscolouring and #toratora or shared here on reddit by Thursday, June 17th, 2021 at 4pm (16:00) Pacific Time (UTC-7), then we'll release a code for a 7 day long 400% DPS buff redeemable by ...

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Thank you for all the submissions this week!

We'll keep going towards the next buff with next week's sheet.


09 Jun

Comment

Originally posted by Daurakin

Hey Erika!

For the new Tengu crusader, Torakichi - why did you pick entirely random slots for his miming?

Randomness like this causes complete and utter unpredictability which can screw up runs just based on bad luck. Take the Animal challenge for example; If someone gets a bad spot for Torakichi's miming spots, they might have an enormous loss of DPS compared to a similarly geared player, completely out of their control!

Formation placements are crucial, and kind of the main appeal of the game. With randomness like this, especially something you can't "fix" (unlike stuff such as Jiao's pools, which you can fix with Karen, Mindy and a propagator), Torakichi is just completely anti-fun and even anti-CotLI, imo.

Could you please reconsider his miming mechanic to something else other than completely random? Some basic suggestions as alternatives, so he's still different from Mindy:

  • Mimes 2 randomly from the column in ...

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Hi Daurakin,

Crusaders is about formation building, and Tora gives players a chance to test their skills more often than just plug and play.

Thank you for sharing your feedback on him though.

Comment

Originally posted by Xarth42

Hi Erika

I just want to say thank you for the changes to the current dungeon season. The points boost is very nice in particular, and I like that the grind doesn't feel quite so overwhelming, without cutting the fun of players more committed than me.

Hi Xarth42,

You're welcome for the changes! I'm happy to hear that season 4 is going well for you so far. :D

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Originally posted by ManInTheBox42

More like the crafting dialog indeed; that has the upwards arrows indicating upgrades. We can already easily see which slots are locked (and empty) and which ones unlocked & empty, but once the slot is filled the overview doesn't give any visual indication of what level that rune is and whether I have an upgrade in my inventory.

Another option I thought of now would be that clicking a rune in my inventory would highlight/filter the crusader(s) that can be upgraded with that rune.

Gotcha. Thanks for expanding. I'll update your request on the suggestion list with the details.

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Originally posted by Dutalus

This money could go to a bank account. We could buy temporary buffs for certain categories of characters with it (gifts ? Flowers for a princess, jewels for dragons, etc. That would be like the runes, but with minor and temporary bonus)= it would be re-injected in the next runs.

I know it must be difficult for the game mechanism to have another market place ( we can already buy things with diamonds and challenge/dungeons coins), however the fact that this money is disappearing is not "logic" story wise.

Thank you for expanding. I'll note it down and we'll see what happens.

Comment

Originally posted by LC125

Hi Erika,

Hope you and the team are doing well!

Just wanted to say that I appreciate all y'all do. I have been playing 3 and a half years and I appreciate all the updates and stuff. The dungeons keep getting more fun :).

On the chest opening..I still remember opening one at a time lol!!

Thanks!!

Hi LC125,

We are doing well, thank you!

I'll pass the Crusaders praise along. We're glad you're enjoying it.

Yeah, the days before any multi-open of the chests was rough.

Cheers!

Comment

Originally posted by Gourou666

Hi Erika,

Thanks for the chest. Please add my vote to the quick chest opening request. Please add my vote to the quick rune merging request.

And two more requests. As we need to reach area 17,500 in the new season, it takes 50-60 minutes sprint, plus 1,000-1,200 areas per hour with decent formations. In order to reach area 17,500, we need to spend 11-12h. It is therefore difficult to do two runs a day. Please add my vote to the sprint increase request.

It would also be nice to be able to "break" some runes of higher level. In a similar way as the legendaries, by getting some runes level 1 back.

Hi Gourou666,

You're welcome for the chests.

I'll add your votes to both those items.

12 hours for 17,500 is neat, given area 15,000 was 10-12 hours last season. I'll note down the vote for more speed.

That's why there's all the warning messages when merging Runes: they are not meant to be broken apart. It's not a feature we're planning on adding.

Comment

Originally posted by briantellectual

I’ve been getting an error since this morning when trying to load CotLI on Steam saying to check with the developer to see if it’s compatible with macOS Sierra 10.12.6. I uninstalled and reinstalled and am still getting the error. Is this a known issue?

Steam's latest patch notes mention their update broke launching games on OS 10.12.

If you update Steam, are you still unable to load the game?


08 Jun

Comment

Originally posted by Croq360

So, if I understand "season agnostic" correctly, does that mean we are going to have to unlock higher difficulties (including unlocking difficulty 2) every season going forward?

Yeah, it would mean unlocking the difficulty levels each season if we do that.

Comment

Originally posted by via_119

Hi Erika!

Thanks for the christmas jeweled chests! :)

If it's possible, I would like to also vote on decreasing the dungeon coins needed to buy older season's rewards. It seems impossible for me to catch up with them.

Greetings,
Via

Hi Via,

You're welcome for the chests.

Decreasing the cost of the older season rewards is something I'll discuss with the team for season 5. Thanks for the vote!

Cheers. :)

Comment

Originally posted by VerbingWeirdsLang

Thank you for the chests! And Merry mid-way Christmas?

Request to have a favorited Crusaders category in the Rune menu, please?
I'm also all for combining multiple Runes faster similar to the rune system in Bush Whacker 2.

You're welcome for the chests. :)

Like, you mark the Crusader as your favourite, for showing in a favourite filter on the rune screen?

I'll add your vote to the item on the list for quicker rune merging. :)

Comment

Originally posted by dimitrius5naj

On the second point.

To understand how many points I have now - I have to see what level I have now (level 5), find out how much is needed to gain it (7500), and add the number of points on the indicator below (1600 with a small change).

I would really like that, in addition to indicating the difference between the two levels, there would be a general indicator that would show that I have a total of 9100 Dungeon points.

Did I clearly describe my idea?

Thanks for clarifying. I'll add it to our QoL list and we'll see if there's room on the dungeon dialog for it.

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Originally posted by navilapiano

I believe some of the dungeons have different ratio of kill 25 to drop 25, which makes some dungeon objectives take longer than others. It would be nice if all the dungeon objectives had the same ratio of kill 25 to drop 25.

Ah, that request. Yeah, it's on our nice to have list that we'll get back to at some point, for the dungeon objectives.

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Originally posted by ManInTheBox42

Erika,

I managed to gain access to dungeons just in time for this dungeon season and even got the pass. So now I got 20 runic chests and my main issue isn't as much merging, but finding out which crusader can be upgraded with what. Perhaps little up arrows next to the rune that can be upgraded and/or a small level indicator in it or next to it? I am (not yet?) very interested in upgrading the fourth slot typically and usually prioritise the 5th rune if unlocked. So being able to filter on "has upgrade for slot X" would also be an interesting feature I think.

Hi ManInTheBox42,

So implement something like the crafting dialog, that flags a Crusader as having a rune itself equipped that can be upgraded based on your current rune inventory?

Or just that the Crusader doesn't have a rune in that specific slot yet, so that counts as an upgrade?

Comment

Originally posted by GeorgeSmith50

Hi Erika,

Would you consider a talent for sprinting on challenges, even if only to 1,500 as in free plays or the Dungeons? 

Hi GeorgeSmith50,

Adding some sort of speed for challenges is something I'm poking at in my designing of the challenge changes update.

Comment

Originally posted by billyjoe99

Just a small request, on the reset screen can we have the number of points won in its full format rather than the exponential format, so 12345 rather than 1.23e4

Hmm, yeah, this is the first season with points from objectives over 10,000. I'll add it to the QoL list to look at having it show all digits rather than switching over.

Comment

Originally posted by dimitrius5naj

Well, and one more thing.

Not sure if this is a bug. But after I put the Marshmello dragon in the formation, the mission rewards for gold are no longer adequately issued. That is, for a minute of downtime, I receive conditionally 1 * 1e1100, and missions for 10 minutes of gold give me 1 * 1e1075.

Gold from missions, silver chests and time warps, like offline progress, doesn't take into account various active skills that would be in flux while running the formula.

So yeah, depending on where you are in the game and who is in your formation, the gold from those various sources would be less than from a monster kill.

Hence the various community requests to get rid of or vastly improve gold missions.